Warning, logging in while riding legacy nightmare

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  • KyronixKyronix Posts: 1,200Dev
    Kyronix said:
    Hello everyone, let me attempt to shed some light on this confusing situation.

    There are two types of changes we can make to the game.  Client changes and server changes.

    Client changes update the game clients (CC & EC).  This includes things like how paper doll art displays, what tile art looks like, and how the static map layer (the stuff you can't highlight with your cursor) looks.  These changes happen independent of server publishes.

    This also includes how creatures (mobs/mobiles) look in the game.

    Some number of years ago, the Nightmare could/would spawn in hue 1109.  At some point this was changed so that all Nightmares spawn in hue 0.

    What this meant for the classic client is there are 4 different body types that display varying shades of black, a look that is baked into the character model for the creature.

    In the enhanced client each of those 4 different body types pointed to the same model with the same texture (the dark horse).  So regardless of how your Nightmare looked in the CC, it always looked the same in the EC.

    What this meant is that regardless of whether you had a hue 0 or a hue 1109 Nightmare, in the enhanced client, the Nightmare would almost look the same, with a barely noticeable difference.  That is because the character model's texture was not setup to hue like other creatures in the game.

    We recently updated the Enhanced Client version of the Nightmare character model texture so that it could show hue in anticipation of offering unique colors of this popular creature.

    This was an enhanced client change only, and only impacts how the creature displays in the enhanced client so that the appearance of the creature would look better when hued.

    Nightmare hues have not been retroactively changed in any way. If you have an old nightmare that was hue 1109, it will still be 1109. Similarly, the default hue for nightmares is still hue 0.

    Hope this answers some confusion.

    That clears it for me But why is @ Pawain displaying as a female Fire elemental?? Enquiring minds want to know . . .

    He’s spicy.
  • TheoTheo Posts: 208
    is anyone going to ask why the art for a horse in EC looks so bad compared to CC?  Thats crazy.  It looks like some sort of big fluffy dog. 
  • PawainPawain Posts: 10,269
    Theo said:
    is anyone going to ask why the art for a horse in EC looks so bad compared to CC?  Thats crazy.  It looks like some sort of big fluffy dog. 
    Most mobs look horrible in EC, so they are used to it.
    Focus on what you can do, not what you can't.
  • TimTim Posts: 826
    I actually like the "new" look of my nightmare
  • PawainPawain Posts: 10,269
    edited October 18
    Tim said:
    I actually like the "new" look of my nightmare
    If you have a black one then you are lucky.  EC players did not know the PP ones came in more than color with 2 manes.  I prefer the black ones, so I tried to buy those.

    These can make great magery pets.
    Focus on what you can do, not what you can't.
  • TimTim Posts: 826
    It's a personal preference. I kind of like the grey.
  • KroDuKKroDuK Posts: 698
    Tim said:
    It's a personal preference. I kind of like the grey.
    BLM  :p
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 10,269
    Tim said:
    It's a personal preference. I kind of like the grey.
    If you mean on prodo shards,  it will be a diff color when the publish goes live.

    I also liked the grey color in EC right now.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 698
    edited October 19
    I still have memories has a noob.. i'd LOVE if my warrior had a black horse. (black knight)

    In 2024 the thin can NM wouldn't be as regular than it would have been back then.. today everyone have etheral or cool skin horse.

    I'd be pissed if my pure black NM would turn grey tomorow and stay grey.. it's just temporary and no one was aware of it before it goes live.. all good.

    PS: just to make sure Tim followed; do not fall in love with your grey NM, it won't stay grey.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • KyronixKyronix Posts: 1,200Dev
    Pawain said:
    Tim said:
    It's a personal preference. I kind of like the grey.
    If you mean on prodo shards,  it will be a diff color when the publish goes live.

    I also liked the grey color in EC right now.
    No changes will happen with the publish going live.  This was a client change independent of server changes.

    @Theo As to why the EC mobs look the way they do, I wish I had an answer.  One of the shortcomings of the KR/EC was how much of a departure from iconic UO art they were.  :(
  • KroDuKKroDuK Posts: 698
    edited October 19
    your no fun kyro.. i was having fun with paiwan and my edits  :p
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
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