Blacksmith, Imbue, What is the point?
What is the point of having either of these skills? Nothing the player can make can compare remotely to the items that drop! An imbuer can not hope to make a luck suit remotely close to 2K. A blacksmith can not hope to make any armor close to drop items so again I ask WHAT IS THE POINT?
Comments
Cheers MissE
I doubt I use one ring or bracelet that is not imbued. I use a few reforged armor pieces.
Keep hearing this. Simply not true. Contrary to popular belief you can have a suit with no legendaries and still have it effective. Highest level of luck can only be obtained by reforging/enhancing. Oh and please show me a weapon that you recieved as a drop better than a weapon I can imbue. Yes the crafting skills could use a buff. To call them worthless shows your lack of knowledge when it comes to crafting.
The OP must find some nice weapons and jewelry.
But they can be good for the last 1 or 2 pieces of armor for your suit. By using only legendaries, you could be missing out on some vital stats. By using the imbued pieces to complete your suit, you can make sure you have all the stats you need for your template to function properly.
As for luck suits, the majority that I have seen are still reforged/imbued. a good functional 190 luck legendary item can be very expensive.
most pvm weapons are still imbued.
On production, not much in the game makes any sense to me anymore, you are correct, for me, there is no point, there is no meaning to it. I used to complain about exactly this. Done with it now.
And this is completely true. I am enjoying the game having a point again, not being broken, and having some meaning.
[And evening Psycho, ]
For dexxers having some crafted pieces is almost impossible to avoid, near impossible to have a perfect complimenting legendary set. I think the crafted suits could use one more property to really make legendarys even. Jewelery is a whole different game though. I really think runics for and enhancing for jewelery would be a huge bonus to crafted suits.
And as others have said nothing can touch a crafted luck suit.
I also think carpentry armor should get the lmc, coupled with enhance bonuses some really great crafted melee pieces come from the elf gear.
My characters weapons, both melee and archer, are all crafted imbued. I've never yet found a weapon that had the properties I actually wanted.
I completely get your point here and agree, but for me, this is every bit as frustrating.
In PvM you have to physically loot and check your way through a million items, with billions of mods, before you find anything useful. It is the most physically useless ever system in my opinion.
So quite frankly, however you look at it, from both sides of the system, I can't stand it. PvMing for loot is a horrendous experience, and Crafting doesn't match up and is pointless.
Gearing characters, is meant to be a huge fun part of a game like this, and as far as I'm concerned, it comes nowhere near what it should be. These two points in themselves, make me hate the current game system.
Ultimately, I hate randomly generated systems, and would like far more control over Items. There you go @kyronix, please give me some loot in a different style. Please redo Greater Reforged, for better mods, more style of mods, and even greater customisation. Thank you.
[And good evening Petra, I hope you are well. ]
Ok, had a quick further thought about this - well, this has been my concept forever to be honest.
I would stop all Item loot from dropping off most mobs (they can keep gold drops), except in certain places (T-Maps for one, you get more time to review the Items from a T-Chest, it is logical they could remain as is) - to not completely kill off that playstyle.
The bosses, would keep special artefacts, like cameos, tangles, cc's, all that sort of thing, create a unique Arty per region to make sure everything has something.
The main thing I would have as drops from PvM, would be crafting ingredients, and resources, like Stygian Abyss. PvM mobs would be hunted for the resources to make Crafted armour and gear. The resources could be spread out all over the game. Dungeons need to be brought back into game also.
Crafters then make ALL gear and weapons (except for a few special Boss Artefacts, and maybe a few lucky drops from the few special place still doing Itemisation style). Crafted armour and gear, could then be boosted a little re mods, and to give more customisation. Everyone wins.
That way, all game-styles are involved properly, in the game progression.
I think the crafted weapons should be left alone though. They are already very good and could become OP with a buff.
I used to love my greater reforged suit.
Even then, the randomness involved in making it, meant I couldn't be the one to make it, my friends made it all for me, they had the patience to deal with putting that many unmatching things together.
The last time I ever wore anything greater reforged, is at least 3 years ago. It does not begin to compare with legendary and is far too much hassle to create for something so worthless these days.
Because crafting is used to make the highest luck pieces in the game. You will never find a non-artifact piece drop with 190 luck, but I make them all day long. So I suggest you do some research before posting.
That said, I miss how back in the day player blacksmiths would just hangout outside the blacksmith shops in Brit and sell their GM wears. Back than the GM gear was the best you could get. Then came different color ore. OMG, now you can get black (shadow) iron GM suit. Then came magic items. "blah blah Broadsword of Vanquishing". That what you wanted. Vanquishing was the best. Player made stuff was useless compared to that. Then that went away. Imbuing became a thing and magic item drops were different. Now its more balanced and player made things are still preferred items.
The short answer is yes, but it will be much more useful if you enhance (at least in my experience).
It really depends on your personal needs for armor.
Honestly, if you read up on reforging on the UO wiki, at UOGuide, and at Stratics, you might be surprised at the quality of gear you can make.
One thing neither Basara nor I mentioned is that you can Refine your armor as well, producing even nicer pieces.
Just keep in mind that crafting is basically it's own fully fleshed out game. You can spend as much time doing it as doing PvM (and it can be as complex as figuring out different PvM encounters).
The old "Has to be enhanced" BS is pretty much part and parcel of the "reforging for 150 luck" (then enhancing the result for luck, using a forged metal tool, as anything over 130 luck is 100% failure chance without it).
Most stuff that was reforged with no care for luck has no need for an enhancement. These are typically done with an emphasis on resists (to try to get to all 70s with the fewest items - with maybe 1 item enhanced to close a weak spot), or with emphasis on getting umpteen properties (with resists being an afterthought).
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.