Fall Dynamic Events Discussion

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  • twizagtwizag Posts: 53
    keven2002 said:
    @ Ivenor - Why did you go to ATL to do Treasures of events then instead of your own shard that you wanted the pieces? I'm guessing it's because you wanted to sell all of your drops / rewards when you could (keeping a few pieces) and then Xfer the money back to your home shard? 

    These treasures events (every one except maybe Deceit) have all been long enough where you can go make your money on ATL like you have been and then complete your suits on your home shard. I've done that for each event myself (except for Deceit). There have been a few times where I would trade a few pieces (while the event was going on) for the one I needed; even on low pop shards.

    Let's stop acting like it's some big travesty that these items remain shard bound. If it's really such an issue having these items on your home shard then stop being greedy trying to make plats from ATL. You can't always have your cake and eat it too :) 
    • You don't quite understand the essence of the question correctly. It's good to play on another shard when you have a good ping. And if you are on the other side of the ocean? It's not my problem that there are no players on some shards, it's a UO problem. So why am I deprived of the opportunity to earn money? If Atlantic is the largest market, then what is the problem? Or is it that some players here have specifically created a problem with shard bound things in order to earn not 1 platinum but 10 without competition? And then make more money by selling this gold? At the moment, the events are arranged in such a way that you can earn only with your hands and hours spent. Is it bad that the price in the Atlantic will be regulated as in all markets in the real economy? How do bans and duties differ from shard bound? This is not a solution to the problem. There are many other ways, this one is the easiest to solve but the most flawed. The developers did not answer me the reason for making such a decision, except for the general phrases - "We decided so."
  • keven2002keven2002 Posts: 2,018
    twizag said:
    keven2002 said:
    @ Ivenor - Why did you go to ATL to do Treasures of events then instead of your own shard that you wanted the pieces? I'm guessing it's because you wanted to sell all of your drops / rewards when you could (keeping a few pieces) and then Xfer the money back to your home shard? 

    These treasures events (every one except maybe Deceit) have all been long enough where you can go make your money on ATL like you have been and then complete your suits on your home shard. I've done that for each event myself (except for Deceit). There have been a few times where I would trade a few pieces (while the event was going on) for the one I needed; even on low pop shards.

    Let's stop acting like it's some big travesty that these items remain shard bound. If it's really such an issue having these items on your home shard then stop being greedy trying to make plats from ATL. You can't always have your cake and eat it too :) 
    • You don't quite understand the essence of the question correctly. It's good to play on another shard when you have a good ping. And if you are on the other side of the ocean? It's not my problem that there are no players on some shards, it's a UO problem. So why am I deprived of the opportunity to earn money? If Atlantic is the largest market, then what is the problem? Or is it that some players here have specifically created a problem with shard bound things in order to earn not 1 platinum but 10 without competition? And then make more money by selling this gold? At the moment, the events are arranged in such a way that you can earn only with your hands and hours spent. Is it bad that the price in the Atlantic will be regulated as in all markets in the real economy? How do bans and duties differ from shard bound? This is not a solution to the problem. There are many other ways, this one is the easiest to solve but the most flawed. The developers did not answer me the reason for making such a decision, except for the general phrases - "We decided so."
    I'm not sure I understand what you are trying to say. You can earn money on whatever shard you want just by doing the event. ATL doesn't regulate price on other shards and if you actually took notice for the Deceit this time around you would have noticed that; ATL drops sold for around 1M per piece while all other shards were 2M per. 
  • CovenantXCovenantX Posts: 828

    McDougle said:
    So you are okay with allowing spawn in tram 
       Yes, but not powerscrolls. 

    Otherwise convenience would cause trammel to be far superior in terms of drops/hour.  particularly because you can recall in and out of the dungeon to turn-in your points...  which is greater than the 'luck bonus' that fel supposedly offers.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!
    ICQ# 478 633 659
  • GrimbeardGrimbeard Posts: 1,774
    CovenantX said:

    McDougle said:
    So you are okay with allowing spawn in tram 
       Yes, but not powerscrolls. 

    Otherwise convenience would cause trammel to be far superior in terms of drops/hour.  particularly because you can recall in and out of the dungeon to turn-in your points...  which is greater than the 'luck bonus' that fel supposedly offers.
    So drops in fel should be cursed right risk vs reward thing 
  • CovenantXCovenantX Posts: 828
    Grimbeard said:
    CovenantX said:

    McDougle said:
    So you are okay with allowing spawn in tram 
       Yes, but not powerscrolls. 

    Otherwise convenience would cause trammel to be far superior in terms of drops/hour.  particularly because you can recall in and out of the dungeon to turn-in your points...  which is greater than the 'luck bonus' that fel supposedly offers.
    So drops in fel should be cursed right risk vs reward thing 
      already answered that, of course they should be cursed in fel.

    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!
    ICQ# 478 633 659
  • twizagtwizag Posts: 53
    keven2002 said:
    twizag said:
    keven2002 said:
    @ Ivenor - Why did you go to ATL to do Treasures of events then instead of your own shard that you wanted the pieces? I'm guessing it's because you wanted to sell all of your drops / rewards when you could (keeping a few pieces) and then Xfer the money back to your home shard? 

    These treasures events (every one except maybe Deceit) have all been long enough where you can go make your money on ATL like you have been and then complete your suits on your home shard. I've done that for each event myself (except for Deceit). There have been a few times where I would trade a few pieces (while the event was going on) for the one I needed; even on low pop shards.

    Let's stop acting like it's some big travesty that these items remain shard bound. If it's really such an issue having these items on your home shard then stop being greedy trying to make plats from ATL. You can't always have your cake and eat it too :) 
    • You don't quite understand the essence of the question correctly. It's good to play on another shard when you have a good ping. And if you are on the other side of the ocean? It's not my problem that there are no players on some shards, it's a UO problem. So why am I deprived of the opportunity to earn money? If Atlantic is the largest market, then what is the problem? Or is it that some players here have specifically created a problem with shard bound things in order to earn not 1 platinum but 10 without competition? And then make more money by selling this gold? At the moment, the events are arranged in such a way that you can earn only with your hands and hours spent. Is it bad that the price in the Atlantic will be regulated as in all markets in the real economy? How do bans and duties differ from shard bound? This is not a solution to the problem. There are many other ways, this one is the easiest to solve but the most flawed. The developers did not answer me the reason for making such a decision, except for the general phrases - "We decided so."
    I'm not sure I understand what you are trying to say. You can earn money on whatever shard you want just by doing the event. ATL doesn't regulate price on other shards and if you actually took notice for the Deceit this time around you would have noticed that; ATL drops sold for around 1M per piece while all other shards were 2M per. 
    The problem is that at the moment it is unrealistic to sell anything on other fragments. Corny all stuffed themselves as much as they wanted. The market is limited
  • MerlinMerlin Posts: 198
    In consideration that this is a Fall Dynamic Event and this post is still stickied... I figured its fair game to post some results here.   

    So far I have run a fortune potion on three separate occasions with my sampire.  Before eating the potion, I had 800 luck.  This resulted in drops of 33, 27 and 40 in respective order.   
     
    The first two runs, I spent about an equal amount of time between the snowy area north of the Fandancer Dojo and southern Isamu between the moongate and Citadel.   The first two runs I was playing with a group and we had some stoppages to rez fallen party members and re-group.   The third run, I was a bit more independent and focused only in the snowy area.   

    Spawn has been pretty excellent.  There is no shortage of mobs to fight no matter where you are on the map.   The snowy area in particular has lots of action with players fighting from boats, botters running around and dragging paragons all over, and just ton of baddies spawning everywhere.   If you look away from your computer or get distracted, you might find yourself a ghost.   Lots of different types of spawns make it a little difficult to run just one particular slayer and weapon set, so need to be able to adjust - although somewhat safe baseline weapon to have would be something with Undead slayer.  Overall, the difficulty is sufficiently challenging but manageable.   

    Now I'm a sucker for using the potions - usually will keep popping them and making sure to hit my luck statue once a day until I get atleast one of every reward.   When I played on TC, I didn't bring my proper luck gear and made note of the low amount of drops.  Seems to be much different case on Atlantic.   

    The one qualm I have is about the people attempting to camp in the boats whereby they will have someone that will drag spawn over to the boat and bunch of archers/mages will just grind them up.  It's kind of lame game play style, and I'm going to guess this was not intended.   Alternatively, definitely some AFK archers set up on the boats just trying to get what they can.  My method of operation thus far has been to use it to my advantage and 'steal' the spawn where I can.  

    So far quite enjoyable.  There is alot of land to cover with various niches of different mobs to fight.   I will craft some specialty weapons at some point to camp those areas once I get tired of the insanity in the snowy plain. 8 weeks will be more than enough time for everyone to get in sufficient amount of play time and collect all the rewards they desire. 
  • GarretGarret Posts: 64
    This time drop rate is fine... but no more random props on rewards plz, that is just bs with glorius fortune potion it is start looking like casino "you buy more tikets to have more chances get right loot" it is not more like "buy potion to end your grind faster" bcz you can never get right loot so it basically looks like manipulative game mechanic.
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