Playing without Artifacts and Event items
I have purchased so many artifacts and rare items in the game since returning that I believe that I have helped support a few people for a few months out of the year. I have had fun using all these end game content items, but something has been missing for me.
Pay to win has been a plague for video games from the day that it became the business model for most games. This game at its core is not a pay to win but has allowed it. I understand why, and I’m not against pay to win as if that’s the way people want to play them more power to them.
I have experienced since returning to UO there is such a power difference between playing the game with or without buying end game items. Such a difference that if you pay for items even just a few times it becomes addictive to want to grow in your in-game power. So you spend more and more money to progress in game. The problem is, now the game has lost all substance for me.
Pay to win has been a plague for video games from the day that it became the business model for most games. This game at its core is not a pay to win but has allowed it. I understand why, and I’m not against pay to win as if that’s the way people want to play them more power to them.
I have experienced since returning to UO there is such a power difference between playing the game with or without buying end game items. Such a difference that if you pay for items even just a few times it becomes addictive to want to grow in your in-game power. So you spend more and more money to progress in game. The problem is, now the game has lost all substance for me.
Is there anyone out there who plays the game without using artifacts or spending money to grow in your in-game power, and can still run end game content. Like just using items you craft and maybe up to legendary items that you find on monster loot? Is there anyone out there that plays without using the event items that promote power creep? If so, how do you do end game content?
Comments
That, supposedly, will be the NEW Legacy Server that the Developers are working on....
No clue how long 'till done, though....
https://uo.com/ultima-online-new-legacy/
I tend to start on a new shard every other year or so and enforce fairly strict rules on myself, one being not buying from players/player vendors. It's time consuming but gives you lots of objectives to aim for. Even something as simple as scribing and filling the first spellbook with 64 spells gives me a degree of satisfaction.
All content is possible without artis, it just makes it a little more challenging. Inevitably your characters will eventually be decked out in artis whether you buy them or not.
I prefer to play and grind items myself as well. I just fell in the trap of spending money to play content with others because being new is for the majority a pretty lonely place to be. Blacksmithy for example is a pretty lonely profession. It used to be GM crafted items meant something. Now GM is a base or starting point for an item. You have to fill bulk orders to get supplies to get items that help you to work toward crafting items that others would use. And even the crafting part is only part of the process to make a usable item for the marketplace. Then you have to imbue and enhance. Which requires more farming or spending money. Every item in between from starting at 40 smithy to 120 smithy and having all the necessary supplies, is worthless to the marketplace. Who’s going to buy a full iron plate mail suit? Who’s going to buy a full GM iron plate mail suit? Who’s going to buy a full GM iron mage armor platemail suit? No one really. But now who is going to buy a fully optimized mage armor suit that has 190 luck on each piece? Plenty of people. But to get from the beginning to the point of actually making marketable items is a very slow and lonely place. Hence, why I fall victim to spending money to progress faster to catch up with the rest of the UO community. There was no joy in the lonely grind except that of grinding alone and meeting milestones along the way. I don’t feel like that’s how MMO’s should be, but I digress.
Remember when reagents mattered for mages?
https://uo.com/ultima-online-new-legacy/
So, of course depending on how the New Legacy Server will be Designed, those Memories CAN come back, not sure in how much time though....
But, at least there is some light at the end of the tunnel.....
You know, I typed up a more lengthy response to try to explain myself and realized..... what a waste of time that would be. Anything I say is my opinion and may not be received well by others and it seems like it is starting to head that direction. With that being said, I'm out. Thank you all for your responses in my other posts, and this one. I wish you all well and good luck in keeping the magic going.
You also haven’t told us what you actually do, PvP or PvM
either way, you can pick up a ton of really high end pieces of armor for 10 mill each.
The difference between a 3 plat suit and a 100mill suit is negligible. My last suit upgrade I spent 300 mill to give +4 int only.
Whatever artifacts you feel you do need, you can always play the game and get them yourself.
Also, there are so many bargains to be had on vendor search. My most prized possession, (my clean bok mage ring) I bought this year on vendor search for I think 60 mill, I’d have paid 2 plat for it any day”
I don't spend gold on kit, I get it myself. On occasion I have made characters on shards I don't normally play. When I do that I train them up through game play, First thing I need is a crafter who can make and imbue suits. I don't worry about 'end game'. I can have fun playing at any level. My game isn't about being able to solo everything, nor about having the biggest bank balance, it's only about enjoying playing.
People either play(ed) UO for the end game content (ie be able to do some of the hardest stuff for some of the best stuff) or play for community (i.e. guild wide fishing tournament etc). At this stage in the game (and remaining population) the latter really isn't anywhere close to where it once was so that part is a little more sparse but that still leaves the former which has always been there (I personally have been working towards doing the highest end content since 97).
You also seem to be confusing "pay to win" with simple "win" as you kind of use them like they are interchangeable when they really aren't. Having gear better than exceptional (that might sell for millions or plats) to play higher content is about trying to play higher content to get better rewards and if you want to take your time on it would be something you can do all by yourself. It's all about personal preference when it comes to that but this piece for the most part would be player to player commerce.
This shouldn't be confused with "pay to win" (which is still there via glorious potions / transfer tokens / etc) where someone is paying UO to get something that other people can't that gives them an advantage. Granted the Glorious Potions do give a very big swing in drops and the Transfer Tokens do allow people to cross shard items which are advantages but you don't actually need those to play or really get where you want to be. Sure the luck potion allows you to get more drops but the Devs ran the content for 2 full months so even without the potion you should have been able to get anything you wanted from the reward list. Transfer tokens / soul stone etc could be considered pay to play items but you can also get those yourself without paying specifically for them as a vet reward. So while UO does have a hint of pay to play, I don't think it's as much as you make it seem.
I don't think there is anything from UO store that is pay to win. Please indicate which one specifically.
Saving or reduce time to craft an item is not pay to win.
Power creep from uo store item? Which item does this?
Buying ingame obtainable items from other players is not pay to win either.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Also I believe there is no such thing as 'win' in UO. It's not that kind of game. You are not progressing to a set destination. You set your own goals, they're not set for you. That's the whole point of a sandbox game.
The only thing that I think that might be an upper hand that cannot be found anywhere else is the forged metal tool because if you are looking to enhance a legendry item or fully modded out item there is practically (maybe even literally) 0% chance of success without the tool.