Pub 109 - Dynamic Champ Spawn feedback
in Test Center
Feedback for the Dynamic Champion Spawn - please note we are NOT looking for feedback on the specific content. This is a test event that will not be deployed beyond TC. We are looking for feedback specifically as it relates to THE SYSTEM. This includes,
Mob spawn density
Level progression
Champion Mob spawn
Participation reward (You should get a ship in a bottle that barks a message when dbl clicked)
Final Reward (you should get a spellbook with +50 SDI and a random slayer)
Again - focus on the functionality of the system and not on the content it has been setup with. Thanks!
Mob spawn density
Level progression
Champion Mob spawn
Participation reward (You should get a ship in a bottle that barks a message when dbl clicked)
Final Reward (you should get a spellbook with +50 SDI and a random slayer)
Again - focus on the functionality of the system and not on the content it has been setup with. Thanks!
Comments
Are the rewards on TC?
The Quest NPCs should have a way to ID them. Cant talk to them or interact.
I suck at puzzles.
I spent around 30mins to gather my slayers and copy my char over the Test Center, redo the equipping macro, got a house, and then rushed off to greet the new Champ...
Died in 2 seconds, quite typical Event-level boss where we ended up paying for insurance... lol. Ok I have no further comments, its a champ spawn for creating ghosts quickly and efficiently.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Tried with my mystic mage and is the same, it was teleported next to the champ for the efficient ghost-making process.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
otherwise like others have said its just a ghost maker
Have the waves of spawn drop something people want along the way, or what WILL happen is a handful of people slog thru the spawn while others wait until the boss and only then show up.
Alternatively (and my preference), make it so there is little to no chance of a drop from the boss if you did not participate in spawning it. Similar to how Krampus is set up.
One shot kills are frustrating. This can be mitigated if the boss gives some warning. Text, color, sound effect, something, so that it can be avoided if the player is paying attention. Several encounters in UO utilize this already.
I look forward to these events. The potential for new and interesting things to do and rewards for doing them are appealing to me.
@Tanager you can collect participation rewards along the way from killing the champ spawn mobs.
That would be nice, get a book with the event name and/or a ship in a bottle for a participation reward.