Please enable the spawn in Tokuno ice area permanently or add another town!

PsycoderTooPsycoderToo Posts: 63
edited November 25 in General Discussions
I was one of the people asking for a town invasion before this event. I thought it would be fun. I totally regret my decision. This is by far the worst event I participated in.

1. Lag is still there and it's bad.

2. Too much running around without enough things to kill.

3. Very bad drop rate, even with the luck potion. A guild mate claims he popped the luck potion, and then ended up with 12 drops in an hour.

 Please enable the Tokuno ice area permanently or make sure the event is running at two towns simultaneously with triple the spawn.

I have yet to see a single guild mate enjoy this event. Please enable another location and triple the spawn. 

This event is the worst! For the love of whatever you believe in, do something.

@Kyronix please do something! Everybody hates this event!
«134

Comments

  • @Kyronix please do something...
  • PawainPawain Posts: 10,282
    edited November 25
    Everybody does not hate this event!  Puleese.

    I and many others love it! The spawn rate is great!   <3

    My fingers hurt from so many clicks of "Attack nearest Target".

    If anything needs to be done is to have the spawn increased when only a few players are in the town.  

    Do not change anything but the Increase spawn when few are around. 

    If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,282
    edited November 25
    Your ignorance is blinding, Thanks for your Feedback.

    So one other person is getting 500 drops a day on our shard, HOW?  When only 3 players are in the city according to you.  The event is superb then!

    What Lie have I told, one will suffice, not 100.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 712
    edited November 25
    Pawain said:
    If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
    Take a WILD guess.. i'm sure u can do it!  ;)


    @PsycoderToo what shard are u playing?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 10,282
    KroDuK said:
    Pawain said:
    If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
    Take a WILD guess.. i'm sure u can do it!  ;)

    My shard only has 3 players, so I really don't know how one player doing the spawn is getting that many drops when the spawn rate is determined by participation.
    Focus on what you can do, not what you can't.
  • KroDuK said:


    @ PsycoderToo what shard are u playing?
    Atlantic

  • PawainPawain Posts: 10,282
    edited November 25
    But you one not find one of the lies.  Ya the devs are really gonna listen to you.

    Dig your hole deeper.  Mods don't remove his language, let the Devs see what a quality person this guy is.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 712
    edited November 25
    Pawain said:
    KroDuK said:
    Pawain said:
    If this is such a low drop event why are players  selling drops in lots of 500? Every day. 
    Take a WILD guess.. i'm sure u can do it!  ;)

    My shard only has 3 players, so I really don't know how one player doing the spawn is getting that many drops when the spawn rate is determined by participation.
    solo on felluca with 125 luck on a shit paladin i'm at 15-20 per invasion and 24-30 on the sampire.. pretty sure my shard is even smaller than urs.. with a luck potion pretty sure i could go for 50 per hours on the samp..

    a samp from trammel was telling me she's doing 70 per invasion under luck potion..


    @Pawain all that so say.. if u have alts.. every city has zone with green fire and no to VERY little mobs like top right in YEW in front the grey castle.. just park your alts there with journal open.. and go hunt. This is my guess ;)
    When u say "participation" this is where u wrong.. to get big legit numbers i'd do what i just said.. beef up your own spawn.

    @PsycoderToo I mean i was rdy to defend the event (sexy design) if u were NOT on ATL.. ATL players shouldn't be punish by the bots users and the numbers of players.. ATL shard should have more city 100%

    I don't know how anyone legit on ATL can enjoy that kind of event. (lag botted fest)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • KroDuK said:

    @ PsycoderToo I mean i was rdy to defend the event (sexy design) if u were NOT on ATL.. ATL players shouldn't be punish by the bots users and the numbers of players.. ATL shard should have more city 100%

    I don't know how anyone legit on ATL can enjoy that kind of event. (lag botted fest)
    Yeah... Maybe they can enable two cities on Atlantic as a special case? The situation on Atlantic is very bad.
     

  • PawainPawain Posts: 10,282
    edited November 25
    And he would get more respect if he would learn how to ask politely. There is a reason he wants winterspur open:

    Take a WILD guess.. i'm sure u can do it!  ;) 

    Open 2 Cities on Atlantic if that helps with Lag. Then make a Judgement.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 712
    Pawain said:
    Take a WILD guess.. i'm sure u can do it!  ;) 
    lol, F U!

    good one tho. ^^
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • PsycoderTooPsycoderToo Posts: 63
    edited November 25
    KroDuK said:
    lol, F U!

    good one tho. ^^
    I find this way of thinking strange. Right now there are many bots in the game. Do you guys really think one would need the Tokuno area to develop a bot?

    If you guys are interested, I can setup a public GitHub repository, start coding a bot for this event, and I guarantee you I'll be done with a fully functioning bot in less than 2 days. Even more, I can ask one of my employees to do it. Most of them are better at coding than I am. They can probably get it done faster than I would.

    Are you not the person that is complaining about 24/7 bot farm in the other thread? Do you think that person needs Tokuno when he can already farm the event 24/7?

    There is nothing in this event that would take it harder to automate compared to Tokuno. I can develop a bot for this event in 2 days. 

    I was asking for Tokuno because last year there was less lag there compared to cities this year. I think it might have something to do with the lack of houses in Tokuno, but this is just a wild guess.

  • KroDuKKroDuK Posts: 712
    edited November 25

    If you guys are interested, I can setup a public GitHub repository, start coding a bot for..
    when I start cheating i'm gone 2-3 weeks max after that (mmo and RTS user).. it loses all it's beauty.
    Except d2! if u ask me to teleport with ym sorc in HC I need that map hack!! or we walk! ;)


    Are you not the person that is complaining about 24/7 bot farm in the other thread? Do you think that person needs Tokuno when he can already farm the event 24/7?
    I am.. he just serve me my own medicine i just did for the exact same reason.. he was like how come someone can sale 500 daily artifact.. I was like if not luck potion.. u can take a "wild guess"
    (aka bots)
    I know a group of the dudes monitoring ~12 dude, that can pull those 500 artifact each in a 5-6 hours period.

    And he's basicly saying u want that specific zone cuz u already got the script rdy to roll. (from an older event if I understand)

    And btw pretty sure stupid stuff like NPC's; ain't helping with the lag during those invasion.
    I would be ok if a shard with HIGH pop would get up to three invaded city at once.. but pretty sure the result would be catastrophic (triple the bots type of move)

    Who knows.. i still have faith in players.. some are still better than playing "pretend" or not playing at all and just monitoring a screen while eating chips.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • PsycoderTooPsycoderToo Posts: 63
    edited November 25
    KroDuK said:
    when I start cheating i'm gone 2-3 weeks max after that (mmo and RTS user).. it loses all it's beauty.
    Except d2! if u ask me to teleport with ym sorc in HC I need that map hack!! or we walk! ;)


    Are you not the person that is complaining about 24/7 bot farm in the other thread? Do you think that person needs Tokuno when he can already farm the event 24/7?
    I am.. he just serve me my own medicine i just did for the exact same reason.. he was like how come someone can sale 500 daily artifact.. I was like if not luck potion.. u can take a "wild guess"
    (aka bots)
    I know a group of the dudes monitoring ~12 dude, that can pull those 500 artifact each in a 5-6 hours period.

    And he's basicly saying u want that specific zone cuz u already got the script rdy to roll.

    And btw pretty sure stupid stuff like NPC's; ain't helping with the lag during those invasion.
    I would be ok if a shard with HIGH pop would get up to three invaded city at once.. but pretty sure they result would be catastrophic (triple the bots type of move)

    Who knows.. i still have faith in players.. some are still better than playing "pretend" or not playing at all and just monitoring a screen while eating chips.
    I don't want to turn this into back and forth. I agree with some of your points. 

    That being said, one thing you mentioned makes no sense. If I developed a script for the Tokuno area, what is stopping me from changing it to run on Trammel? How long do you think this would take?

    I'm not sure if it's the NPCs or houses but something is making this event run slower than other events. Both Tokuno and Void pool run faster than this event on Atlantic.
  • usernameusername Posts: 952
    edited November 25
    I was one of the people asking for a town invasion before this event. I thought it would be fun. I totally regret my decision. This is by far the worst event I participated in.

    1. Lag is still there and it's bad.

    2. Too much running around without enough things to kill.

    3. Very bad drop rate, even with the luck potion. A guild mate claims he popped the luck potion, and then ended up with 12 drops in an hour.

     Please enable the Tokuno ice area permanently or make sure the event is running at two towns simultaneously with triple the spawn.

    I have yet to see a single guild mate enjoy this event. Please enable another location and triple the spawn. 

    This event is the worst! For the love of whatever you believe in, do something.

    @ Kyronix please do something! Everybody hates this event!
    Cool, I'm glad you've came around. Unfortunately I saw this coming from a mile away as seen by my several posts before it went live.

    Having these events in annoying towns with dismal spawn rates for low population servers, and not enough spawn for large servers + lag, is really the worst of both worlds. I know, I am trying to collect on multiple shards, including Atlantic and a few 'dead ones'.

    I'm sure the devs thought "Wow, bots will never figure out which of the 8 towns this invasion is in for 1.5 hours at a time!" 

    In fact, it's turned out to be exactly the opposite and what I said from the beginning: legitimate players are going to get pissed (see: all the threads and posts in the last week) annoyed and will give up cause it's boring botfests. Well, ToTs are always boring botfests, but dismal spawn, monsters stuck, lame towns to navigate, and the lag is just awful combined. The event will be handed to the bots, as is happening right as we speak. Devs must realize trying to punish 'bots' will always end up punishing legitimate players. All the measures they've enacted and botting is worse than ever right now, ironic isn't it? 

    Why is it handed to the bots, one may ask? All the stuff I've reiterated in previous posts.
    • Bot's don't get annoyed or pissed.
    • Bot's don't care about dismal spawn.
    • Bots don't care about lag.
    • Bots don't care about running 3 screens without seeing a monster.
    They press play and wake up with 1000 banked points.

    Don't get me wrong I had many gripes with Shogun and the Void Pool ToTs, but the way I see it,  were the best ToTs because of multiple reasons:

    Shogun:
    • Low repeat, lots of new rewards
    • Two very open and good spawn areas 
    • Very little lag
    • High density
    Seriously, I think this was the best ToT yet. People LOVED THE OPEN AREAS why did we regress??

    Void Pool:
    • Very easy to get rewards, but lots of repeat, and other new items not insane bis.
    • Non shard bound point items
    • Very little lag (after they tweaked it)
    • Density n/a
    If you spent any time in the void pool you could get what you missed in the previous years. Hell, you could even transfer it. There was no reason to buy items at the time it was so easy to get. I heard 2nd hand from a player that bots were pissed and holding on to all the items for a few years to sell.

    I really think these years rounds of events are just supposed to be money grabs, make them so freakin bad people are forced to purchase Potions for drops and Totems for mares isn't that right @Kyronix ?
    This discussion has been closed.

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  • PsycoderTooPsycoderToo Posts: 63
    edited November 25
    I agree with most of the things you said. I believe they must do something to improve the situation at Atlantic. It could be running the event at 3 towns or new areas, removing the shard bound, pushing another fix for the lag. 

    I don't know what. I just know that we desperately need something!
  • KroDuKKroDuK Posts: 712
    edited November 25
    username said:
    If you spent any time in the void pool you could get what you missed in the previous years. Hell, you could even transfer it. There was no reason to buy items at the time it was so easy to get..
    I come back in june.. I kill one mobs in covetous.. went to read the news.. I was like wait.. I need high sea to redeem the hat?

    Never seen a single legit CC user enjoying high sea. This is the "booster" that mainstream botting and cheat engine imo.

    Just for that i'm REAL happy.. i'd be PISS needing that booster.. or ToL.. cuz i don't pay money for free DLC.. giving it for free the first month to actual sub was nothing else than a move to boost their number toward EA.. the good move to boost their actual player base would have been free if your sub (at all time)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • RhelRhel Posts: 78
    username said:
    I was one of the people asking for a town invasion before this event. I thought it would be fun. I totally regret my decision. This is by far the worst event I participated in.

    1. Lag is still there and it's bad.

    2. Too much running around without enough things to kill.

    3. Very bad drop rate, even with the luck potion. A guild mate claims he popped the luck potion, and then ended up with 12 drops in an hour.

     Please enable the Tokuno ice area permanently or make sure the event is running at two towns simultaneously with triple the spawn.

    I have yet to see a single guild mate enjoy this event. Please enable another location and triple the spawn. 

    This event is the worst! For the love of whatever you believe in, do something.

    @ Kyronix please do something! Everybody hates this event!
    Cool, I'm glad you've came around. Unfortunately I saw this coming from a mile away as seen by my several posts before it went live.

    Having these events in annoying towns with dismal spawn rates for low population servers, and not enough spawn for large servers + lag, is really the worst of both worlds. I know, I am trying to collect on multiple shards, including Atlantic and a few 'dead ones'.

    I'm sure the devs thought "Wow, bots will never figure out which of the 8 towns this invasion is in for 1.5 hours at a time!" 

    In fact, it's turned out to be exactly the opposite and what I said from the beginning: legitimate players are going to get pissed (see: all the threads and posts in the last week) annoyed and will give up cause it's boring botfests. Well, ToTs are always boring botfests, but dismal spawn, monsters stuck, lame towns to navigate, and the lag is just awful combined. The event will be handed to the bots, as is happening right as we speak. Devs must realize trying to punish 'bots' will always end up punishing legitimate players. All the measures they've enacted and botting is worse than ever right now, ironic isn't it? 

    Why is it handed to the bots, one may ask? All the stuff I've reiterated in previous posts.
    • Bot's don't get annoyed or pissed.
    • Bot's don't care about dismal spawn.
    • Bots don't care about lag.
    • Bots don't care about running 3 screens without seeing a monster.
    They press play and wake up with 1000 banked points.

    Don't get me wrong I had many gripes with Shogun and the Void Pool ToTs, but the way I see it,  were the best ToTs because of multiple reasons:

    Shogun:
    • Low repeat, lots of new rewards
    • Two very open and good spawn areas 
    • Very little lag
    • High density
    Seriously, I think this was the best ToT yet. People LOVED THE OPEN AREAS why did we regress??

    Void Pool:
    • Very easy to get rewards, but lots of repeat, and other new items not insane bis.
    • Non shard bound point items
    • Very little lag (after they tweaked it)
    • Density n/a
    If you spent any time in the void pool you could get what you missed in the previous years. Hell, you could even transfer it. There was no reason to buy items at the time it was so easy to get. I heard 2nd hand from a player that bots were pissed and holding on to all the items for a few years to sell.

    I really think these years rounds of events are just supposed to be money grabs, make them so freakin bad people are forced to purchase Potions for drops and Totems for mares isn't that right @ Kyronix ?
     
    As a returning player, this is my first ToT invasion event. That being said, the most fun I've had is when the invasion hits Yew, because of most of the points you make; large open area and seemingly high enough density. I'm on Europa, so where we don't have Atl population, we're not exactly dead. I do see a lot of bot trains though. I usually use them to kill the horse paragons by training them into the bot train. lol

    Other towns in my opinion have been about on par with what's being described. I also feel structured areas with linear roads etc make for easier botting, where an open area like Yew or what you describe in the Shogun ToT might make it more difficult because there isn't a real "set path" to go back and forth on. 
  • CookieCookie Posts: 1,688
    edited November 25
    I do not think any adjustments are needed for now.

    The only one I would have sympathy with, is Atlantic asking for less lag.
    I also would not mind more spawn, I can never have enough. :)

    We are a large active guild, and the whole guild is enjoying it, no problems at all. The drop rate is immense, I almost hit my drop requirement for my 30 characters in 4 days - and we still have 3 months to go. But this is fine, we have real lives, we get busy at periods, it allows us to also play the other normal content.

    The event genuinely is a bit too easy, and this is because certain players have whined too much. Too easy? Or just about right, I guess it's just about right. The sampires are out again in force - my personal opinion is the game should not be aimed at the lowest common denominator, but I guess it is inclusive, and has allowed the low skill level Atlantic players to achieve something. I've even used a warrior built on the first day of the event part 2, and he is pulling drops in no problems - 20 per hour, his needs will be met easily enough also.

    Loving the rogue play, the warriors, the treasure hunters. I think tamers and mages have been taken out again for this one - would really love one day - a mage event. Like Mages only.
  • marcmarc Posts: 18
    Lag at Trammel was unplayable last weekend. Most players use ranged characters and sit them at an open area with attack nearest macro. Running is almost impossible without getting staggered every few seconds.
    I mostly farmed fel during the weekend. But fel also its issues with low spawn rate and turning orange when town goes vvv. Also stuck mobs teleporting to player causes you to get stuck for a second or more which is a problem if you are running from a red. Stuck mobs should tp to the tile not to the player maybe that would solve the issue.
  • PsycoderTooPsycoderToo Posts: 63
    edited November 25
    Cookie said:
    I do not think any adjustments are needed for now.

    The only one I would have sympathy with, is Atlantic asking for less lag.
    I also would not mind more spawn, I can never have enough. :)

    We are a large active guild, and the whole guild is enjoying it, no problems at all. The drop rate is immense, I almost hit my drop requirement for my 30 characters in 4 days - and we still have 3 months to go. But this is fine, we have real lives, we get busy at periods, it allows us to also play the other normal content.

    The event genuinely is a bit too easy, and this is because certain players have whined too much. Too easy? Or just about right, I guess it's just about right. The sampires are out again in force - my personal opinion is the game should not be aimed at the lowest common denominator, but I guess it is inclusive, and has allowed the low skill level Atlantic players to achieve something. I've even used a warrior built on the first day of the event part 2, and he is pulling drops in no problems - 20 per hour, his needs will be met easily enough also.

    Loving the rogue play, the warriors, the treasure hunters. I think tamers and mages have been taken out again for this one - would really love one day - a mage event. Like Mages only.

    Thanks for the input. If you don't mind me asking, which shard are you on? Maybe I'm mistaken and this is Atlantic only problem?
  • PsycoderTooPsycoderToo Posts: 63
    edited November 25
    marc said:
    Lag at Trammel was unplayable last weekend. Most players use ranged characters and sit them at an open area with attack nearest macro. Running is almost impossible without getting staggered every few seconds.
    I mostly farmed fel during the weekend. But fel also its issues with low spawn rate and turning orange when town goes vvv. Also stuck mobs teleporting to player causes you to get stuck for a second or more which is a problem if you are running from a red. Stuck mobs should tp to the tile not to the player maybe that would solve the issue.

    I'm glad others are enjoying this event but this is more inline with what me and my guild mates are experiencing.

    @Kyronix it seems Atlantic still needs some kind of solution for the lag.
  • CookieCookie Posts: 1,688
    Cookie said:
    I do not think any adjustments are needed for now.

    The only one I would have sympathy with, is Atlantic asking for less lag.
    I also would not mind more spawn, I can never have enough. :)

    We are a large active guild, and the whole guild is enjoying it, no problems at all. The drop rate is immense, I almost hit my drop requirement for my 30 characters in 4 days - and we still have 3 months to go. But this is fine, we have real lives, we get busy at periods, it allows us to also play the other normal content.

    The event genuinely is a bit too easy, and this is because certain players have whined too much. Too easy? Or just about right, I guess it's just about right. The sampires are out again in force - my personal opinion is the game should not be aimed at the lowest common denominator, but I guess it is inclusive, and has allowed the low skill level Atlantic players to achieve something. I've even used a warrior built on the first day of the event part 2, and he is pulling drops in no problems - 20 per hour, his needs will be met easily enough also.

    Loving the rogue play, the warriors, the treasure hunters. I think tamers and mages have been taken out again for this one - would really love one day - a mage event. Like Mages only.

    Thanks for the input. If you don't mind me asking, which shard are you on? Maybe I'm mistaken and this is Atlantic only problem?
    My main guild and accounts are on Europa, and it is working perfectly for us.

    I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
  • Cookie said:
    My main guild and accounts are on Europa, and it is working perfectly for us.

    I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.

    Thanks for letting me know buddy. I have been thinking about dual sharding between Atlantic and Europa. Two things are holding me back though.

    1. The biggest reason I still enjoy this game is my guild on Atlantic. They are some of the most hilarious guys I have ever met.

    2. With the shard bound items, and the lack of means for converting shard bound items to account bound items, I will be starting naked, and I'll probably need a year to catch up on Europa...

    I hope they add either a veteran reward or UO store item that can convert shard bound items to account bound.
  • usernameusername Posts: 952
    edited November 25
    Cookie said:

    I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
    There's no reason that the spawn should not be increased as the amount of players at the ToT goes up, either linearly or exponentially. 300+ characters running around, barely anything alive in the whole town, and when it spawns is dead immediately. People are fighting over 1 zombie that spawns per screen. Pathetic. The spawn definitely hits a hard cap that is not enough for the players on Atlantic. This cap needs to be lifted @Kyronix Yes, and Atlantic is the most populous shard of the game and there must be a solution for it.

    This discussion regarding spawn rate and lag is aimed solely at Atlantic, so why are you even here? No one is suggesting changing your experience on Europa you said you're doing too well. If you want the spawn reduced there or something feel free to post and ask for that, but this really isn't the thread for your experience on Europa input.
    This discussion has been closed.

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  • GrimbeardGrimbeard Posts: 2,404
    username said:
    Cookie said:

    I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
    There's no reason that the spawn should not be increased as the amount of players at the ToT goes up, either linearly or exponentially. 300+ characters running around, barely anything alive in the whole town, and when it spawns is dead immediately. People are fighting over 1 zombie that spawns per screen. Pathetic. The spawn definitely hits a hard cap that is not enough for the players on Atlantic. This cap needs to be lifted @ Kyronix Yes, and Atlantic is the most populous shard of the game and there must be a solution for it.

    This discussion regarding spawn rate and lag is aimed solely at Atlantic, so why are you even here? No one is suggesting changing your experience on Europa said you said you're doing too well but if you want the spawn reduced there or something feel free to post and ask for that.
    We are here because we don't want our home shard affected by your Atlantic problem 
  • CookieCookie Posts: 1,688
    username said:
    Cookie said:

    I have characters on Atlantic also, and I agree it is tougher there. Mainly because of player numbers. But {success} over-crowding breeds its own problems in any context.
    There's no reason that the spawn should not be increased as the amount of players at the ToT goes up, either linearly or exponentially. 300+ characters running around, barely anything alive in the whole town, and when it spawns is dead immediately. People are fighting over 1 zombie that spawns per screen. Pathetic. The spawn definitely hits a hard cap that is not enough for the players on Atlantic. This cap needs to be lifted @ Kyronix Yes, and Atlantic is the most populous shard of the game and there must be a solution for it.

    This discussion regarding spawn rate and lag is aimed solely at Atlantic, so why are you even here? No one is suggesting changing your experience on Europa you said you're doing too well. If you want the spawn reduced there or something feel free to post and ask for that, but this really isn't the thread for your experience on Europa input.
    Why am I here.
    The thread did not start out as only Atlantic, it was a generalisation for all shards, and it does not hold true for the majority of the playerbase on the other shards.
    Also, we have characters on Atlantic, we cross shard there a lot as merchants, and our characters there are also getting drops and rewards without too many problems. Although I do agree it is tougher. I think maybe our prime-time is out of sync with Atlantic, so we find Atlantic easier than most as you are all asleep.
  • Grimbeard said:
    We are here because we don't want our home shard affected by your Atlantic problem 
    Hmmm, in what way adding another city/location and increasing the spawn affect your shard in a negative manner?

    I am doubtful that a fix for Atlantic would hurt another shard other than bruising your sense of elitism.
  • PsycoderTooPsycoderToo Posts: 63
    edited November 25
    Cookie said:
    it does not hold true for the majority of the playerbase on the other shards.
    You do realize that "majority of the playerbase on other shards" is 5% of the total player base, right?

    Still, could you please explain how adding another city and increasing the spawn is bad for you?

  • KroDuKKroDuK Posts: 712
    edited November 25
    Cookie said:
    Also, we have characters on Atlantic, we cross shard there a lot as merchants, and our characters there are also getting drops and rewards without too many problems.
    this... this... I was like how obnoxious u came in to say i'm swimming in artifact on Europa and I sympathize.. but this.. c'mon now. You are impossible.. that ego must be made out of glass.


    @PsycoderToo he's doesn't want the shard bound limitation to be lifted.. since it would be the simplier fix to ATL problem right now.. just a thought.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
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