Will EC ghosting bug really get fixed in Pub 112?

2nd times a charm? hepl

Comments

  • Did the Dev team say somewhere that they were working on this bug again in Pub 112?

    I mean, I hope they are, but I haven't seen anything about it being addressed again...
    -Arroth
  • no. lol
  • CinderellaCinderella Posts: 1,432
    they didn't say they would be fixing that.
    but I have to tell you, that last publish someone thanked them for fixing it
    during testing (I believe they posted it here)

    After I read that, I went to TC to see if they were right.
    I said in General Chat on TC that it wasn't fixed
    but forgot to post here.
    I only tested it once on TC at the dynamic champ spawn area
    but left because "test" had potty mouth
    (someone should really wash his mouth out with soap)
    FYI test, my beetle has a mind of its own.
    I wasn't telling it to fight the boss
    I was trying to get it to fight the spawn
    because I was testing to see if I could get drops while you were fighting the boss

    It wasn't fixed, but the ghosting is actually worse now.
    before this bug fix, I could log out and back in
    And they would be off my screen.
    but now I have to run a full file check a couple times before they go away.
  • McDougleMcDougle Posts: 2,834
    You have to log in dungeon or Same screen as the ghost yo make them vanish 
    Acknowledgment and accountability go a long way... 
  • SethSeth Posts: 2,148
    edited December 2021
    For EC, we just need to re-login without closing the client. It seems to happen mostly in classic dungeon? I don’t remember seeing ghosting at Dark father gauntlet, mondain, high seas or shadowguard.
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • CinderellaCinderella Posts: 1,432
    Seth said:
    For EC, we just need to re-login without closing the client. It seems to happen mostly in classic dungeon? I don’t remember seeing ghosting at Dark father gauntlet, mondain, high seas or shadowguard.
    it happens for me in other places too
    doing Medusa & at Ilshenar spawns

    if I don't kill something and run a screen or two away
    If it dies before I come back, then it shows them still being there.
    This also happens with the minions in Trammel
    There was a minion the other night staying in one spot for 2 hours before it went away.
    I had actually logged out & went to another shard
    when I returned to Sonoma & ran past that spot it was still there.
    The only thing that took it off my screen, was when Krampus spawned near that area
    (I suspect someone was slowing down in that area, to get Krampus to spawn there)
  • SethSeth Posts: 2,148
    Seth said:
    For EC, we just need to re-login without closing the client. It seems to happen mostly in classic dungeon? I don’t remember seeing ghosting at Dark father gauntlet, mondain, high seas or shadowguard.
    it happens for me in other places too
    doing Medusa & at Ilshenar spawns

    if I don't kill something and run a screen or two away
    If it dies before I come back, then it shows them still being there.
    This also happens with the minions in Trammel
    There was a minion the other night staying in one spot for 2 hours before it went away.
    I had actually logged out & went to another shard
    when I returned to Sonoma & ran past that spot it was still there.
    The only thing that took it off my screen, was when Krampus spawned near that area
    (I suspect someone was slowing down in that area, to get Krampus to spawn there)

    This is getting worse, let's hope Bleak find time to debug this. Or hire a helper to assist him.
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • YoshiYoshi Posts: 1,290
    edited December 2021
    “They have had job advertised for many years.
    But since they are short of a staff member and bugs are not being fixed perhaps they should allow us to play for free or refund us since we’re not receiving the service we’re paying for”
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • SethSeth Posts: 2,148
    edited December 2021
    Yoshi said:
    “They have had job advertised for many years.
    But since they are short of a staff member and bugs are not being fixed perhaps they should allow us to play for free or refund us since we’re not receiving the service we’re paying for”
    Yeah, the game needs at least one more software technician to help fix and support Bleak, not bug reports, QA, forum complaints or excuses that there is no budget for one extra pair of hands. There is no point for Misk and us to keep adding to a long list of bugs if there is not enough manpower to close the issues. 



    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • McDougleMcDougle Posts: 2,834
    If even one legacy bug shows in new legacy it's a failure...
    Acknowledgment and accountability go a long way... 
  • SethSeth Posts: 2,148
    McDougle said:
    If even one legacy bug shows in new legacy it's a failure...
    Well, let's not drag that in to complicate the matter and cause this to lock. 

    Legacy is a different shard, the only reason we drag it in is that it uses up "production" resource for an entirely separate "development".
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • McDougleMcDougle Posts: 2,834
    Seth said:
    McDougle said:
    If even one legacy bug shows in new legacy it's a failure...
    Well, let's not drag that in to complicate the matter and cause this to lock. 

    Legacy is a different shard, the only reason we drag it in is that it uses up "production" resource for an entirely separate "development".
    Fair enough!
    Acknowledgment and accountability go a long way... 
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