Quality of Experience Upgrades
I'm someone who has played the games on and off since its launch. As a kid, I vividly remember a lot of issues with the game; the massive amount of bugs, design flaws, and an apparent expectation that players would not behave in the manner that many do. With that said, UO has come a long way.
For feedback, I think here are a few "qualify of experience" upgrades that could be offered.
Pets:
Let users purchase some sort of scroll that resets their pet back to its base attributes. This would not refund the scrolls "eaten" by the pet, but would allow a pet owner to change a pets skills/stats/etc by retraining. Make it a Potion of Retraining and sell it in the UO Store.
While I understand that costumes exist for the pets and the current event contains a reward to change the look of a Triton, I'd suggest expanding that. Let players choose, without ruining the blaze and other rare colors of Cu pets, pet dyes or something of the sort.
Revisit the stable system. I believe a way to reduce issues with full stables, where a tamer can potentially be unable to stall a pet, can be "fixed" via a swap method.
For feedback, I think here are a few "qualify of experience" upgrades that could be offered.
Pets:
Let users purchase some sort of scroll that resets their pet back to its base attributes. This would not refund the scrolls "eaten" by the pet, but would allow a pet owner to change a pets skills/stats/etc by retraining. Make it a Potion of Retraining and sell it in the UO Store.
While I understand that costumes exist for the pets and the current event contains a reward to change the look of a Triton, I'd suggest expanding that. Let players choose, without ruining the blaze and other rare colors of Cu pets, pet dyes or something of the sort.
Revisit the stable system. I believe a way to reduce issues with full stables, where a tamer can potentially be unable to stall a pet, can be "fixed" via a swap method.
Classic Client:
Has any thought been given to updating the graphics to higher resolution versions? Some services, even with the buzzword AI, can provide such services. Would this be something EA would be open to exploring? If such a process could be automated, that may attract players.
Cross Shard Trade:
While obviously players can transfer shards and do this, with the exception of shard bound items, is this something that could be possible? It could make lower population servers more "playable" in the sense of having more options. It may also help balance the economy -- or it could absolutely wreck it. I think this option has significant risks, but may be worth exploring.
New Lands:
While I know you all are working on the new server, is there an expansion on the horizon? What about one with additional housing? In my view, having predetermined housing slots, i.e. you click on a piece of rubble or something rather than use a house placement tool, which dictate the sizes would possibly make housing less obnoxious. I think housing in Ultima Online is amazing, but we've all run into a house in a "weird" spot. This could alleviate that. Simply dictating the plot size would be, in my opinion, a large benefit.
New Spells/Magic Skill:
Ultima has a long history of interesting games (lets ignore Ultima 9), can additional spells be lifted from those games and put into Ultima Online? While it's obvious many have, it certainly appears a lot more could.
New Lands:
While I know you all are working on the new server, is there an expansion on the horizon? What about one with additional housing? In my view, having predetermined housing slots, i.e. you click on a piece of rubble or something rather than use a house placement tool, which dictate the sizes would possibly make housing less obnoxious. I think housing in Ultima Online is amazing, but we've all run into a house in a "weird" spot. This could alleviate that. Simply dictating the plot size would be, in my opinion, a large benefit.
New Spells/Magic Skill:
Ultima has a long history of interesting games (lets ignore Ultima 9), can additional spells be lifted from those games and put into Ultima Online? While it's obvious many have, it certainly appears a lot more could.
New Races:
With the inclusion of Gargoyles, has any thought been given to adding orcs, lizardmen, or something else?
Expansion of Slayers:
Is there a possibility of doing this? I think the recent event highlighted an immunity of the pirates to Repond, despite being humanoid.
With the inclusion of Gargoyles, has any thought been given to adding orcs, lizardmen, or something else?
Expansion of Slayers:
Is there a possibility of doing this? I think the recent event highlighted an immunity of the pirates to Repond, despite being humanoid.
Comments
BTW Pirates are human, not Humanoid.
The definition of humanoid: "having an appearance or character resembling that of a human." I presume the pirates resemble a human to you.
I recently made a thread with lots of ideas. Two or so actually are in-game, I didn't realize (in some shape or form).
I'm also planning to make a hype site about UO to attract new players.
https://forum.uo.com/discussion/14050/uo-game-ideas-for-better-quality-of-life-fun-round-1#latest
@InLor are you saying that the current available window sizes aren't sufficient? or have you returned recently and are unaware that there are more sizes available than in the past?
Btw, my client besides crashing on trades, is acting up also when I change window size/resolution and fullscreen/window. It acts weird and gets stuck on some resolutions.
Other efforts "out there" demonstrate the classic client can quite gloriously be updated for a much better experience.