I now remember why town invasions suck... 118.2 feedback

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  • Lord_NythraxLord_Nythrax Posts: 400
    edited November 19
    Petra_Fyde said:
    Now, this new event, requires you to move around all over the towns, making afk tracking of the spawn more difficult and reducing the accessibility to bots, and you're STILL not happy. What would it take to make you miserable lot happy?

    Just stop. The manifestation event has us reading sextant coordinates and running through the woods and guess what? Every single one on Atlantic is still packed with the exact same flocks of script-targeting throwers that camped out in the Void Pool during the pirate hat event.

    The current UO team lacks the ability to meaningfully impede bots. Period. If you're defending an otherwise questionable design decision on the basis that it thwarts bots, you're indulging in fantasy.
  • username said:
    And now that I have several Atl invasions under my belt: the spawn is....

    *drumroll*

    Shockingly slow. The drop rate? I'm at 10.3 per hour. Lol, Jhelom was desolate, even with the sampire bots firing on all cylinders. Same bots that have been 24/7 afk at the manifestation too!

    I agree with this dude.

    Like come on devs, come on. You really looked at the handful of mobs spawning in these towns and thought it would suffice on Atlantic? Really? Reeeeeally? Did you guys just not think about it at all, or was intended that "town invasions" be whole gangs of people rushing to gank every individual monster?
  • gaygay Posts: 382
    What would it take to make you miserable lot happy?
    I really liked calvin. He had a lot of great ideas that never came to fruition unfortunately. He had a focus based around re-vitalizing old world content, both tram and fel, instead of adding more landmasses/facets (which keep ending up largely incomplete these days).
  • usernameusername Posts: 848
    edited November 20
    Well, judging by all the threads popping up with the same information and players that are now complaining, it seems like the actual Atlantic players are just as upset as I am. The people that think it's "fine" are players that don't even play Atlantic just trying to keep us as dead as their own servers.

    Hmm, if only there was a place with 0 housing 0 towns 0 npcs that was on a subserver almost to itself, all resources allowed for spawning and handling players, and was a nice wide open snowy WINTERY area to have tons of spawn @Kyronix ......... DO IT. On Atlantic only, split us up - it's a simple solution to solve the LAG and give everyone enough monsters to kill. We can handle it  B)

    Ahead of my time and right as always. See you in the next one. You're welcome.
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