Bleed (and other Mana intensive uses spells) on Pets...
@Kyronix
I often see Tamers, suggesting to "remove" Bleed (30 Mana cost) on pets coming with it, by taking up Bladeweave (15 Mana cost) instead...
Unfortunately, this "swap" comes at a hefty cost of training points thus, limiting then the ability to train that pet.
And I see this, with quite a number of other Abilities, often "native" on the pet, which the pets' A.I. spams, often to get no real benefit, thus quickly running them out of Mana....
How about, making it possible for Tamers to be able to swap these "unwanted" native Abilities which drain up Mana way too quickly and way too fast on pets, before initiating the pet's Training, at no training points cost ?
Also, perhaps it would ne beneficial to look into pet's A.I. and see why they "spam" certain spells way too much and too often, sometimes all for nothing (i.e. no reason to spam them, like for example Dismount, which has a hefty cost of 25 Mana, on "non-Mounted" targets.....) ?
I mean, this issue of spamming spells and using up Mana uselessly, often make certain Abilities which "could be" useful, basically become counter productive as they drain up a pet's all Mana thus making that pet a way lot less functional and effective...
Would it be possible, I wonder, to find some Developing time and look into these pet's A.I. issues so as to bring some Love to Taming ?
Thanks a lot.
Also, perhaps it could be helpful, if those Tamers with an extensive experience about whatever A.I. issues pets may have with Abilities and Spells "wrongly" used which deplete a pet's Mana too fast, uselessly, could highlight them in a comprehensive list so that then, the Developers, hopefully, might look into pet's A.I. and fix whatever "wrong" pets' behaviour Tamers may think that pets are having ?
I often see Tamers, suggesting to "remove" Bleed (30 Mana cost) on pets coming with it, by taking up Bladeweave (15 Mana cost) instead...
Unfortunately, this "swap" comes at a hefty cost of training points thus, limiting then the ability to train that pet.
And I see this, with quite a number of other Abilities, often "native" on the pet, which the pets' A.I. spams, often to get no real benefit, thus quickly running them out of Mana....
How about, making it possible for Tamers to be able to swap these "unwanted" native Abilities which drain up Mana way too quickly and way too fast on pets, before initiating the pet's Training, at no training points cost ?
Also, perhaps it would ne beneficial to look into pet's A.I. and see why they "spam" certain spells way too much and too often, sometimes all for nothing (i.e. no reason to spam them, like for example Dismount, which has a hefty cost of 25 Mana, on "non-Mounted" targets.....) ?
I mean, this issue of spamming spells and using up Mana uselessly, often make certain Abilities which "could be" useful, basically become counter productive as they drain up a pet's all Mana thus making that pet a way lot less functional and effective...
Would it be possible, I wonder, to find some Developing time and look into these pet's A.I. issues so as to bring some Love to Taming ?
Thanks a lot.
Also, perhaps it could be helpful, if those Tamers with an extensive experience about whatever A.I. issues pets may have with Abilities and Spells "wrongly" used which deplete a pet's Mana too fast, uselessly, could highlight them in a comprehensive list so that then, the Developers, hopefully, might look into pet's A.I. and fix whatever "wrong" pets' behaviour Tamers may think that pets are having ?
Comments
I mean, seriously ?
Pets, and this is only 1 of many examples possible, I understand, which use 25 Mana to dismount non-mounted Targets would be an acceptable thing ?
This could be a pet context menu item that allows you to specify which of it's current abilities should be used. You could even go so far to mark things like "don't use EOO" for chiv.
I believe the Cu pet already has a situation where the pet's context menu can be used to control the behavior of certain skills (offensive vs. defensive).
Pets using masteries like bard masteries and magery mastery also don't make sense as it currently stands. On discord pets, you'll see attempts at using the mastery, which is ineffective.
It may be a bit broader than just a mana consideration. That is, does the pet "waste" a move when it wouldn't apply to the target, that could have been used for some other ability the pet has?
I'd ask this question for other abilities too, if the target is already under the effect of a given ability, does it simply skip trying that ability, or is a move possibly wasted? If the pet is already under bleed, already discorded, already under RC effect, etc.
Or this one here https://community.stratics.com/threads/cu-sidhe-skill-selection-spellweaving-disco-ai-bladeweave.393233/post-2887167
Or this one https://community.stratics.com/threads/cu-sidhe-skill-selection-spellweaving-disco-ai-bladeweave.393233/post-2887331
Or this one here https://community.stratics.com/threads/cu-sidhe-skill-selection-spellweaving-disco-ai-bladeweave.393233/post-2887347
I understand, that to many Tamers there does is an issue with the way that A.I. works for pets and that there is a whole lot of improvement which can be done to make pets not waste their Mana casting spells a go-go that result in no benefit, or in too little benefit to justify the Mana expenditure, given the circumstances.
If the ai is improved on pets then it will also be improved on monsters which I wouldn't like so please keep them "stupid".