Sacred Journey makes no sense
Why does it STILL fail at 60 Chiv? Like what feels like over 50% of the damn time? It has a minimum skill requirement of 5 ffs! 3rd level mage spells take a minimum of 10.1 Magery to cast, and have a 100% success rate at only 50 magery.
Make it make sense. It's not even in line with Recall (4th Level), because at 60 magery, Recall (the spell) has a 90% success rate. Why is this teleport method so needlessly gimped?
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Edit: also with higher chiv u can pop ennemy of one easier.. stacking with honor/bushido.. it help a TONS to reach that 300% PvE cap.
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(the 150 gold per recall non sense.. I was like use wraith)
Almost sound like a design choice for a question of balance (for the good guys to flex out).. wich is why I was like why the consecrate change?? When I knew I had to bump chiv from 75 to 80 on the sampire.. almost like the designer that did this change on consecrate didn't knew we already had a REAL good reason to use 75 chiv.. nothing like being able to move while teleporting.. 75 chiv is a little price to pay.
Edit: I believe you for the non sense about the % I still believe if it's the case the non linear line was a design choice for sanctum viatas.
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Min skill is 15 and max is 65, so at 60 it should be like 92%. If you’re keen on it, take a large sample size and see how it averages out over the long haul, and you might know better if there’s an issue.
Edit:
Actually, AI says formula is
(your skill - min skill) * 2
So like 90% at 60
I'm waiting for someone to bite... anyone, make urself useful
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Your build is for a sampire? I think u are better off dropping resist and up chivalry to max, then add anatomy.
Sampire needs to maximise damage, it sucks health from damage. High resist is not critical.
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I have no issue dealing damage or maintaining my health, even when I'm not running Anatomy. Resist Spells has far too much usefulness to just drop entirely. When I'm running it, Paralyze is pretty much useless on me, debuffs at most drop around 9 points, my resists cannot go below 40, and very importantly, I'm not 1 shotting myself from Blood Oath. When it's not a spellcaster, Anatomy is the better option and I switch accordingly. My lower Chiv rarely, if ever, causes me issue in combat, kiting and proper threat mitigation work wonders for any mishaps, and it's not a difficult matter to make an elemental weapon if I want to forgo constantly spamming Consecrate. The point of sanity is purely that SJ is not in line with other teleportation methods mechanically speaking. There is no reason you should need 80 for a 5 skill requirement spell to not fizzle. If it was even 75% of the time at 60 to balance out its other uses, I wouldn't even be ranting about it, but a coin flip is maddening when you're just using it as a spell channeling Recall. I find it way too unwieldy to be of any more realistic use in fleeing than Recall, nor do I PvP, so the fact you can move while casting doesn't hold a lot of weight to me. Recall with some FC is damn near instant to be fair, so the movement option of SJ really doesn't feel that special.
You need 65 chiv for 100%
Loop gave u the formula 60-15= 45x2= 90% chance to cast Sanctum at 60 chiv.
Do not listen to the non sense I did, no one took the bait; blaming the dev cuz I had to change my sampire build (last time i played him was in 2008) from 75 chiv for 80 chiv in 2024 (like u'D need to do 60 to 65 chiv.. saying this is non sense.. this is call design #balance.
so to resume.. it's fun to keep your weapon, being able to move (next u'd ask the same from recall).. 150 gold for recall scroll is not too much gold (buy them from NPC for WAY cheaper than the 150 gold u complaint about)
It's all about a question of fairness.. u want your lemon to behave like an apple.. got it!
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50 casts, 11 failures, 78% success
So either:
Sample is too small to determine anything
Description of the formula is incorrect
Actual issue if the formula is correct
I lean toward #1. Didn’t feel like automating it if you know what I mean
We notice failures and don't notice success.
60 Chivalry
0 Karma
100 Casts
88 Success
12 Failure
RNG is streaky. 9 Failures in the first 50 casts, 3 failures in the last 50 casts.
88% success with 100 samples seems right on par with the formula. Push it out to 1000 samples and you'd probably be at 900 / 1000, or 910 / 1000, or 890 / 1000, something close to 90%.
Looks like 90% success at 60 skill to me.
So, no problems here. Works as intended.
Never be afraid to challenge the status quo
Personally, the 90% acting SUS, is the thing I admit he's not crazy.. Sanctum Viatas is OP compared to recall and imo the 65 chiv is a little price to pay.. the fact he's 5 point short.. is.. you know.
We had this discussion before with @username and other people.. the RNG system is pure RNG on each roll it does not consider the past roll. (law of diminishing return or the opposite ain't in the code/formulae)
Considering this; Victim & Paiwan mind set is perfect.
But yeah, acting like Sanctum Viatas ain't OP compared to recall and you wanna streamline all the "recall" for a question of fairness.. was a real bad take.. u got enough necro to use wraith form if sanctum ain't better and too cheap to spend the ~44 gold on recall scroll..
If he assume Sanctum is the goat of recall.. spend that 5 points.. great investment!
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Never be afraid to challenge the status quo
Because I will be in one spot and with 95% chance of success at recall or sacred or imbuing or making an EX weapon and I will fail one, two,three times in a row which is highly statistically unlikely. But when I move one tile I’ll succeed on the next attempt.
Big Delusion.. I read long time ago mashing f5 u would DL the starcraft map faster when you're joining a lobby.
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As for the skill gain.. Most players already knew this 25+ years ago.. who ever this Draconi was.. he was late at pulling the curtain.
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@KroDuK When Battlenet was very crowded and slow for D2. I used to write. Press Alt + F4 to reduce lag!
A few came back and called me names.