Teleporter at Primevil not functioning correctly

MervynMervyn Posts: 2,208
The bug i experience is: Both Clients, (probably all shards) when you try to enter the teleporter at Primevil position X7043 Y1092, if someone has obstructed the drop in spot with an energy field/wall of stone/object, you get snapped back through the teleporter and do not drop through.

The expected result is: you land on the position regardless of any obstruction, same as all other teleporters.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

Breaking in the young since 2002


Comments

  • MervynMervyn Posts: 2,208
    edited April 2018
    Also affected by this issue is a teleporter nearby at position X6942 Y985.
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • MiskMisk Posts: 61Dev
    Both of these location have been added to the list of Pub100 items to be addressed.
  • The_Higgs_1The_Higgs_1 Posts: 420
    If these are going to be fixed, then remove the ability to field them up as traps, just like sparkle entrances.
  • MervynMervyn Posts: 2,208
    Higgs if you wanna just play in trammel then go ahead.
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • MervynMervyn Posts: 2,208
    This has been changed in publsh 100 but results do not meet expected results. When you cast a field at the end point, the field disappears so you're unable to trap the drop in point.

    Expected result: like other teleporters you can still cast energy fields and have them remain at the teleporters end location and players are still able to pass through the teleporters.
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


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