Plunder beacons
Hiya!
I've navigated under multiple facet and find like one beacon per hour. Did they change the spawn rate or am I missing something?
Thanks
I've navigated under multiple facet and find like one beacon per hour. Did they change the spawn rate or am I missing something?
Thanks
Comments
I read that you need to destroy all the pirate and merchant ships to get the beacons to spawn
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Cheers MissE
If you continue to have issues or you think there may be something not functioning as expected please submit a bug report to bugs@uo.com with the date, time, shard and facet you are experiencing the issue so we can investigate.
Wait wrong forum. Would some one flip the switch for this please
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ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Cheers MissE
Can you please clarify whether, if any Ship under that same spawn system, that is, Pirate, Merchant, Plunder Beacon is NOT tackled by any player, it then after some time (how much time ?) "de-spawns" and respawns again as something else ?
Let me make an example to better clarify myself....
Let us assume that in a given spawn area there is a total of 10 Ships, and let's say that of those 6 are pirates, 3 are Merchants and 1 is a Plunder Beacon.
Does the system work in a way that, after X time that those "other" 9 Ships have spawned can "de-spawn" and have a chance to spawn as a Plunder Beacon even if no player attackes them ?
Thanks for the clarification !
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Hi!
If understand correctly, when you scuttle ships, it could respawn another ship or the beacon. If it happens to be a beacon then you need to comb the area to find it. But if there are other players in the same area, they may spot it earlier and sink it before u even find it.
So normally when I spot another player in the same region, I would just leave and find another place to hunt.
It is similar to the Cu Sidhe... you will need to either tame or kill the existing Cu Sidhe to spawn a color that you like. Assuming the area is 10 times as big, and the next Cu Sidhe is spawn near another player then too bad.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Can you increase the spawn from Orc Ships, Neutral Ships and Beacon please.
And while you're here, is it possible to set a filter on the tracking so we can stop track player's ship in Trammel at ;least. We find more player's ship than ennemies ...
I've spent the good part of the past couple hours and about 3-4 hours yesterday (mid-day) sailing around Tokuno (south of docks as noted by MissE) looking for Plunderbeacons to destroy to get a head start on my trade cargo (for hopefully a cool new usable item in the market) and I only came across 2 yesterday and none today. I've come across probably 15-20 orc ships in that period which I've destroyed them all hoping something else spawns no luck.
@Kyronix - Looks like bugs have been submitted for this but I'm still seeing the same issues as outlined by the others above. I'd also like to point out that in my 5-6 hours of sailing so far I haven't seen a single merchant ship which would at least be a nice consolation prize if I can't find the beacons. Have you looked into the spawn rate? Is there anyway we can get it bumped up as we look to obtain new stuff from the black market?
**Edit - Can we also look at making the "start tracking" command only track NPC ships?? Since we cannot plunder player ships (at least in Tram/Tok), it seems like it only clutters/throws off tracking of viable ships to scuttle. I get all these trackers for players ships empty in the middle of the seas (or along shore).
**the bugged beacon was very weird. I chased an orc ship which ended up sailing into it where I was able to kind of pin it with my ship. All the crew were on the beacon but probably within 3-4min of me shooting the orc ship to scuttle it; the beacon looked like it blew up and was completely gone (again all orc crew were still there before it suddenly disappeared). Had it not been for my journal showing Orc Crew and the krackens/sea serps/water eles around I probably would have thought I was seeing things.
1.you pirate in Fel no pesky other player ships takin up ye trackin (and if der is ye sinks em)
2. we takes no prisoners you see innocent crew members i see's cargo....
i nevers waste me time wit da plunder beacons i cans kill 2 ships getting more cargo whilst ye does one ....
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs