How much of a role do FCI and FC play outside of typical caster builds?

Like ranged and melee combat builds that include bushido, ninjitsu and and chivalry?

I've mostly been playing my mage since I've come back so I'm not sure how to evaluate this on loot.

Comments

  • DragoDrago Posts: 290
    I wouldnt factor it into your equipment build.  Sampire has no need for FCR or FC.  Its a plus but not at expense of SSI/DI/HCI/DFI
  • McDougleMcDougle Posts: 3,742
    Paladin can get to 6/4 i believe highly desirable especially in pvp 
    Acknowledgment and accountability go a long way... 
  • Lord_FrodoLord_Frodo Posts: 2,210
    McDougle said:
    Paladin can get to 6/4 i believe highly desirable especially in pvp 
    And PvM
  • PawainPawain Posts: 8,973
    McDougle said:
    Paladin can get to 6/4 i believe highly desirable especially in pvp 
    4/6
    Focus on what you can do, not what you can't.
  • McDougleMcDougle Posts: 3,742
    Pawain said:
    McDougle said:
    Paladin can get to 6/4 i believe highly desirable especially in pvp 
    4/6
    What paddy cakes said 
    Acknowledgment and accountability go a long way... 
  • My Sampires use the FC 1 Town Bonus for faster Curse Weapon/Corpse Skin casts. They have GM SS though.
  • SethSeth Posts: 2,904
    edited September 2021
    For warriors, protection and 4/6 are useful to remove curse, heal and cure during a fight. 

    They are mutually exclusive except for the fcr... so I prefer protection over FC as it's less burden on my template.

    For my warriors prefer protection + FCR
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • Don't forget, Protection lowers your Resist skill, if you have it.
  • SethSeth Posts: 2,904
    Don't forget, Protection lowers your Resist skill, if you have it.
    Yup, you are right. My pvm warrior don’t have resist and the physical resist is over spec by 70+20, so after the protection spell -15 it drops back to +75 physical resist. With fully refine armor all +75 resist and energy is +80. 
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
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