Suggestions for permanent content I think we should have
I know we've got some new event content coming with the new tool. I'm looking forward to playing that content. Very much so actually.
But I also wanted to offer some stuff that perhaps could be implemented permanently that seems like it shouldn't be hard to do, and that (importantly) might afford gameplay options for customers always hungry for an answer to the question "what shall I do tonight.
(I know that "seems" is a funny word here -- it's crazy easy to be wrong about what's easy to do and what's hard to do. But seems is all I got so that's what I'm going with. I wanted to think of things that were just "stuff to do" that could always be there and that wouldn't require you to invent much if anything.
Craftable Paladin Swords
This game has surprisingly few options for two-handed swordsmanship weapons that look like swords. The Paladin Sword is too slow to be unbalancing if it were craftable. It'll be a nice niche weapon. The artifact versions of these swords have something special that won't just go away if you made craftable variants. It's cool to have something named for one of the most-recognizable fantasy archetypes.
Permanent Sand Sifting
I don't recall when it was exactly but during a certain storyline some years back you could use a "sifting tray" on sands in Central Ilshenar and have a (very) rare chance at a fragment of an artifact. Get enough fragments and you could reconstruct deco-only items associated with the Meer and Juka. You could turn these in for loyalty with the Meer and Juka but I bet if this were implemented on a permanent basis, you'd get some folks doing this even without the turn-in element. The items were just cool deco.
Now if you basically like the idea and want to go a little crazy, you could have this mechanic available in many facets and have similar deco artifacts associated with the history and lore of that facet. (Rename, rehue, presto!) Feel free to have a loyalty turn-in on these other places too but I submit that some folks will do it just for deco and to have something to sell. (And, importantly, because it's there and it's something to do.) And the rarity was pretty high so it's hard to imagine a glut of these new items, especially if folks knew there was no rush to do it, that the content would still be there in a few months, a few years, etc. (Also, Hell, periodically add to or take away from the list and you have content forever.)
At present, the sifting still works but there's no way to get the sifters anymore so you're stuck with what you have. So if you want to re-implement it just in Ilshenar, just have a way to get the sifters.
Non-timed Samples of Purified Blood
Samples of Purified Blood are available from the Purifying Blood Elementals in Ilshenar. They are timed, because they were part of a quest (it was part of the "The Awakening" storyline that led to the return of Blackthorn and his eventual accession to the throne). That quest is done. Now, the samples now would be really cool deco -- but they're still timed. Increase the rarity if you must.
Permanent Treasures of Tokuno
Really, why not. The most-desirable of the minor artifacts either have charges (the musical instruments, the dyes) or are super rare drops (mempo), so it's hard to imagine this content ever not having a purpose, or ever being unbalancing.
Non-timed Peerless Keys
I've always thought that the timers should be removed from most of the Peerless keys. That way they can be used as deco and/or can be sold (like the Doom Gold Skulls are). And/or can be kept in reserve for when one can put a party together. The current week-long timer is a great improvement over the much shorter (in hours) timer of prior years but it still creates a certain amount of unnecessary time pressure. These bosses aren't endgame content anymore, they are just more powerful evil monsters inhabiting the world that need to be put down periodically, lest they become a threat to the general populace -- and of course a means by which adventurers played by us players can find cool things and increase our reputations.
Currently-Existing Items as Craftables
We have items that exist in-game (candles, cheese, and soap come to mind -- further off the beaten path you have stuff like the Skull with Candle or "tall" Candle) that arguably should be craftable by players, and differentiated from their NPC-made or findable counterparts by the existence of a "crafted" flag and/or a maker's mark. (The NPC version thus retains its distinctiveness -- either more or less impressive to have, depending on the item.) The purpose of this would be for deco, raising the associated skill used to make it, RP, what have you.
Food for thought.
Comments
Some easy to get to mobs that do not require a quest that can be done in 30 min by a new player, 10 - 12 mins by an experienced player. Needs to give greatly gains.
For the weapons, perhaps there is a need to do something to overall system.
- having more than 2 special moves for each weapon type. This gives us more variety of weapons for some favorite moves.
- For PVM, there seems to be mainly 2 popular and effective special moves. I am not sure but the rest of weapons seem to be mostly useful in pvp only. Some weapon types are seldom seen used by anyone in any fight.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Make some new or revamp unused areas of the game with semi easy monsters that have a chance to give the new guy or old guy who has lost the speed to keep up with todays fast players (yeah I am now in that crowd.) A neat deco item... it can be a different colored old steal item to be a drop item. or something new from the resident artist's hand. The store collection items come to mind, they are very good. @Mesanna this is a good idea even the older players don't need the rush of kill kill kill every day... it gets old fast. Your making super villians when some of us need not so tough to need a mob to do.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
I just think having more easy places to go to fight something like Navrey could keep new and returning players in the game. Many do not have time for quests and want to accomplish something on limited time.
With the new system they can put a Mob in a location and the difficulty be based on the amount of players there.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Katakotl (I missed whirlwind the lizard, and doing the puzzle).
Treasures of Khaldun
Blackthorn Dungeon
etc...
I feel limited to
Peerless
Eodon and Shadowguard
Dark Father
High Seas
So far only Shadowguard is rewarding with each fight we get some decent equipment and drop rate for arties is better than the rest.
High seas are ok as the rewards are turn in type except for the bosses. But where are the new rewards that @kyronix mentioned is coming...
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Back to this topic, I think its easier to understand if we ask, which of the previous content should we reactivate and keep it permanent.
The criteria is that it should be easy, so it cannot be completely new as that won't be easy. The new tools are also not related because they are meant for one-off events.
Reposting part of what I shared as relevant to OP topic is
Katakotl (I missed whirlwind the lizard, and doing the puzzle).
Treasures of Khaldun
Blackthorn Dungeon
etc...
I feel limited to
Peerless
Eodon and Shadowguard
Dark Father
High Seas
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
you do that to tame the platinum and crimson drakes that deal Energy damage.
And you can still go in Khaldun to do the spawn.
You can still get the costumes, when Khal Ankur dies.
The only thing that was shut off was the drops & the turn in guys were removed.
Then turn those back on.
Why not turn off all the rewards and arty drops in the game and say everything is still there, so don't complaint.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs