Publish 118.1 Feedback

Feedback for Publish 118.1.
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Comments

  • CinderellaCinderella Posts: 1,747
    I wish we could equip the masks. love them
  • McDougleMcDougle Posts: 4,080
    Are the t hunting things live on test?
    Acknowledgment and accountability go a long way... 
  • McDougleMcDougle Posts: 4,080
    10 maps 3805 luck nothing new so far? 
    Acknowledgment and accountability go a long way... 
  • McDougleMcDougle Posts: 4,080
    Will we be alerted when this part goes live? @Kyronix ;
    Acknowledgment and accountability go a long way... 
  • MariahMariah Posts: 3,211Moderator
    currently on uo.com:

    We are pleased to announce that Publish 118.1 will be coming to Test Center 1!  We anticipate updating Test Center 1 tomorrow, October 17th.

    Publish 118.1 includes the first phase of Echoes of the Blighted Realm: Shadow’s Awakening.  Also included are new pirate flags in the Black Market, new skulls and Halloween masks and rare colors of the nightmare!  Check out the full publish notes here.

    We are targeting later this month for a world wide release of Publish 118.1 and look forward to your feedback!


  • McDougleMcDougle Posts: 4,080
    Yes so it should be on this morning 
    Acknowledgment and accountability go a long way... 
  • TXEggplantTXEggplant Posts: 176
    Love the Manifestation but I think the gates that the little evil dudes spawn from should be moving. Not open the whole time because someone will just put an animal there. 

    The spawn time on the Grimm pumpkins is WAY TOO LOW. I cleared a field of all the pumpkins and wheat, kept it clear and it was well over 15 mins before the next one spawned. With all the competition to get the masks, plus this is an already popular event, the spawn rate should be bumped up and, IMO, it should absolutely be tied to the other pumpkins spawning so people don't just pop in and out. 

    Otherwise ... very happy with the publish so far.
    Maith Ceol, Chesapeake
    Governor of Moonglow

    Discord: txeggplant
    maithceol@gmail.com
  • CinderellaCinderella Posts: 1,747
    Love the Manifestation but I think the gates that the little evil dudes spawn from should be moving. Not open the whole time because someone will just put an animal there. 

    The spawn time on the Grimm pumpkins is WAY TOO LOW. I cleared a field of all the pumpkins and wheat, kept it clear and it was well over 15 mins before the next one spawned. With all the competition to get the masks, plus this is an already popular event, the spawn rate should be bumped up and, IMO, it should absolutely be tied to the other pumpkins spawning so people don't just pop in and out. 

    Otherwise ... very happy with the publish so far.
    you can kill the daemon portal but it just respawns. 
    (there was so many of them, so I couldn't tell if by killing them, if it makes them coming out lower levels)

    it is way overpowered. we wouldn't be able to do it on low pop servers
  • McDougleMcDougle Posts: 4,080
    Love the new stuff in chest Grim rune of shadows!!
    Acknowledgment and accountability go a long way... 
  • PezPez Posts: 9
    edited October 18

    The new Shadow Hound unfortunately falls into “more of the same” category.  Some pack-use potential but otherwise outclassed before introduction.

    It need not be the next uber pet, but I do believe a new tameable (or any asset) should offer something unique and powerful enough to warrant use in modern day UO. As-is currently configured, it will be another collector pet at most. Tamed and put away. 

    We have many tameables, but again, realistically how many do we see in use? There is a reason for that. I’m trying to avoid speaking for other players, but this is not a viable pet for a largely veteran tamer playerbase that consistently leans toward higher difficulty and end game content.

    So, my feedback and preference is to avoid contributing more to the 95%+ of unused tameables. Deco for houses…not stables.
  • McDougleMcDougle Posts: 4,080
    Pez said:

    The new Shadow Hound unfortunately falls into “more of the same” category.  Some pack-use potential but otherwise outclassed before introduction.

    It need not be the next uber pet, but I do believe a new tameable (or any asset) should offer something unique and powerful enough to warrant use in modern day UO. As-is currently configured, it will be another collector pet at most. Tamed and put away. 

    We have many tameables, but again, realistically how many do we see in use? There is a reason for that. I’m trying to avoid speaking for other players, but this is not a viable pet for a largely veteran tamer playerbase that consistently leans toward higher difficulty and end game content.

    So, my feedback and preference is to avoid contributing more to the 95%+ of unused tameables. Deco for houses…not stables.
    100% and with it still being in test it should still be changeable just give it cu like stats and replace healing with something 
    Acknowledgment and accountability go a long way... 
  • creampiecreampie Posts: 100
    edited October 19
    this spellbook drop is complete gardbage need to be remake for a 2024 drop the 20 meditation is a big waste

    spellbook


    want to see previous book drop recent years

    drogeni 20 magery way better
    any event 50 sdi way better
    all event book 30% slayer way better

    maybe try to add mystic or spellweaving- necromancy change something



  • ForeverFunForeverFun Posts: 882
    Some feedback:

    1. Remove any "decay" on the progress towards spawning the boss.  I seem to remember the "community" progress on things like krampus may decay over time.  This makes it very hard to make forward progress on slower shards / near the end of event.
    2. Publish some game mechanics details on the stats that progress the event - e.g. weight of different chests, approx number of points needed to trigger the boss, etc.  Some of the UO population likes game mechanics details, ala five-on-friday.
    3. The shadowhound should be a guaranteed spawn with each boss.  Most are going to get killed due to targest nearist hostile macro usage...
    4. Spawn a pack of shadowhounds, not just 1 (see point 3).
    5. The shadowhound could start as a 1-slot pet, with canine pack instinct.  Borrow the stats from the 1-slot fire beetle (that can be trained up to 5 slots).  Give it innate healing or poison spit (like the bane dragon).
  • VioletViolet Posts: 398
    edited October 19
    creampie said:
    this spellbook drop is complete gardbage need to be remake for a 2024 drop the 20 meditation is a big waste

    spellbook


    Maybe it's garbage for your templates.  But I can see multiple instances where this would be useful to players.  It's not for a primary mage or pvp mage. 

     ForeverFun said:
    Some feedback:

    1. Remove any "decay" on the progress towards spawning the boss.  I seem to remember the "community" progress on things like krampus may decay over time.  This makes it very hard to make forward progress on slower shards / near the end of event.
    2. Publish some game mechanics details on the stats that progress the event - e.g. weight of different chests, approx number of points needed to trigger the boss, etc.  Some of the UO population likes game mechanics details, ala five-on-friday.
    3. The shadowhound should be a guaranteed spawn with each boss.  Most are going to get killed due to targest nearist hostile macro usage...
    4. Spawn a pack of shadowhounds, not just 1 (see point 3).
    5. The shadowhound could start as a 1-slot pet, with canine pack instinct.  Borrow the stats from the 1-slot fire beetle (that can be trained up to 5 slots).  Give it innate healing or poison spit (like the bane dragon).

    1. There's no progressdecay on Krampus or this new boss.

    2. Five on Friday would be a good thing to return. 

    3-4. Did you test this at all?  I've done multiple boss encounters the past few days.  Shadow hounds have spawned each time.  On the very first kill I managed to grab 5 of them and stopped due to no stable room.  I saw an additional 8 others spawn on that kill. Every other kill had multiple spawn.  

    5. Again did you test this at all before posting and/or lore this animal first? It already starts are 1 slot with Canine instinct.  It has better stats than a 1 slot beetle.  It's close to that of a one slot wolf spider with twice the physical resist.  That means it has more stam, more str, more dex and more resists than that of a 1 slot beetle. I would be okay if it went to 5 slots, it's not a magical creature so it could not get magics.  However as it starts off as a 1 slot pack instinct animal I would have to say no on innate healing and poison spit.  In fact healing should not be put on a lot of creatures going forward. 
  • ForeverFunForeverFun Posts: 882
    Violet said:


    Maybe it's garbage for your templates.  But I can see multiple instances where this would be useful to players.  It's not for a primary mage or pvp mage. 

     ForeverFun said:


    3-4. Did you test this at all?  I've done multiple boss encounters the past few days.  Shadow hounds have spawned each time.  On the very first kill I managed to grab 5 of them and stopped due to no stable room.  I saw an additional 8 others spawn on that kill. Every other kill had multiple spawn.  

    5. Again did you test this at all before posting and/or lore this animal first? It already starts are 1 slot with Canine instinct.  It has better stats than a 1 slot beetle.  It's close to that of a one slot wolf spider with twice the physical resist.  That means it has more stam, more str, more dex and more resists than that of a 1 slot beetle. I would be okay if it went to 5 slots, it's not a magical creature so it could not get magics.  However as it starts off as a 1 slot pack instinct animal I would have to say no on innate healing and poison spit.  In fact healing should not be put on a lot of creatures going forward. 

    re: 3-4, I went by this text: "This pet has a chance to appear during the battle with the Manifestation of Evil".

    Keep in mind production shards are very different than test center.  Many players never go to test center, or only spend a few minutes there.  The current pet config sounds reasonable.
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