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Sometimes recall spell consumes a lot of mana and some health
Giperborey <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 17
It happens to me often. Not sure if it's some kind of hidden game mechanic or a bug.
I have a runebook with runes marked to different mage shops around the world.
Often after using a recall spell from the runebook I see some of my hitpoints is lost and about 40% of mana is lost.
Here is an example:
HP: 124 (before recall) -> 122 (after recall)
Mana: 199 (before recall) -> 124 (after recall)
as the +skill from jewellery etc does not get reset (if you were in combat would give you a 20 second cool-down before re-applying)
so why not for stats?
many people lose half their mana when crossing sub servers.
what do you think @Misk ?”