I was getting the error message last night usually only happens when patcher and uo.com out of sync
yes, a guild mate told us last night that the main page was down. And that is why I checked this morning to see if the Publish notes was available. I figured they were adding it to the wiki and they did. And I shared the link to several Discord groups and to stratics.
Keep an eye on UO.com for the full Publish 111 release notes. (this was in the news last week, I was just following the DEVs advice by sharing the notes)
@Riner for me, it depends on the pet, how often I feed it. I feed my giant beetle constantly (i carry my harvester blade, so I feed it any meat that i get, so I don't get heavy)
and my CU, i carry fruit I give it one fruit after any huge battle. the more powerful the foe, the quicker I feed it
I have always fed my pets at the first sign of a refusal bark, and don't give another command till I have. So far that has always worked for me and I've never had my tamer's pet go wild on her.
However as regards the publish notes, I would imagine the complete refusal to obey will come at a low level, close to that at which it currently goes wild. I would appreciate a more in depth description of this change. @kyronix pretty please?
I find that the more slots a pet takes up the more often you need to feed it. My 1 slot pack animals can go over a week before feeding. My 4 slot hiryu I need to feed at least once a day.
Mine is a 5 slot fully trained Cu, had him since the pet publish.
I've never fed him since then, sometimes he goes blue if I leave him too long, but I just give him a command he goes green, fully happy, I have lore, I keep an eye out always, just it never changes?
Constantly spamming pet commands is the fastest way to get a pet to go wild or walking off and leaving it. Listen to your pet it will tell you when you messed up and an all guard me works wonders.
Comments
Bonded Pet Update
This one is just for you @McDougle
https://uo.com/wiki/publish-111/
Ghost Mobs in the EC
Pets disappearing
Velocity removing slayer effect
Resilience not working correctly
Some of those have been around for years and years.
Hopefully the fixes actually work - and don't break anything new...
Same place as Larisa and Riner I'd guess...
Says the page was published on Sept. 1st by the UO Dev Team...
Did someone publish early without telling the wiki keeper? *Giggles*
And that is why I checked this morning to see if the Publish notes was available.
I figured they were adding it to the wiki and they did.
And I shared the link to several Discord groups and to stratics.
Keep an eye on UO.com for the full Publish 111 release notes.
(this was in the news last week, I was just following the DEVs advice
by sharing the notes)
I feed my giant beetle constantly (i carry my harvester blade,
so I feed it any meat that i get, so I don't get heavy)
and my CU, i carry fruit
I give it one fruit after any huge battle.
the more powerful the foe, the quicker I feed it
However as regards the publish notes, I would imagine the complete refusal to obey will come at a low level, close to that at which it currently goes wild.
I would appreciate a more in depth description of this change. @kyronix pretty please?
I have never ever fed my pet, what am I doing wrong?
Just giving commands seems to keep him green and fully happy always?
Mine is a 5 slot fully trained Cu, had him since the pet publish.
I've never fed him since then, sometimes he goes blue if I leave him too long, but I just give him a command he goes green, fully happy, I have lore, I keep an eye out always, just it never changes?