Legacy Objects - Pixel Upgrade (Enhanced client)
Is there anything in the works for increasing the pixel count on the legacy objects ? Majority of us are on 2k - 4k monitors and at that resolution, the legacy objects in this game are heavily pixelated.
I'm not suggesting to change the look of the objects, but bump up the pixel count so it doesnt look like pong on 4k monitors.
I get this would be a huge undertaking. What if you outsource this to the players? only the art object files if possible? I know alot of players who agree and would assist in contributing towards keeping UO longest standing MMO in history.
Tagged:
Comments
I am concerned that this tech debt of straddling two clients will come to roost with the release of New Legacy. New Legacy capitalizes off the classic spirit of UO. The EC, with its off-putting art, zero nostalgia value, and inferiority to third-party CC implementations doesn't really fit into the direction of the new shard.
Wherever the two clients have common points that could be improved like the legacy artwork, those points might be the most impactful to focus on. All this could buy time to reckon with the underlying problem of sustaining two subpar clients. In the meantime, the community will continue to fill in the gaps with their own programs which, while against the TOS, Broadsword benefits from insofar as those programs improve the game.
So, for example:
That's the EC on the left and the CC on the right. I asked Pinco what is going on here who said "the items are drawn in the wrong resolution and without antialiasing." Whatever the problem this issue is only going to become a bigger problem as monitor resolutions get larger.
Here's a question @Kyronix I know you're not an artist but as new art is created and added to the game are there larger resolution versions of it which can be later slotted in? If so how far back does that go?