Pirate Void Pool Records

Lake Superior

Just beat ours from November:


I was only there the last 36 waves.  22 Hats.

Anyone else think the hats drop rate falls after wave 90?

Focus on what you can do, not what you can't.
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Comments

  • KazKaz Posts: 128
    I think it just gets super slow to clear the waves, and the hats seem to be awarded after each wave ends so it feels slower
  • Lord_NythraxLord_Nythrax Posts: 148
    The total rate of acquisition absolutely craters once you get up past 100, yeah. We're at 150+ on Atlantic as I type this and we'd have been better off letting the spawn win half an hour ago.
  • I got robbed by that shard crash on Atlantic earlier. Was at the Void Pool right after the patch went live, and was there from Wave 1, until the shard crashed at Wave 85+. My Najasaurus was tanking an entire army of Pirates along the west side (oftentimes he was the only pet left alive), tanking craploads of damage and dishing out AoE damage in return, so my Points would've been pretty nuts were it not for that shard crash.
  • VenomVenom Posts: 33
    PlayerSkillFTW inspired me to train a Naja.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 1,910
    The total rate of acquisition absolutely craters once you get up past 100, yeah. We're at 150+ on Atlantic as I type this and we'd have been better off letting the spawn win half an hour ago.
    it'd probably be best to take it to 100 and let it go. take the 15 minute break to turn in hats, repair, Bio break, resupply and hit it again.

    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • PawainPawain Posts: 9,262
    edited April 19
    @EMPetrichor 

    Popped in chat and asked how we were doing against the Pirates.   Yesterday
    Focus on what you can do, not what you can't.
  • TheoTheo Posts: 179
    Great Lakes got to wave 115 which beat the previous void pool record of 114 and then we gave up. The hat reward at that point is not worth it. Better to let it recycle.  In fact most times we give up around 70-75. Diminishing returns. 
  • ForeverFunForeverFun Posts: 846
    edited April 20
    Theo said:
    Great Lakes got to wave 115 which beat the previous void pool record of 114 and then we gave up. The hat reward at that point is not worth it. Better to let it recycle.  In fact most times we give up around 70-75. Diminishing returns. 

    Sounds a bit like some promotions.  Usually more work, more difficult tasks, and longer hours.  But without the pay raise ;)
  • Lord_NythraxLord_Nythrax Posts: 148

    it'd probably be best to take it to 100 and let it go. take the 15 minute break to turn in hats, repair, Bio break, resupply and hit it again.


    I do like that it tells you that it's over and gives you your score even when you've already ducked out. Makes it easy to decide if you feel like going back. Now if only void pool point rewards were worth anything.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 1,910

    it'd probably be best to take it to 100 and let it go. take the 15 minute break to turn in hats, repair, Bio break, resupply and hit it again.


    I do like that it tells you that it's over and gives you your score even when you've already ducked out. Makes it easy to decide if you feel like going back. Now if only void pool point rewards were worth anything.
    The only thing I ever claimed was a Hephaestus, and it was on Siege. Got quite a lot of points the two times i participated in the record setting Runs. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • Lord_NythraxLord_Nythrax Posts: 148
    Yeah the rewards are just a couple of mediocre artifacts made worthless with the antique property, and some resource harvesting items that should have been low-tier BOD prizes. That whole era was the absolute peak of embarrassingly bad item rewards where it was really, really, really clear that the developers didn't play the game at any kind of high level. All kinds of different content went in that just laid there and rotted because nobody understood what a good item was.
  • keven2002keven2002 Posts: 2,240
    edited April 21
    That whole era was the absolute peak of embarrassingly bad item rewards where it was really, really, really clear that the developers didn't play the game at any kind of high level. All kinds of different content went in that just laid there and rotted because nobody understood what a good item was.
    I think we still have that going on to a point. To be fair some rewards have been home runs and I appreciate that, but there are rewards every single event where you kind of ask yourself if the Dev team actually understand what is useful in  the game.

    You don't have to look much farther than the fortune visage from this cycle of rewards. It started out worse than it is now but was changed after some feedback. The problem is that the Dev team decided not to listen to all feedback and failed to realize from the start that 4 HPR is a waste of points. Many people asked to swap out the HPR and just give 1 more stat but that was ignored. The argument was that the item "isn't meant to be template specific" but given there was already a head slot item that has 3 mage specific properties, this item by default would be "non-mage" (aka dexer). They also said that luck wasn't the end all be all even though in every other ToT event higher luck gives more drops supposedly. 

    For sake of argument, I'd even give them the benefit of doubt they are thinking outside of the box on some template I don't use, but considering that this item can't be altered to a garg item AND they didn't give us a garg version of this item I go right back to wondering if they actually play the game (at least as a garg).  What's even worse is that I called this out before the publish went live and they just ignored it.
  • Lord_NythraxLord_Nythrax Posts: 148
    My favorite example has always been the epiphany armor. They went to the trouble of adding a new unique item property to the game and then literally no one ever wore it because the developers didn't realize that nobody wanted armor with NPC trash level resists on it.
  • CookieCookie Posts: 1,332
    edited April 28
    Europa - up from wave 95 to wave 122.


    We are possibly 2nd, in the Shrouded Sails event. :)

    Really great performance from everyone, was a lot of fun to do.

  • AmberWitchAmberWitch Posts: 669
    The only thing I ever claimed was a Hephaestus, and it was on Siege. Got quite a lot of points the two times i participated in the record setting Runs. 

    Those were so much fun we should do it again! >:)
    Friggin, fracking, no way in %@**!

  • AmberWitchAmberWitch Posts: 669
    Cookie said:
    Europa - up from wave 95 to wave 122.


    We are possibly 2nd, in the Shrouded Sails event. :)

    Really great performance from everyone, was a lot of fun to do.


    Cookie if memory serves me still I think there was a Japanese shard that complete something like 250 - 250 waves beating the first Siege record. That's what motivated Siege to do another 8 hour Void Poolathon.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 1,910
    The only thing I ever claimed was a Hephaestus, and it was on Siege. Got quite a lot of points the two times i participated in the record setting Runs. 

    Those were so much fun we should do it again! >
    Friggin, fracking, no way in %@ **!

    I don't think my Gluteus Maximus could take it again, even if i had the 8 hours to put into it  :p
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • MumblesMumbles Posts: 7
    On Sonoma we have made it up to 108 (I wish i was there for that!).  Any other shard updates?
  • ForeverFunForeverFun Posts: 846

    The experts at Siege Perilous should share their voidpool tips/approach.

    You'd think Atlantic would be at the top of the list.  Probably a few reasons why that isn't the case.

    Funny thing is, the final choke point at atlantic is/was rarely guarded.
  • Arnold7Arnold7 Posts: 1,347
    Agree the time it takes to do the higher waves does not justify doing them if it’s hats you’re after. But, when you get to those waves it’s no longer about hats.  Your playing the game.
  • Lord_NythraxLord_Nythrax Posts: 148
    edited May 14

    The experts at Siege Perilous should share their voidpool tips/approach.

    You'd think Atlantic would be at the top of the list.  Probably a few reasons why that isn't the case.

    Funny thing is, the final choke point at atlantic is/was rarely guarded.

    Yeah here's the thing on Atlantic, tons of people who don't know what they're doing and who visibly panic when an enemy dares to target them. They'll be up on the west side somewhere and the moment something actually hits them they'll try to run all the way to the eastern exit. Forget running through the crowd so it targets someone else, forget the western exit, they'll just run down the noob tunnel and drop dead anyway, having pulled enemies all the way to the pool itself.
  • PawainPawain Posts: 9,262
    edited May 14

    The experts at Siege Perilous should share their voidpool tips/approach.

    You'd think Atlantic would be at the top of the list.  Probably a few reasons why that isn't the case.

    Funny thing is, the final choke point at atlantic is/was rarely guarded.

    Yeah here's the thing on Atlantic, tons of people who don't know what they're doing and who visibly panic when an enemy dares to target them. They'll be up on the west side somewhere and the moment something actually hits them they'll try to run all the way to the eastern exit. Forget running through the crowd so it targets someone else, forget the western exit, they'll just run down the noob tunnel and drop dead anyway, having pulled enemies all the way to the pool itself.
    If you have a bunch attacking the entry gates, the NOOBs are playing in the middle and other end because players are talking there. As the levels advance they do not understand why all of a sudden the middle is being attacked from both sides and most defenders are on the portals.

    Players on shards that don't have constant attackers at the entry, they learn when to come back and protect the middle.

    At high levels.  A player with Magery and Weaving can stay back at the crossroads to heal the melee players and look at the mobs bars and hit them with WoD and if that player also has a sweet Triton or other pet they are doing constant damage.  Hat every level.

    The AI was done very well on these Pirates.   They are a lot of fun!   @Kyronix
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,240
    Yeah here's the thing on Atlantic, tons of people who don't know what they're doing and who visibly panic when an enemy dares to target them. They'll be up on the west side somewhere and the moment something actually hits them they'll try to run all the way to the eastern exit. Forget running through the crowd so it targets someone else, forget the western exit, they'll just run down the noob tunnel and drop dead anyway, having pulled enemies all the way to the pool itself.
    I don't think that's the root cause though... does it happen? Yes. Is it worthwhile to try to have the highest score? No. If it was worthwhile going to level 150-200 then the players would do what is needed

    Arnold7 said:
    Agree the time it takes to do the higher waves does not justify doing them if it’s hats you’re after. But, when you get to those waves it’s no longer about hats.  Your playing the game.

    This. The bott....errrr players on ATL know that after around wave 100 things become way too much of a grind to kill the pirates so it's best to just let the pirates destroy the void pool and start again. There comes a point where the return on (time) investment isn't worth going for a high score. On ATL, people yell in GenChat "stop protecting the VP - let it fall" when we get up near the triple digits bc drops slow way down at that point.

    It's also pointless to be the highest score for a battle... since I'm only using my tamer and focusing 100% of my attention to killing/healing/etc (compared to all the bots); I'm easily top 5 every single battle and many times I'll be first place with over 1k more points than second place... but it doesn't actually net me any additional hats. If they gave like X hats for first place, you;d probably have more people actually gunning for top rank and extending the battle.
  • creampiecreampie Posts: 86

    The experts at Siege Perilous should share their voidpool tips/approach.

    You'd think Atlantic would be at the top of the list.  Probably a few reasons why that isn't the case.

    Funny thing is, the final choke point at atlantic is/was rarely guarded.

    siege perilous was using an exploit tactic. it s in fel so they use hidden stealther to block mobs to go to to void pool. thats it nothing to brag about
  • AmberWitchAmberWitch Posts: 669

    creampie said:

    siege perilous was using an exploit tactic. it s in fel so they use hidden stealther to block mobs to go to to void pool. thats it nothing to brag about
    Fake news. There was no need to use exploits. It was a tight team that held to their given rolls.
    Shame on you.
  • Lord_NythraxLord_Nythrax Posts: 148
    edited May 15
    Pawain said:

    If you have a bunch attacking the entry gates, the NOOBs are playing in the middle and other end because players are talking there. As the levels advance they do not understand why all of a sudden the middle is being attacked from both sides and most defenders are on the portals.
    Nobody hangs out in the middle because you won't see any action for 99% of the battle, and two of the three points where enemies gate in are so heavily crowded/botted that nothing ever advances from them. Everything important happens at the gate-in point closest to the back exit.

    When someone finds themselves under too much pressure, the smart ones run for the bot swarm at the next nearest gate-in point and let them take care of whatever is chasing them. The dumb ones think they're going to run all the way to the front door where they came in.

    If no one is that dumb then the fight goes to 100+ every time, at least during the hours where I can be there. (Once it gets that high it stops being worth it and I usually just run off to turn in my hats.) On the other hand if someone is that dumb, then it can end as early as the 50's.

    Don't get me wrong, at some point someone may be pulling crap down there to try and end the battle on purpose, I don't know. But it starts happening way, way, way before anyone trying to maximize hats-per-hour would want the battle to end.
  • Max_BlackoakMax_Blackoak Posts: 626
    creampie said:

    The experts at Siege Perilous should share their voidpool tips/approach.

    You'd think Atlantic would be at the top of the list.  Probably a few reasons why that isn't the case.

    Funny thing is, the final choke point at atlantic is/was rarely guarded.

    siege perilous was using an exploit tactic. it s in fel so they use hidden stealther to block mobs to go to to void pool. thats it nothing to brag about

    that's actually not true but tells us a lot about how you would do stuff like this ;-)
  • quickbladequickblade Posts: 307
    edited May 17
    creampie said:

    The experts at Siege Perilous should share their voidpool tips/approach.

    You'd think Atlantic would be at the top of the list.  Probably a few reasons why that isn't the case.

    Funny thing is, the final choke point at atlantic is/was rarely guarded.

    siege perilous was using an exploit tactic. it s in fel so they use hidden stealther to block mobs to go to to void pool. thats it nothing to brag about
    What a crybaby, first of all you can block monsters on trammel also all shards, second,  your argument wouldn't even matter even if it was true, as all shards also have a fel void pool active, but really you are just a baby in the end, can't accept that a small shard like siege perilous with no insurance and no OP gear/templates, had better tactics than you will ever have.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 1,910
    creampie said:

    The experts at Siege Perilous should share their voidpool tips/approach.

    You'd think Atlantic would be at the top of the list.  Probably a few reasons why that isn't the case.

    Funny thing is, the final choke point at atlantic is/was rarely guarded.

    siege perilous was using an exploit tactic. it s in fel so they use hidden stealther to block mobs to go to to void pool. thats it nothing to brag about
    What a crybaby, first of all you can block monsters on trammel also all shards, second,  your argument wouldn't even matter even if it was true, as all shards also have a fel void pool active, but really you are just a baby in the end, can't accept that a small shard like siege perilous with no insurance and no OP gear/templates, had better tactics than you will ever have.
    The tactic was community and teamwork. all you'll ever need . . .

    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • MattabobMattabob Posts: 1
    Cookie said:
    Europa - up from wave 95 to wave 122.


    We are possibly 2nd, in the Shrouded Sails event. :)

    Really great performance from everyone, was a lot of fun to do.

    Pacific hit 168 last night (SS). Took over 4.5 hours.
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