Bandages

ChumboWumboChumboWumbo Posts: 36
edited December 2024 in ClassicUO Web Client
Why exactly is there a built in macro for every kind of potion and debuff removal, but a simple "hit one button, get a bandage use target prompt" is nowhere to be found? Why the hell do I need to set up 2-3 different macro's to heal a pet without queuing up bandaids into my "last object" mid combat, when player self heals with 1 button is literally built it? I'm not asking for "hit a button, do all the targeting and everything for me", I'm asking for this one item to not be needlessly gimped by a lack of an option for no apparent reason, when every other item of importance gets the treatment. 

I just want to call the "use" of the bandage without needing to move the damn things into "last object" or making sure "last target" is also set up properly in the middle of combat.
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Comments

  • PawainPawain Posts: 10,479
    There is one that works one time, but it tries to bandage last object after you use it once.

    Yes a plain use bandage with a target curser appearing would be great.

    I use 2 pets in NL.  Would be nice to choose the pet that needs healing.
    Focus on what you can do, not what you can't.
  • Skett said:
    @ "Community Manager"

    I unfortunately do not have any connection with ClassicUO, you would have to contact their ClassicUO development team.

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  • SkettSkett Posts: 1,665
    Can contact our/your team and maybe have them contact their team to see if they can add it maybe ? They aren’t responding to us it seems.  
  • PawainPawain Posts: 10,479
    Mariah told me what we need.  EC has bandage most damaged follower.  That would solve my problem.  Add that to ClassicUO.

    Also would be nice for a way to bandage the player near you.  The OPs idea would work for that or add a command line for that.
    Focus on what you can do, not what you can't.
  • blankblank Posts: 21CUO Web Dev
    Why exactly is there a built in macro for every kind of potion and debuff removal, but a simple "hit one button, get a bandage use target prompt" is nowhere to be found? Why the hell do I need to set up 2-3 different macro's to heal a pet without queuing up bandaids into my "last object" mid combat, when player self heals with 1 button is literally built it? I'm not asking for "hit a button, do all the targeting and everything for me", I'm asking for this one item to not be needlessly gimped by a lack of an option for no apparent reason, when every other item of importance gets the treatment.
    There's no big reason, we just haven't added it yet. We're open to any quality-of-life ideas but please be kind as we do this in our free time, we're not trying to annoy you.
    I just want to call the "use" of the bandage without needing to move the damn things into "last object" or making sure "last target" is also set up properly in the middle of combat.
    The macro system has improved a bit, you can set an arbitrary object type as in a macro (i.e. bandages) to do this. It will use any bandage you have in your bag, giving you the target.

    Pawain said:
    Mariah told me what we need.  EC has bandage most damaged follower.  That would solve my problem.  Add that to ClassicUO.

    Also would be nice for a way to bandage the player near you.  The OPs idea would work for that or add a command line for that.
    Thanks for the suggestion, I think we can add something similar, or at least a "TargetObject" to specifically target a known pet.



  • MariahMariah Posts: 3,362Moderator
    For clarity, that macro has 2 steps. Step one 'target most injured follower' step 2 bandage selected target.  I actually have 2 macros, the second one has the same first step, but step 2 is cast spell, greater heal with the target set to 'current'.
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