I reworked my sampire suit - New Swing Speed eppaullettes
I can get a little excited excited when it comes to gear, so if stats arent your thing PLS DISREGARD
This new item is a massive change for sampires (or any warrior build)
Essentially, they allowed me to remove the need for SSI on 1 jewel, which provides a ton more options for that slot, and also remove 1 more stamina piece of armor.
This is a pretty big deal.
I make my sampire suits a little different than most people, having more swing speed on the suit allows for less overall stamina.
I only need to maintain 120 stam to keep at 1.25 speed with double axe, 90 stam for bladed staff. especially in plate, this is a very good sized stam buffer for taking damage.
i also like to keep open foot slot for easy use of arcane boots, or luck sandals.
also gives me the option to add in about 30 skill points if i need / want to (different jewels than pictured)
I did lose 1 dci, but can compensate for that with anon's boots if i want to. ill happilly take the extra regens for when things get rough.
no antique jewels (but some very nice artifact prized ones)
OLD SUIT
NEW SUIT
This new item is a massive change for sampires (or any warrior build)
Essentially, they allowed me to remove the need for SSI on 1 jewel, which provides a ton more options for that slot, and also remove 1 more stamina piece of armor.
This is a pretty big deal.
I make my sampire suits a little different than most people, having more swing speed on the suit allows for less overall stamina.
I only need to maintain 120 stam to keep at 1.25 speed with double axe, 90 stam for bladed staff. especially in plate, this is a very good sized stam buffer for taking damage.
i also like to keep open foot slot for easy use of arcane boots, or luck sandals.
also gives me the option to add in about 30 skill points if i need / want to (different jewels than pictured)
I did lose 1 dci, but can compensate for that with anon's boots if i want to. ill happilly take the extra regens for when things get rough.
no antique jewels (but some very nice artifact prized ones)
OLD SUIT
NEW SUIT
Comments
Could you please list what artifacts you are using with your suit and what legendary items ?
Do you use a regular dragon or the Paroxy swamp ?
Lord Morphius' Epaulettes
Despicable Quiver
Enchantress's Cameo (could use soldiers medal or conjurers trinket but would need 5ssi town bonus)
Gloves of Feudal Grip
Mace and Shield glasses
Corgul's enchanted sash
Crimson Cincture
Warrior's gift mastery (extra 5dci, 5hci, 5str, 5dmg increase)
can make a comparable setup using imbued, 2 lendary armors mostly for resists, and swing speed from somewhere, basically just wont have as many regens.
I did trade an old non shard bound bandage belt for all the deco items so I just need the epaulets.
i feel your pain. i turned in alot of pieces that i normally would have kept for deco / suits. but think im only going to do plate / bone this year. 1 pair will probably be enough for me. i going to get the deco items, and id like to have the 2 books just from a collection standpoint but i dunno theyre really expensive it probably wont happen.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
30 works if your Stamina is enough.
Have you calculated it and sure the weapon you use is 1.25?
https://www.knuckleheads.dk/tools/ssi
or
https://www.uoguide.com/Swing_Speed_Increase
or
https://uo.stratics.com/content/arms-armor/combat.php
I plan to get one on the three primary shards I play. I wonder if this item may return in a future event, maybe with a different name. Seems like a keeper in the rewards inventory to me!
Yes, I have calculated for Double Axe it needs 35 SSI at 150 stam, which I have 180 stam. But you are right, its useful when its needed such as the archer. I have 2 sampire warriors, one of which is on my >14 year vet account which can travel for events. If this epaulette is non-shard bound, it would be perfect time for me to convert one to sampire archer. So I do not have any use for the Morphus epaulette, yet.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Out of curiosity, I see that your "regular" Artifact pieces (Legendaries and Greater) do not have 10 Stamina increase, only 3 are with Stamina 8.
You are not missing the extra Stamina increase that you could have used by picking all Stamina Increase 10 pieces ?
i use double axe and bladed staff.
if i only had 20 swing speed total, i would need to maintain 180 stamina to swing at 1.25
but i use 55 total swing speed (25 on suit, 30 on axe)
so stamina isnt as important. i only need to maintain 90 stamina to swing at max speed. and being human (prevents stamina loss) and wearing plate (prevents stamina loss) i rarely drop below 90 stamina.
many have been saying they do 35 total swing speed, but i like 55 because it gives me more of a buffer. doesnt matter for light hitting mobs, but good for very hard hitting mobs, like say the belfry dragon in shadowguard, or a few of the bosses in doom.
depends on your playstyle, and weapon speed. if i used a slower weapon like for an archer (composite bow) or a halbred id need more stamina. using a swing speed calculator like one Pawain listed, along with seeing how much stamina you lose when hit by what you fight helps figure out how much a character actually needs.
Again, thanks for posting this. These are the types of discussions I enjoy on the forums.
thats the basics, variety of templates
i actually ditched the ring for this deceit event and added more anatomy and healing. new ring has healing and parry on it.
120 sword
120 tact
120 bush
70 anat
70 heal
100 necro
100 resist spells
55 parry
5 archery (just for lmc bonus)
plus if you level up honor virtue a bit, can honor yourself so mobs dont attack you.
the deceit paragons are a pain, immune to life leech so its either running away a ton healing with confidence and close wounds (chiv) or put on healing. normally i drop magic resist when i add healing skill, but i didnt want to for these because alot of mobs paralyze, and blood oath.
If it is tainted life, then will need to swap necro for healing etc. But for shrine war where the boss has tainted life, it is also possible to run off and use confidence to heal.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
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That's part of the fun - working on my suit, trying to make improvements. I just feel like I've hit a wall at this point, but there's probably a way to get where I want to be.
Just curious because I feel like you'd have issues with mana when fighting higher end stuff where you don't honor it since you don't have chivalry for EOO and your mana leech is impacted by SSI. Obviously not an issue in PvP when honor/EOO don't work which made me think that char is PvP.
Another thing that makes me think PvP is that you don't have any refinements (at the cost of DCI).
If this guy is PvM I'd love to know how you make out with top level combat.
Always interested to see other player's build compared to mine thanks for sharing!
The mace WW weapon is .5 seconds slower. The whips tried to help this, but they do have have great second moves and they are 1 hand lower damage. They should have made the whip 2 hand at same speed as the Double axe.
Vampiric embrace makes it all come together.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs