Testing: Mobs getting stuck in Treasures Dungeons
in Test Center
We have Tears of the Ice Dragon rolling on TC1, head down there and kill some stuff, report any stuck mobs here!
Comments
Mobs that spawn stuck or get stuck on their own?
Examples of it in Ice Dungeon, this is causing mobs to teleport across corridors and any area where they don't have direct line of sight. And multiple mobs can decide to teleport at once causing a prolonged freeze.
I can supply videos if needed.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
When the mob teleports to you, it causes a full screen refresh, much like if you were to have a macro to open your paperdoll. If you are moving when it happens, it causes the character to rubberband back to where the mob appeared.
The picture Seth posted, mobs on that west ledge, did teleport to the character. A white wyrm on the east ledge sounded like it kept casting teleport with the animation but stayed in place when I tried to force a teleport from it.
I copied the sampire to TC1 but I forgot to bring over one of my jewels with 10 SSI which was sent for repair.
Only the ratman mage can attack me by spells but he stays on the ledge too.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
The quickest fix to mobs being stuck in the trinsic walls during invasions was a GM coming by and 1-hit killing/deleting them.
If “can find path to target” equals “false” then “self delete”.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
That idea is just begging to be exploited.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs