Dark Monk Statues
Hey has anyone realized that you can shoot the new statues? They tell you where you hit and keep a score! Stumbled upon this last night after the em event on Great Lakes. Just found it amusing and wanted to share.
Comments
1168 is the rare one.
Teamwork. Trading. Guild. Friends.
This is a multiplayer game, you seem to consistently fail to see that in all of your posts.
So far.... December come, we are going to get new content like Krampus among others which it will mean, that players wanting to participate in the December content, will need to necessarily reduce their participation to the Forest of the Dark Ilshenar Spawns unless they can significantly increase their in game time...
So, one is bound to assume, most players Statues' drops will reduce from the 1, perhaps 2 sometimes per day, to maybe 1 every 2 days or who knows....
It is kinda hard to then be able to reach the 64 Statues in a set for the "average" players, isn't it ?
And I said, without buying them, I did not say without trading one's own doubles....
So, this has got nothing to do with trading items in a Multiplayer game, this has got more to do about content which hardly the average player, with limited in-game time, can think to complete in the allocated time for the Event....
Again, it looks to me that, like the Deceit's Treasures of the Undead Lords of last month, also this seems to be not much friendly to average players with limited time to play....
Statues seem to be, it looks to me, in such a high number for a complete set, that hardly an average player with limited time to play, can, in the allocated window time for the Event, be able to EARN (not buy from others) on their own, by participating to the Event.
To my opinion, of the 2 options it is either one : either the Rewards for the Event are set too high a number for the average UO player with limited time in game to get, OR, the allocated window time for the duration of the Event has been set too short a one, like it was last month, for the average player with limited time to play UO, to be able to EARN the complete set of the Rewards made available.
And no, getting gifts from fellow players is not an acceptable option to my opinion.... I think that new content should be released in a way that it should be feasible for the AVERAGE player with limited time to play the game, to be able to EARN (not get as gifts or buy...) whatever Rewards that given new content is making available, all and any of them, not just some.
Then, the player could freely choose not to participate to the Event or only get some of those Rewards if so they wish, but they should be given ample time to be able to get them all, if so they wanted, and this, to my opinion, in their AVERAGE player time in the game that they can.
What is a reasonable player's average time in the game then ?
I would say, like 1 hour a day which, for players having to work or study, having a family or other real life things to do, is even a whole lot of time to spend on a computer game me thinks...
The Event has been planned to go on for what, 30 days ?
So, can an average UO player get more then 2 statues per day in 1 hour play all devoted to the new Ilshenar Forest of the Dark Event, considering the Statues drop rate as it is ?
I seriously doubt it and this, besides my personal experience, also from talking to others participating to the Event which seem to spend significantly more then 1 hour per day and hardly can get 1 or maybe 2 Statues' drops per day, and not even every day...
I think that, for future Events, the Rewards' list, Event spanning window time and Rewards drop rate should be so as to accomodate the AVERAGE player to be able to fully get any and all Rewards which that Event is bringing in that AVERAGE playing time that the player can spend in Ultima Online.
That is at least how I see it.
Or you just think they should have 1 statue so the guy who just played one time can get everything.
I do not get what the point might be to have customers remain unhappy because they could not fully have access to the content released due to lack of time when, instead, things could have been arranged in a way to permit the average player with limited time to be able, if so they wished, to fully have access to all new items released, even considered their limited time to play.
I do not see how unhappy customers can be better to have then happy customers.
I have not got any of the rare color vet rewards ever. And I have toons on every shard and spend hours getting the tokens. Hundreds of them. No antique item last year. No rare color cauldron or book this year. No rare color statue this year.
Somehow I happily play every day.
UO is not for you or those unhappy players.
And sure, there do are players who do not care about getting every color of every item released, hell, there is even players who do not care at all about deco items !!
Nonetheless, there DO are players who, instead, want a set of whatever has been released as new items....
So, what about them ?
Shouldn't the new content be designed in a way that also these players can be accostumed in their desire to get from the Event what they might be interested in (a full set) even when their in-game time is "average" (note. I did not say scarce, I said "average" as, to my opinion, content span time should be tailored on the "average" playing time of the average player so as to try accomodate most players' needs....) ?
Or are these players to be considered less important players and, thus, not relevant when it comes to decide a life span for a given new Event ?
It might not be for some about participation Trophies but for others, it well can be...
Some do not care for PvM at all, only care about PvP so what ?
My point is, that what I am trying to say is that the organization of new content in the game should be "inclusive" not "exclusive" of players...
It should try to accomodate as many as possible playing styles and wishes and, thus, also of those players who are all about participation Trophies...
Yet, and we go back to the current Forest of the Dark Ilshenar Event, when the participation Trophies are set as this many (my understanding is 64 ....), and the drop rate so scarce (the average player gets 1, rarely 2 per day), and the life span for the Event only 30 days, moreless, I do not see how, the "average" player in his/her "average" limited in-game time could possibly achieve to "earn" (not buy) the complete set of participation Trophies....
I am bringing this up, for future Events, so that in the future either the number of "participation Trophies" is set as a wlower one, OR the drop rate is significantly increased, OR the lifespan of the Event increased so that "also" those players interested into achieving the full set of the whatever participation Trophies are made available, will reasonably be able to, even in their "average", but still limited, paying time.
That is why there is a super rare Blaze Cu. I am fine not having one, but its still desirable to get one.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
A Blaze CU, while a rare finding, is something which can "always" be attempted to be gotten.
Their spawn, albeit rare, is ALWAYS active.
So, any player, even with limited time to play, can, little by little if they wish to get a Blaze CU, try to get one. It might take them a long time, but they still can, even if they have a limited time to play.
These Events, instead, are time limited, and whatever items they provide, are going to ONLY spawn in the limited Event time frame.
So, average players with average and limited time contraints to play will be incapacitated to keep trying when the Event is over....
And, because of their limited time to play, they can neither increase their playing time while the Event is active to increase their chances at getting that full set of whatever items that Event is providing.
This, to my opinion, is wrong.
Any Event, if time limited and with items which will stop spawning after that Event is over, should be arranged so that, also the average players with average limited time to participate in it, would be able, before the Event is over, to get any and all items that the Event is newly introducing into the game.
At least, that is how I see it.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs