Next round of ToT style event Turn In Items and Rewards Need To Be Account Bound.
I think Ultima Online should embrace 'Account Bound' as a whole, but ...
Yep, after seeing Hythloth as the botting disaster that it is this needs to be done:
1.) Get rid of 'Shard Bound' in favor of 'Account Bound', meaning that only the account that earned the turn in items and claimed the reward can equip them.
2.) Drastically lower the point count for the rewards. For example, 200 for the Relvinian Spellbook -> now 40 points. 100 for epaulets -> now 25 points.
Benefits!
1.) Prices won't need to be inflated because of endless illegal gameplay and could potentially be reduced across the board because they hold no 'value'. You could get all the items you want and faster! Gear up all your characters in a timely manner. Who hates more gear?
2.) Most bots/scripts/multibox/illegal gameplay vanishes immediately.
3.) The system can be used for other aspects of the game. Most other MMOs, especially with raid-style content, have it for end-game gear for a reason! (As an aside: Ultima Online desperately needs a "Account Bound" system to encourage actual gameplay and participation in the content.)
4.) This system essentially already exists as the original 'owned by' so implementation could be as easy as copy/paste.
5.) Release ALL PREVIOUS ToT style system rewards as claimable going forward. Or activate all old dungeons and leave their specific rewards claimable.
6.) Could even well keep the content active year around.
Downsides?
1.) Hardcore grinders can't bank off of this.
2.) Doesn't completely get rid of bots/scripts/multibox/illegal gameplay but I'd guess after the first few days most of these people will be done after they've gotten what they 'want'.
3.) Decoration and non-equippable items can't be 'Account Bound' as it currently stands (With the original 'owned by' system).
"... but @username, I hate when Devs implement things that 'hurt' botters but end up affecting legit players also"
I believe the benefits I can come up with HEAVILY outweigh the downsides without affecting legitimate players. In fact, this could benefit legitimate players a ton.
Any other benefits/downsides that I can't think of?
Yep, after seeing Hythloth as the botting disaster that it is this needs to be done:
1.) Get rid of 'Shard Bound' in favor of 'Account Bound', meaning that only the account that earned the turn in items and claimed the reward can equip them.
2.) Drastically lower the point count for the rewards. For example, 200 for the Relvinian Spellbook -> now 40 points. 100 for epaulets -> now 25 points.
Benefits!
1.) Prices won't need to be inflated because of endless illegal gameplay and could potentially be reduced across the board because they hold no 'value'. You could get all the items you want and faster! Gear up all your characters in a timely manner. Who hates more gear?
2.) Most bots/scripts/multibox/illegal gameplay vanishes immediately.
3.) The system can be used for other aspects of the game. Most other MMOs, especially with raid-style content, have it for end-game gear for a reason! (As an aside: Ultima Online desperately needs a "Account Bound" system to encourage actual gameplay and participation in the content.)
4.) This system essentially already exists as the original 'owned by' so implementation could be as easy as copy/paste.
5.) Release ALL PREVIOUS ToT style system rewards as claimable going forward. Or activate all old dungeons and leave their specific rewards claimable.
6.) Could even well keep the content active year around.
Downsides?
1.) Hardcore grinders can't bank off of this.
2.) Doesn't completely get rid of bots/scripts/multibox/illegal gameplay but I'd guess after the first few days most of these people will be done after they've gotten what they 'want'.
3.) Decoration and non-equippable items can't be 'Account Bound' as it currently stands (With the original 'owned by' system).
"... but @username, I hate when Devs implement things that 'hurt' botters but end up affecting legit players also"
I believe the benefits I can come up with HEAVILY outweigh the downsides without affecting legitimate players. In fact, this could benefit legitimate players a ton.
Any other benefits/downsides that I can't think of?
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And no thanks. Again why cant a shard as crowded as Atlantic find 4 players that would stand wherever they are and kill the stuff. Deal with your problems. I sit 2 guys at the entry gates to kill paragons for the shard. They get 1 drop a night. Players on Atl could camp their spot if this bothers more than 3 players.
2 players doing random Thunderstorms would kill the spawn where they are.
If you can't get three players to help you stop them then it seems you are the only one affected by this.
If your shard can not cooperate in such a small way, I feel sorry for you.
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Also you will find out that that spot has such a small amount of spawn the drop rate/hour is not great there.
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https://forum.uo.com/discussion/9542/suggestions-for-future-treasures-of
Adding to that thread, I'd say EJ accounts should not be getting drops. Start with a few small changes. That one seems like it could be a 1 line code change?
"Account bound" does have some merit, but I'd hesitate to say that should be applied to all drops. As it stands now, players can get the dungeon participation drops, and sell those, thereby getting into the current economy regardless of how established they are. That beats the "kill 1000 balrons" to make 1,500,000 gold approach.
"Account bound" may be more appropriate at the time rewards are claimed at the trader. I'd actually prefer that to shard bound, as I don't sell those claimed items.
Personally, think equipment that a player uses every day should not be shard bound but agree with shard bound limitation on items placed on vendors, Should be way for a player to agree not to sell those items intended for personal use so the shard bound limitation could be removed.
Seems like it was locked due to trolling.
The beauty of "Account Bound" solution is that it covers EJ accounts not getting drops because... then who cares? Actually, having EJs able to accrue items like this may encourage more to sub up. Think about it... if you spent a ton of time on a character that's free to play to get a ton of gear you have a meaningful character. Contrast it to how it is today if you have an EJ everything is available and you have nothing you need to actually play to game to earn.
I'm torn on this however because ToT is the only 'content' we've gotten/will get it seems and discluding them from it is a big kick in the teeth.... but then again, I'd guess 99% of EJs are used for illegal means lol.
Yes that is the big problem with Account Bound as I outlined is that the hardcore players or legit players looking to make some gold aren't able to sell. But I think this is highly offset, especially with my suggestions, of being able to do these year around and gear up to do other content in the game more efficiently. So... although you aren't directly making gold off of an all Account Bound system, the gear you earn could make you more effectively do like Shadowguard or Blackthorns dungeon, so sell that stuff instead.
Account Bound for the trader rewards and not the drops I don't think would change much vs how it is currently: the bots would just sell the point items. Having both Account Bound means they can reduce the points because inherently the items will have no resale value, don't have to be shard bound and you can gear up more characters. Seems like a win-win-win to me going all Account Bound.
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So 2 players are ruining the dungeon for the whole shard? No one else on Atlantic is getting drops?
This is BS.
i run 3 accounts and your idea punishes me for NO reason
as is always the case, the way to deal with cheaters, scripters, illegal program users, bots and multiboxers is deal with cheaters, scripters, illegal program users, bot and mulitboxers. Not everyone in a blanket nerf
so much of this game has been destroyed this way, yet the cheats quickly work around all pathetic lazy fixes
@JackFlashUk If you're so sure there's a nice easy 'fix' to prevent these cheats, please inform the team, because I emphatically disagree with your assumption that they are 'lazy'.
Want to play Ultima Online ?
Just fire it up along with an authorized other program.
Any other, not specifically authorized to run along with Ultima Online, would tell the client to self-shut down.
An AFK/Hidden Tamer is easily dealt with by killing all the spawn before his pet auto kills anything. You are much faster at engaging a MOB than the Auto Attack System on pets, when a MOB spawns there is a delay before a pet attacks so you can engage and kill them even befor3 a pet can so what is the problem with stealing kills from a cheater, none.
@popps
There appears to be plenty of material on wikipedia, and discoverable via google on anti-cheating/etc. I'd imagine it would take a team the size of the UO team to implement and maintain some of this. Then they wouldn't have time to work on the game itself. This comes up fairly regularly, so maybe @Mariah can create a sticky/wiki entry on it?
I agree "no on account bound" and I'm the exact opposite of you; I love killing all the baddies to get the stuff I want and rarely buy the event stuff (unless I'm short on time or didn't grab enough of something during the event). I see where you are coming from though as there are some things I just don't feel like being bothered with and I'd much rather just pay the cost for someone else to do the work for me.
I know so many people who have finally been able to make some gold (outside of atlantic shard) and finally are able to catch up to the insane inflation created by the atlantic shopping mall. To some players being able to sell a drop for a meagre 2m is a huge deal.
Reducing point costs will only cause these events to be as empty as Luna on a “dead” shard at 3 am within 2 weeks.
The draw of a NEW event with NEW rewards is what keep a lot of people showing up for these events. Recycled or continued content wouldnt achieve near that kind of return on investment.
Look at the event champ spawn for which the reward only drops once. After everyone has got it, no one will participate it anymore. Same will happen if rewards are account bound.
What's the real issue? EA can't make a fortune by selling glorify fortune potions anymore
Then came the Super morons that asked for account bound.
The only genius are those who left us a great game that we have been playing for 20 over years.
I missed the old days.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Shard Bound items, to my opinion, are a blessing come true to help the economies of all Shards other then Atlantic....
Sell on a Shard, transfer the gold, and buy on another Shard.
Account Bound, instead, would KILL the economy because all of these items, would not be sellable, not even on a Shard basis.
I am all OK with Shard Bound, NOT with Account Bound.
You are assuming they cost the same price on both shards. And there is only one shard that is more populated than the rest by many times.
Make this a multiplayer game not mmorpg. Let it be transient and not persistent.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It's also a guess that the "abuse" around botting/etc largely originates from EJ accounts. That's a reasonable guess to make, as there could be less risk associated with those accounts getting banned/etc. It remains strange that EJ accounts can receive the participation drops. Again, there could be other reasons for letting this be.
@popps, I disagree the economy would be destroyed. You are still free to sell all the dungeon participation drops. If you take the example of the SDI50 book, for 200 drops, you are much better off just selling 200 drops and buying a non-shard bound variant of the book, and you'll have gold leftover. I image most casual players don't sell the claimed artifacts.
Eliminating shard bound altogether would be fine too, though curbing possible EJ account abuse, if that's the a root issue, seems like a pre-req. Again, there may be other factors at play that prevent such moves.