Artifact Dungeon Thief
I have built a character to be sneaking around various dungeons to steal artifacts and generally get in to trouble. I talked about him a little in another thread. This is what I have so far:
Magery 110
Meditation 110
Eval Int 110
Hiding 93.9/100
Stealth 35.1/100
Stealing 50/115
Fishing 100 (Transferring to another toon)
Lockpicking 100 (Transferring to another toon?)
Two questions. One, should I keep or get rid of the Lockpicking? It could be handy for popping chests while I am sneaking around. Two, if I do keep the Lockpicking would another skill like Disarm Traps or Resist Magic help?
Comments
Detect Hidden 100
Focus 40
Hiding 100
Lock Picking 100
Magery 70
Remove Trap 100
Stealing 120
Stealth 90
With this combination I go through the active Khaldun champ spawn without problems while looking for hidden chests. I also go through the Doom and Exodus dungeons with the same.
Right now generic low level armor and weapons. But starting in October and running for 2 months there will be armor and weapons marked with the "of cult" property, along with gold, the peerless ingredients needed to craft Scrapper's Compendiums, and the steal-able ultra rare statues of the Invasion titans.
Never be afraid to challenge the status quo