Lag during boss fights during EM events
Tonight on Great Lakes I was unable to move at all during the boss fight. Not even to dismount my pet and order him in. This is a common occurrence during EM events, especially at the end of the month when they tend to have drops. I know heavy congestion can cause server lag but this didn't occur until the boss fight even though only half the people involved in the event are at that location. I have a 60 ms ping with 50 meg up and down connection, running on a 32 meg ram, I5 processor computer. I doubt it is being caused by either my connection or my computer being slow. Oddly enough I am not the only one that this is happening to. Many people complained during the event that they were frozen in place and unable to move. Again this doesn't happen until the Boss appears. I'm not sure if the same pattern is happening on other shards or not as I only play on Great Lakes. Please look into what's causing this as it take all of the pleasure out of the events for many people. For myself I'm not going to bother doing EM events as it turns out to be a waste of time.
Comments
The second picture, that event actually crashed Origin and caused a shard revert.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
But I will still wish and hope until the day the game dies lol...shard bound EM items would be AMAZING!
Immediately after an event, Someone even posted to buy it for X million on the Gen chat for a tall mirror EM drop, and it’s SHARD bOunD… yay…
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It really just requires a dev to spend the time to sit down, attend an EM event, and look for areas of improvement. Where is the server spending cycles, waiting, etc....
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
As somebody else noted, even if you turn off these animations in the client, it doesn't help with the perceived lag. The benefit dropping the animations client side is marginal. If that worked, we would no longer be complaining about this.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It's probably on order of 80% server side, 20% client side -- lag influence wise.
Think about when there are 50 players in a small area, and 1 person casts "Greater Heal". That message has to be sent (by the server) to all 50 players. That's just a basic example. We don't know how much CPU processing time the server spends calculating various things -- sure, a server could send a small network packet to 50 players, but how much time did the server take to calculate or process the side effects? Area effect things could be very intensive server side - area posion, howl of cac, etc.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Overly taxed may be 100% cpu usage, 100% network usage, waiting on locks, etc, etc, etc. Something a developer looking at the server in operation (during an EM event) could determine.
but this last EM Event, the flashing lights really started causing very bad lag.
My hubby was laughing at me, because I had to play the game with my sunglasses on.
The flashing lights really bothered my eyes, even with the sunglasses on.
i wasn't able to catch much of the light
but it ended up worth it, because I got a turkey on my anniversary hehe