Serious question about "SHARD BOUND" !
Good afternoon
For some time now, You have entered the shard bound things. I roughly understand why, understand requests players, BUT - in the new event again shard bound... You are well aware that many shards are currently sparsely populated by players, as a result of which any trade is barely breathing. You have cut off the ability to trade them elsewhere-this is the Atlantic place , do not make a secret of it. This way You just lower the interest in the game itself, you can even say kill this interest. I'm just asking you to think 100 times about whether it's worth continuing to experiment with shard bound things at all. This path is definitely a dead end, this is not just my opinion..
For some time now, You have entered the shard bound things. I roughly understand why, understand requests players, BUT - in the new event again shard bound... You are well aware that many shards are currently sparsely populated by players, as a result of which any trade is barely breathing. You have cut off the ability to trade them elsewhere-this is the Atlantic place , do not make a secret of it. This way You just lower the interest in the game itself, you can even say kill this interest. I'm just asking you to think 100 times about whether it's worth continuing to experiment with shard bound things at all. This path is definitely a dead end, this is not just my opinion..
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I see that Shard Bound items a VERY good thing.
Why ?
Because so the locals have the ability to trade and buy those items if they wish so....
If they were not Shard Bound, they would pretty much mostly end up being transferred to Atlantic and be sold there and the locals of those Shards where those items originated would remain empty handed, incapacitated to buy or trade them....
So, I see these items as being made Shard Bound a GOOD thing, and a very good one too.
It might be bad for players wanting to farm them on low population shards and transfer them to Atlantic to sell them for high gold, but it is VERY good, to my viewing, for the local players of those shards who get to actually be able to trade or buy them on their Shard, the one where they actually originated....
Seige is an ok example on how prices are lower do to the fact you can not bring or take items about.
If shard transfers are your way of making gold well there are plenty of other ways to accomplish that with other items.
High Council Sage
Ancient Conclave of Wisdom
ICQ 248-636-691
Discord Lord Nabin#5433
lordnabin@yahoo.com
I like shopping on Atl and getting things that Atl will never see again.
Whether you know it or not, Items are brought from Atl to the populated shards at a faster pace then they go from these shards. LS has PKs that cause noise in chat during prime time. I know how few scrolls are produced each night. I bring back more deco than spawns and events take from LS. Many of the items on Atlantic are destined for another shard. The transportation center for UO.
High Council Sage
Ancient Conclave of Wisdom
ICQ 248-636-691
Discord Lord Nabin#5433
lordnabin@yahoo.com
Functional items including PS, arties, tokens, weapons, armors, resources should remain unbounded. I wished Mastery Is also non-shard bound, but it was solved by buying transfer tokens to shards that have them. But if you make any new functional item shard bound it may really make some shards more dead in the Long term.
Try to Equip a top sampire suit without buying anything, it will probably take me years if my job allow me the time. And low pop shards don’t sell much items, so we always shop at Atlantic. Making such items shard bound, then it may mean shutting down some shards for good.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Instead of having to transfer a character over and back just to buy stuff, can the UO store sell Courier tokens like Pen of Wisdom with 100 charges. Each charge will allow us transfer one bag at a time to another shard. This is where those mailboxes can be used to link and receive the bag at the destination shard.
This is not character transfer, so it is less powerful than the 14 year character transfer token. That is used for players joining events, pvp, in another shard + trading if they wish.
Make this a store item, and also a veteran item say 7 year vet reward. It is not a character transfer shield but Courier shield. Think Fedex, DHL. They ship for me, not that I fly over myself, buy and come back.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
What do you think @Mesanna , @Bleak , @Kyronix ?
Rather then having to transfer an entire character with its Bank Box, Backpack and, possibly, packhorse(s) or Beetle(s), have a Post Office set some place where, say, Character Joe from Atlantic can bring a bag, pouch or backpack with items in it and send it over to, say, Pacific to character Jane for a charge to be used up for the transfer....
It would be necessary, of course, for character Joe that is sending the bag, to enter the unique character ID for character Jane on Pacific and only this character will be able to retrieve the bag with the items in it.
No character would be Transferred, only the items....
This could be sold at the UOStore for Sovereigns and when all charges are used up the item would no longer work.
One important thing, though, since players tend to want to "ship" things from several shards, I think that, rather then an expensive item with lots of charges, it should be a cheap item with only a few charges on so that a single account wanting to use it across several shards, could purchase several, one on each of the Shard they need to use it on, each with the few charges needed.... say that 1 charge will send a bag with up to 124 items in it, the "Postmark" stamp item needed for the sending could have like 5 charges and cost like 100 Sovereigns, for example.....
This way a player wanting to send some items from 5 or 6 Shards, could, with 500-600 Sovereigns expense cover his/her needs buying 1 of each of those Postmark stamp items for one each of the Shards they are needed to be used on...
Sounds to me a hell of a good idea....
What do you guys think ?
a) Player right click on totem to select destination shard.
a) Reinstate the use of bank cheques to transfer gold between shards.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
It really frustrates me that the Ultima Online Store does not sell much of anything useful to a newer player that wants to advance in the game making those third party vendors we are not suppose to buy from the only realistic source of those items. Yes, it is true if I had enough gold, I could buy some of those items from in game vendors. But having played now about two years, I realize that only way to get that much gold is to buy it from -you guessed it- third party vendors.
And by the way as long as I am venting, can't you do anything about that Avatar with the kasa hat and blue robe that appears every day in New Haven advertising what I assume is a third party vendor? I guessing that most new players, including myself, will will not be aware that making a purchase from that vendor is an event that can have them banned from the game.
But now its different. It is about items, not character. And shards are dying and even when you want to buy things there is no one selling - except in some shards like Atlantic (or the ONLY shard selling most stuff).
Stick with "Item Transfer" please, so that this request does not get killed off because someone try to make the current Character Transfer cheap. Even so, I don't think they would agree to implement item-only transfer. Asking to lower the price of character transfer token - I won't even go there. Technically its easy to change $20 to $2, in reality you will cause alot of unhappiness to veteran players.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Scout the shards to fly over and do the spawn each time,setting up equipping macros, stocking up, etc - No Way.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Furthermore, the character would then be on Shard B and if the player wants him/her back to A, they would need to transfer it again....
So, the ability to send a bag with items in place of transferring a character would enable all those players not interested in transferring characters or not wanting to delete charaters if they have all of their slots as full on a Shard, be able to....
Personally, I think it would be a good addition and a very usefull one to Ultima Online.
These players have sets of Event hunters on most shards all the same and at armor and skill levels we normal people can only dream of. They spend plats on this so they do get the drops.
Making the odd number of items shard bound keep the players of those shards happy that they finally get some to keep. Its never said if the item will be so by the EM or the Dev. Its fair.
Perhaps if the Dev is willing to go one step further to ease this they can make the drops a 50 50 % of transferable/shard bound. Out of 12 drops 6 will be shard bound the rest free to transfer.
This is a simple way to fix the argument.
The prices of these things are set by the market. The players on the shard should not sell them, but when they do, it is their choice.
I am more for a clicky at the end of the event that gives a reward to all who participated. The traders get what they want. The hometown players get an item that they can do what they want with.