Macer Builds?
I did some poking around in threads for info on how best to build a macer for PvM but what I found wasn't very specific. They seemed to be threads that were more about dex/stam gear from past events that were wished for again, etc.
Can anyone point me to threads more along the lines of how to best build the macer to begin with and how you might best craft your own suit if you don't have event items?
The last macer I had was when weapons of vanquishing were a thing. This is where I'm headed...
I've scrolled everything to 120 because I wasn't really sure which I could effectively go lower on.
I've maxed my stats.
I used a III mace mastery but I'm not at 90 skill yet. So, I don't even know what that will bring.
Should I use other masteries?
Should I only craft weapons with WW on them? Speaking of which, I'm only a couple days old finding out a staff doesn't offer a WW attack. What weapon would be better than a staff for WW? That seems odd to me.
Do I have to cram as much luck on gear as possible?
Use jewels for +15 on a couple skills and add as much SSI, and Stam and Mana regen to gear as I can? Is this build headed anywhere other than the wrong direction?
Do I need a better shield than this?...
I'm kiddin
Thanks for any advice offered.
Comments
ICQ# 478 633 659
Mace 120
Tactics 120
Bushido 120
Resist 120
Heal 100
Anatomy 100
Parry 100
I enjoy this more than Sampire. Black staff or war hammer for whirlwind.
ICQ# 478 633 659
120 mace
120 tactics
120 anatomy
120 healing
120 resisting
120 chivalry
I use the sweet new mace weapon for general purpose Killing
Then slayer mauls as a pally using Consecrate I don't need 100 elemental weapons
You can easily go toe to toe vs the toughest paragons..
ICQ# 478 633 659
nice
ICQ# 478 633 659
Vollems start with -18 Taming Requirement, and so long as you keep it at 30.0 or below during the pet leveling process, anyone can control them. Most of my dexxers have a Vollem leveled once and given 120 Disco+AP. The Disco significantly debuffs the victim's offense and defense, and the AP debuff makes the victim take +10% more damage from all sources for 3 seconds.
@PlayerSkillFTW - Do you find the Disco + AP to be more effective than stagger when using a vollem?
I doubt that the Chivalry Close Wounds spell can be of much help... sure, if the Dexer goes first and tanks the MoB, then the Vollem would not take damage but, Monsters retarget so, even if the Dexer goes first to tank the MoB, there is always the chance that the Vollem gets attacked by the MoB and, if it is a tough BOSS, a few hits could be enough to kill the Vollem...
So, may I ask how you manage to keep the Vollem alive ? Thanks.