What advantage does throwing have over archery?
In the game people keep telling me that throwing is better than archery. On the other hand, whenever I read the wiki for throwing I don't see the advantage. What advantage does it have? What is a good throwing build that makes it so good?
Comments
I read at https://uo.com/wiki/ultima-online-wiki/skills/throwing/
The part which puzzles me the most about throwing, is where it says "This allows the player to have a “sweet-spot” area where their throwing is most effective, while pushing towards their maximum range or throwing while too close to the target results in a less damage or accuracy."
Ranged fighters, hardly stay always at the same location, most of the time, they need to move to stay away from whatever foe is trying to hit them.
While with Archery, to my understanding, the damage done is not dependant on a certain "sweet spot" exact distance from the target, I understand that with Throwing this is instead the case.
Yet, because the Thrower is often most always on the move, how is it possible to stay at whatever range from the target is the "sweet spot" for doing the highest damage ?
What I am trying to say is, that to my thinking, this need of having to always throw from a specific range from the target in order to do the highest damage, sounds like a severe limitation because very difficult to be maintained, as compared to Archery where, at least to my understanding, this limitation does not exist and damage done is the same, regardless of the distanceto the target from which the arrows are cast.
Or did I understand it as wrong ?
Thanks.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.