Lantern/Torch/Candle
"Classic client only, when a player is holding an ignited Lantern/candle/torch (does not affect non ignited lantern/candle/torch), to a third party observer only, when the character moves and stops moving, the animation of the character holding the lantern/candle/torch will continue to run on the spot for a few seconds.
Please note this effect is only observable by third parties on classic client
Issue affects new Lantern of protection also
(had this in personal low priority archive however will now be more common with new lantern that can be transmogged onto)"
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