About the Event Shadow's Awakening
Thank you for organizing a very nice event Shadow's Awakening.
I have received some comments from Japanese players about the specifications of this event.
It is difficult for tamers and mages to secure route rights when there is a lot of people around, and even if you advance through the bosses by trehunting, you often end up getting nothing. It is as if we are volunteering to do the trehunting for the warriors who come in large numbers. So, I would like to make a suggestion. I would like to give a little more merit to the trehunter side.
Would it be possible to trade antiques with traders?
It would be encouraging if there are artifacts that can only be acquired by traders. For example, it could be a reprint.
Also, if this is adopted, we would like to see more artifacts that can be taken from treasure chests.
Thank you very much for your consideration.
This text is written through a translator. There may be some mistakes.
Comments
Asuka and Ymato have a large number of participants, and this incident occurs frequently. It also happens in other shards in Japan during the middle of the night.
Yes - I totally agree that Tmappers lose motivation to pull the chest when they have to switch chars to get a toon that has a chance; I've fallen into this group myself because I was tired of doing the work only to switch and still get nothing. So now I just hit a few bosses as they spawn.
ive been doing maps when I can and I just alt tab to the next screen to start playing the tamer or other char.
It doesn’t bother me others are just waiting on the gate. I can’t kill the thing alone and many have helped by given maps.
For example, let's just say the Manifestation has 50k hps and any single player will need to do 1k damage to get loot rights.
When there are 10-30 players there doing 100 dps, the boss will live long enough for everyone to do >1k damage, and everyone gets loot rights and thus a bag.
When there are 60-100 players doing 100 dps, the boss doesn't live long enough for anyone to do enough damage to get loot rights, so no one gets a bag.
This seems to be very apparent on Atlantic: a specific guild gates in 60+ characters, mostly multiboxed, and when the boss dies no one gets a bag.
The one caveat is that if you are somehow able to take damage from the boss you are almost guaranteed to get a bag. And they wonder why lmao.
(^ those numbers are all made up and just for example)
You can fact check this because when the boss dies and is not bugged the game lags for 3-5 seconds generating the loot. When there are too many people and no one (or very few) got loot rights to get a bag, there is no lag when it dies.
This has been proven. So the actual fix to people getting loot rights is to stop gating people in, as selfish as it sounds.
I also 100% support the mapper that did the map should get a guaranteed bag but this is likely a piece of code that doesn't exist so who knows if they'd be able to add it.
I will be slow to reply because I cannot log in/stay logged in to the forums.
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Wich explain why they still roaming in game.. such a shame, BS should understand people come on officials.. well in my case I came here cuz the game supposed to be clean from them bots and cheaters. If they did their job of cleaning the game and working on heretic stuff.. UO could have a third breath and shine as it did before.. they just give up on production.. all the little passion they got left went to EC & New Heresy; Theme Park Legacy!
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