Publish 119 Feedback!

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  • PawainPawain Posts: 10,574
    edited February 2
    loop said:
    K, well, ideally they’d adjust imbalances by rebalancing things rather than introducing ultra powerful items as rewards from one-off events, but having a reason to use mace or fencing is still good. I wonder if we’ll see these new weapon types added to the loot table or crafting?
    These are not ultra powerful.  Swords has DS/WW weapon.  But you can craft theirs and make an ele weapon with a slayer.  These have no slayer.  Which is fine because we have Talismans and EoO to get us at max damage when needed.

    Every time you do the boss you will get one.  The spawns are every 30 mins.  These items are usually not shard bound.  There will be an glut of these weapons and shields. There is no swords version so you will get a shield and a weapon or the belt in one of those spots. 
    Crafting them would be fine so we can make slayers from them. But, I am thrilled with what we have.  
    Focus on what you can do, not what you can't.
  • looploop Posts: 478
    Thanks for the perspective. Am not really spun up on the meta. Just seems to me that, disregarding slayers, most of the reward items over the last few years will be far weaker than anything you can craft or loot.

    I guess it doesn’t matter too much since it all comes down to which weapon you want to whirlwind with. I just wonder when the updates might have an element of long-term design rather than the semblance of a vending machine that uses items to offset mechanical quirks. 
  • VenomVenom Posts: 99
    For the luck belt, my feedback:
    Make 250 luck
    add random regen 2.

    I like the weapons and their specials.

    For the shield, I agree with others of adding FC 1.

    I've done the champ a few times on the test, and it's varied enough that makes most decent builds viable. Well down.

  • TimStTimSt Posts: 1,908
    The dye cabinet only shows the number of uses left if you hover over a dye.  It should show the number of uses left like any other container would.



  • TimStTimSt Posts: 1,908
    edited February 3
    Data entered into the Hue filter box in the Dye Cabinet is not readable.  Suggest using a dark font to make it readable.

    If you are wondering what the value is it 2128 and not 7178

  • TimStTimSt Posts: 1,908
    The Get Hue ID action does not work with dyes in the Dye Cabinet.  It should work the same way it does with other containers.
  • Tarkus said:
    Few minor adjustments to the event items I'd like to see:

    • Replace the 5% eater on luck belt with mana regeneration
    • Replace the 5% LMC on shield with FC or FCR

    yes, FC1 on the shield would make a lot more sense. some dci would be icing on the cake but fc1 is needed for paladin builds and goes nicely with the theme of these shields.
  • TimStTimSt Posts: 1,908
    edited February 3
    Suggestion:  Make the Dye Cabinet searchable.  If I want to see all the green dyes I should be able to enter "green" and get a list of the 8 bottles of various green-ish dyes I have in the cabinet.


  • GrimbeardGrimbeard Posts: 2,584
    Has anyone tested to see if you can use the new pyre as a luck statue once locked down 
  • MariahMariah Posts: 3,387Moderator
    Grimbeard said:
    Has anyone tested to see if you can use the new pyre as a luck statue once locked down 

    Character copy is up, copy one over and try it?
  • PawainPawain Posts: 10,574
    Players are wanting the Dye Cabinet to be a smaller year item.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,584
    Mariah said:
    Grimbeard said:
    Has anyone tested to see if you can use the new pyre as a luck statue once locked down 

    Character copy is up, copy one over and try it?
    I just forgot it and haven't moved another character over yet or placed house on test yet
  • CinderellaCinderella Posts: 1,787
    TimSt said:
    The Get Hue ID action does not work with dyes in the Dye Cabinet.  It should work the same way it does with other containers.
    after you type in the number
    you have to click the arrow to the left (instead of enter)
  • CinderellaCinderella Posts: 1,787

    when natural dyes are added
    they obviously stack

    and when you remove them
    you take the whole stack

    I can see this being a problem if you have more in there than you can hold

    can we please have an option to take out a certain amount?
    like the seed box has for seeds
  • TimStTimSt Posts: 1,908
    TimSt said:
    The Get Hue ID action does not work with dyes in the Dye Cabinet.  It should work the same way it does with other containers.
    after you type in the number
    you have to click the arrow to the left (instead of enter)

    I was referring to the Get Hue ID macro action.
  • ForeverFunForeverFun Posts: 932
    Feedback for 119:
    1. Please add a mage oriented bone gloves option with SDI.   STR 5, INT 5, HPI 5, mana 10 SDI +5, MR 4, LMC10, LRC 20, all resists 15.  Please allow it to be "Enhanced" with forged tool, like the "Gloves of archlich".
    2. Most/all of the recent warrior artifact event items can be "Enhanced" with the forged metal tool.  However, the mage oriented items cannot (Shugenja's Raiment, Deathwarden greaves).  Perhaps a script that runs at server maintenance could be used to address this, if needed;  or, a way to exchange/modify the item ala the Vlukrax the artifcer in TerMur or mage guildmaster exchange.
    3. Please provide a mechanism for converting the deathwearden greaves to studded or bone.  This could be accomplished via a new recipe, or via options mentioned at #2.
    4. Is there going to be a list of items posted in the Bugs subforum that will be taken into 119?
  • GrimbeardGrimbeard Posts: 2,584
    There is discussion on  stratics about the pally mace weapon can we please get it on a one handed weapon so we can pair with new shield @Kyronix ;
  • PawainPawain Posts: 10,574
    Please keep the 2 hand weapon for macing, we already have 1 handed mace weapons with the 3 main specials!
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,584
    Pawain said:
    Please keep the 2 hand weapon for macing, we already have 1 handed mace weapons with the 3 main specials!
    Please consider everyone at this time rather than one person's personal opinion 
  • PawainPawain Posts: 10,574
    Grimbeard said:
    Pawain said:
    Please keep the 2 hand weapon for macing, we already have 1 handed mace weapons with the 3 main specials!
    Please consider everyone at this time rather than one person's personal opinion 
    Opinions based on fact should be considered.  Not opinions from players who do not know there are already 1 handed weapons for macers that do the 3 main specials.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,584
    Pawain said:
    Grimbeard said:
    Pawain said:
    Please keep the 2 hand weapon for macing, we already have 1 handed mace weapons with the 3 main specials!
    Please consider everyone at this time rather than one person's personal opinion 
    Opinions based on fact should be considered.  Not opinions from players who do not know there are already 1 handed weapons for macers that do the 3 main specials.
    You might feel a whip is a decent weapon but again that's just your opinion I want a maul with whirlwind and ai plus the other mods
  • RadstRadst Posts: 114

    Reactive Close Wounds 30% (shield): how does it actually work?

    I tested for 10 minutes getting swarmed by ants but nothing happened. I have GM parry/chivalry. I suppose it would behave like Reactive Holy Light -- but it never cast Close Wounds or did anything that I can notice...
  • RadstRadst Posts: 114

    Regarding the new weapons (and the newly arranged Special Moves)
    I think this is a response to my post Nov-2024
    https://forum.uo.com/discussion/15207/transmog-how-about-weapon-to-weapon

    1. Paladin Hammer with Double Strike and WW -- a welcoming change
    Instead of re-designing the whole weapon types vs Special Moves,
    adding new weapons and give it TWO most favorite Special Moves.

    2. Paladin Fork
    As this is the same stat as War Fork (one-handed, very light weapon, low damage 10-14), this item might not be as popular as the hammer.

    A good replacement is the whips (same weapon speed as Double Axe 3.25s; also one-handed; similar damage output 13-17). New whip for each Swords/Fencing/Macing might encourage more people to take up Fencing/Macing.

    3. New shield rewards
    We all want to see more shield warriors, but we need stronger/powerful one-handed weapons that can compete with Double Axe (speed 3.5, damage 13-15).

    What if shields can instantly absorb % damages (vs. current eater delay, only useful in pvp), same effect as having Fish Pie..etc.


  • PawainPawain Posts: 10,574
    I never got to see the reactive close wounds either.

    For the Belt:

    Luck 150
    +5 Str or Stamina (you choose)
    +15 elemental eater. Make it 1 of the 4 to match the other items.

    It needs something to help it replace a crimmy or Obi.  

    Also make the belt work with the recipe to turn them into a weapon belt.
    Focus on what you can do, not what you can't.
  • SkettSkett Posts: 1,686
    ^^^ plz
  • MulderMulder Posts: 19
    The two bosses are too weak.
    They can be defeated by two people.

    I would like to see a good luck belt with +10 HP.
  • LestatLestat Posts: 35
    @Kyronix hope and please there would be gargoyle versions of weps and shields.

    As gargoyles, we also want to be excited about the events.
  • GrimbeardGrimbeard Posts: 2,584
    Lestat said:
    @ Kyronix hope and please there would be gargoyle versions of weps and shields.

    As gargoyles, we also want to be excited about the events.
    I took my thrower to test but it's been like a graveyard there I call all gargoyle to test !
  • GrimbeardGrimbeard Posts: 2,584
    Went to try again only one other player there this morning and they were human 
  • SkuLoverSkuLover Posts: 10
    I did the spawn on a gargoyle, received the Hammer of Earth and Paladin Shield of Fire my Gargoyle cannot equip either.
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