Forest of the Dark spawn corpses decay unusually fast... what gives ?
I have noticed that, the corpses of the Forest of the Dark spawn decay unusually fast.
So fast, that it ain't possible to wait for their loot corpse to go public to loot it... it decays before the corpse's content becomes public...
This happens only with the Spawn MoBs, though, The Guide boss corpse remains for a while after going public before it decays....
I have never seen before spawn corpses decaying this fast so, I am inclined to suspect this as a bag...
It would be good if it was fixed and if the corpses would be made capable of remaining accessable for a while after their corpse's content goes public...
So fast, that it ain't possible to wait for their loot corpse to go public to loot it... it decays before the corpse's content becomes public...
This happens only with the Spawn MoBs, though, The Guide boss corpse remains for a while after going public before it decays....
I have never seen before spawn corpses decaying this fast so, I am inclined to suspect this as a bag...
It would be good if it was fixed and if the corpses would be made capable of remaining accessable for a while after their corpse's content goes public...
Comments
On corpses killed by other players one gets the message that they lack looting rights.
Unfortunately, the decay timer comes before the Public corpse timer so, the corpses are gone before they can be looted by anyone who did not get looting rights on them.
I know this, because I did test it.... I stood by several corpses at the spawn double clicking on them a go-go, uninterruptedly, and always got the message I lacked looting rights to open them and they were gone, decayed, before the corpse went public.
And you know who this unfortunate change affects negatively the most ?
New and returning players who could have a chance to gather gold and some items from these corpses but are now prevented to by corpses decaying too fast....
@Bleak , @Kyronix , do you mind, please, to set the corpses decay timer a little longer so that they would go public for a while to give to players who did not kill them and, thus, have no looting rights, the ability to still have some time to loot them ?
This would greatly help New and Returning players would can find in these Events mass participated by players, a good chance to gather gold and items to get started in Ultima Online.
Thanks.
It would tremendously help New and Returning players so, why not ?
I do not think it is a big deal to have a few more minutes for a corpse to stay up before it decays...
Popps is sometimes quite exhausting, especially because I have to translate myself into my mother tongue all the time from English to German. But I think he is quite capable of learning. * smiles*
Nobutada:
Please forgive, too many mind.
Nathan Algren:
Too many mind?
Nobutada:
Hai. Mind the sword, mind the people watch, mind the enemy, too many mind... [pause] No mind.
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
In EC client, the bars don't stay up, after you open corpse.
And I have looted one of the crystals off the blood elemental, that someone else left.
but it is very fast.
i was standing next to it, when i saw the body flip.
i opened corpse, selected the crystal.
and then the body was gone
I do not think that such a marginal increase of the decay timer at these spawns would create "that" much of an issue.
Yet, it would enable players, for example New and Returning players, to be able to gather gold and items from these corpses to help them get a start on a Server.
I think the overlap should be more generous. Not too large, but neither what it is now.
I'd say like 1 minute would be reasonable enough.
The other option is to reduce the timer for the looting rights. That is, anticipate the public corpse so as that there would be time to loot the corpse before it decays because it went public earlier.
Use auto open kill the mobs and loot what you earn. Pick up gold at the end if you need 10k gold.
I do not need the 10k gold.... yet, there can be new and returning players who might, and not only the 10k at the end, but also the other thousands of gp from the corpses laying around all over the place...
All it would need, is a small adjustment to the timers making it so that the corpse decay timer only triggers AFTER the corpse public loot timer has kicked in for a minute or so thus giving time to players who may want to check the corpses to be able to...
It is a good thing to hear what does not work for some, so that those who can do something, if they agree with the feedback, can then make adjustments....
Yesmen, to my experience, can get a business belly up, eventually, it is critics, I learned over the course of my life, who, sometimes, can help make one see when something needs to be addressed.
I way more prefer to have critics around me then yesmen.....
I have a screen shot full of dead bodies but it's huge so I won't post it.
We told you. All those bodies will cause lag. Also these new players you speak of would never find their body with no undertaker staff.
You just won't give up after we tell you why things won't work your way.
I do not think it is a big deal and, yet, it could be helpful to many players who might want to loot corpses on which they have no looting rights in these Events........
Ears and berries are not going to make new players rich. A couple of piles of gold from the boss would give them more gold than opening corpses and getting killed and losing insurance money and more if they cant find their body under the pile. I feel like a tape recording on replay over and over.
Never be afraid to challenge the status quo
The proper way to clear the champ spawn is to kill the first 4 wave fast.
Do not loot.
When the boss pop, do as much damage as possible, so you may get a drop.
After the boss died, loot as much gold as u like from the floor.
—-
As a vet, I won’t teach new players to waste time opening corpses of Low level mobs in the middle of clearing a champ spawn... unless I am a noob too.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
For a player just starting on the Shard who wanted to gather some gold, they could soon get, by looting these corpses (if their decay timer was made a bit longer to permit the public corpse timer to overlap), quite several tens of thousands of gold plus the gold at the end of the Boss kill....
Considering that, at least now, this spawn gets going every 30 minutes, a new player starting on a Shard in a few hours could put together several hundreds thousands of gps.....
Why not do it ?
I mean, would it make the Spawn unplayable if the decay timer was adjusted a little longer to permig the public corpse to overlap for some time ?
I don't think so.
So, why not do it if it can help some players starting on a Shard ?
Why does it seem like you always want to do things the long and hard way and then complain about it should be fixed to be shorter when there is already a solution put in place?
Bottom line is a champ spawn isn't actually for loot of the minions (never has); it's for the end reward (or statues in this case). So once again you would have new players try to pick up 1k from every corpse rather than just tell them to hit the champ, get the belt, sell the belt for a quick 10's of million gold. SMH
Summarise: Propose to lengthen decay timer for the corpses of last wave before boss pops.
I can agree with this, not the first 3 waves. Normally the last wave are powerful mobs and they could have good loots - sometimes a clean splintering 20. E.g. demon spawns are great as balrons drop some nice stuff once a while.
Add: last wave mob are much lesser in numbers too.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Not sure, though, how complex it would be for the Developers to adjust the decay timer only for the last 1 or 2 waves....
I said to do it for all waves because I thought it would have been easier, from a coding point of view...
But if increasing the corpse decay timer only for the last 2 waves can be done easily, then I am good with it.
As others have said - champion spawns are coded this way and always have been. It would be insane if the corpses stayed longer than they do. Everyone has the exact same amount of time to loot what they (or their party members) earned loot rights on.