New shadow hounds and as one

How is as one supposed to work ?? 

Comments

  • PawainPawain Posts: 10,200
    Spreads the damage between them do they all die at once.  :D
    Focus on what you can do, not what you can't.
  • We need a spell that heals 5 pets a small amount instead of healing a single pet a large amount :p
  • GrimbeardGrimbeard Posts: 2,391
    I figured the regular undead would be good for training the pack but nope... also I can run consume damage for days but as one drains me fast
  • VioletViolet Posts: 410
    edited November 21
    As One has a higher upkeep cost than consume.

    If you are looking for current content to train them, Farming nightmares is a good way to train the packs’ skills~

    As One is roughly double the upkeep cost of Consume.  We have a mana calculator on our website that gives costs of both based on skills.
  • PlayerSkillFTWPlayerSkillFTW Posts: 625
    edited November 22
    When using a pack, my Disco/Tamer will have "As One" running, and i'll also have a 4x120 Bard/Mage running the Provo buffs, which makes the entire pack a lot more lethal and tanky at the same time.
    Inspire gives the whole pack +22% HCI/+58% Damage Increase/+15% Bonus Damage. This supercharges the packs already high damage output to obscene levels of devastation.
    Invigorate gives them +26 HP/+14 STR/+14 DEX/+14 INT, and heals them all up to 22 HP every 4 secs.

    My 4x120 Bard/Mage also uses a Vollem that was leveled to 4 slots and has AP, which further increases the pack's damage output by +10% during the AP debuff. Damage could be even higher with a 4x120 Bard that also has Taming/Lore and uses a Beetle with RC.

  • GrimbeardGrimbeard Posts: 2,391
    When using a pack, my Disco/Tamer will have "As One" running, and i'll also have a 4x120 Bard running the Provo buffs, which makes the entire pack a lot more lethal and tanky at the same time.
    Inspire gives the whole pack +22% HCI/+58% Damage Increase/+15% Bonus Damage. This supercharges the packs already high damage output to obscene levels of devastation.
    Invigorate gives them +26 HP/+14 STR/+14 DEX/+14 INT, and heals them all up to 22 HP every 4 secs.

    My 4x120 Bard/Mage also uses a Vollem that was leveled to 4 slots and has AP, which further increases the pack's damage output by +10% during the AP debuff. Damage could be even higher with a 4x120 Bard that also has Taming/Lore and uses a Beetle with RC.

    Wish EC had auto follow 
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