Templates for Today's UO

SitromisSitromis Posts: 8
edited June 24 in Skills and Stats
I'm looking for a collection of viable (retail) UO Character Templates; specifically for Samaria Warriors and Ninja's as well; also interested in whether or not Lumberjacking makes a viable addition to present-day warrior templates.
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  • NorryNorry Posts: 142
    You do get a damage boost from it, but most dont use LJ because of the skill investment to reach damage cap.

    So, as far as content goes, pvm or pvp?
  • SitromisSitromis Posts: 8
    PvM at this point. I'm sure there are shard exceptions, but I don't even see people in Felucca on the Baja shard; at least not yet.

    So Lumberjacking has basically become a gathering skill at this point? There are so many item enhancements available now to get you to the damage bonus that I can see the skill points not being worth it. That said, the following templates are the basic premise for character template understanding I'm operating with; assumptions and templates listed as follows. Waxing intellectual is encouraged as I (like many) always have something to learn. 

    - assumptions - 
    100% Damage is still cap for both spells and weapons; Lumberjacking's damage bonus does NOT display on your character sheet; Magic Resist is still viable for PvM; Bushido + Parry = a high % of defense without a shield; Parry is still useful for Ninjitsu 


    Samurai Warrior
    Weapon Skill
    Anatomy
    Tactics
    Bushido
    Focus, Resist, Parry, Chivalry, Necromancy, Healing?

    Ninja Warrior
    Ninjitsu
    Hiding
    Stealth
    Weapon
    Tactics
    Anatomy, Focus, Resist, Parry, Chivalry, Healing?

    Whammy
    Weapon Skill
    Bushido
    Magic Resist
    Tactics
    Parry
    Chivalry
    Spirit Speak

    Bushido Ninja
    Bushido
    Weapon Skills
    Ninjitsu
    Magic Resist
    Hiding
    Tactics
    Stealth 

    Ninja Archer
    Archery
    Tactics
    Anatomy
    Ninja
    Healing
    Resisting Spells and Focus -or- Hiding and Stealth

    Bushido Archer
    Archery
    Tactics
    Anatomy
    Chivalry
    Bushido
    Focus and/or Healing

    Mystic Mage
    Mysticism
    Focus and/or Meditation
    Magery
    Evaluating Intelligence
    Resisting Spells
    Inscription

    Legendary Bard
    Musicianship
    Provocation
    Discordance
    Peacemaking
    Magery
    Evaluating Intelligence
  • UrgeUrge Posts: 584
    Ok i didn't read it all but i did want to inform you that the ninja template with hiding/stealth would be very limited in pvm. Deathstrike is the biggest damage dealer with damage being calculated by tiles moved in X time. Most mobs don't move fast. Ninja skill alone you can do mirror image and focus attack. 

    You can combine the mystic and bard templates for a very nice template. Mage/Mystic/Focus/Music/Disco some would do either eval/resist or weaving for the last.
  • SitromisSitromis Posts: 8
    Noted there @Urge; thanks.
  • UrgeUrge Posts: 584
    The disco mystic is actually pretty fun and relaxing. With spellweaving it is also a viable event character if you're interested in that sort of thing.
  • SitromisSitromis Posts: 8
    Well, give that content above another shot. I'm looking for a viable/engaging Samurai Warrior and/or Ninja Warrior template specifically; but added the collection of templates based on my present understanding of mechanics and thread alias as well.
  • UrgeUrge Posts: 584
    Whammy has it's place but the vamp form samp is the most well rounded go to template in game that can tackle almost everything solo. There are a number of different skill combinations that are out of my league. I don't really like any of these due to the fact you no longer need to play with others and when you do you're limited on your helping ability.
     
    Mine is simply wep/tact/bush/parry/necro and chiv.

    There are some with less than gm in some skills with plus skill jewels. I've seen some with as low as 60 parry with ninja to mirror image. Endless possibilities.
  • NorryNorry Posts: 142
    Just to clear up. SDI has no cap other than whay you can wear.

    There is a difference from di, and damage bonus, uo guide has a decent write up on it.

    As for focus, unless you use mystic, your gear will handle all your stam and mana regen.
  • SitromisSitromis Posts: 8
    Spell Damage Increase has no Cap? I thought the character sheet maxed out at 100?? My assumptions were for SDI and DI specifically; as the character sheet only shows 100 max. My follow-up question would then be... is Lumberjacking a Damage Bonus or does it apply to Damage Increase? Where I'm headed here, regardless of whether folks take Lumberjacking or not, if you max your DI, does Lumberjacking still apply a bonus or is it calculated as a DI, and therefore not applied due to max??
  • Arroth_ThaielArroth_Thaiel Posts: 475
    edited June 30
    SDI has no cap in PvM. It is capped in PvP.
    https://www.uoguide.com/Spell_Damage_Increase

    Lumberjacking is one of the factors in calculating your Final Damage Bonus as is Damage Increase. Lumberjacking bonus and Damage Increase are two separate portions of that calculation. Damage Modifier is applied after that.
    https://www.uoguide.com/Damage_Calculations


    -Arroth
  • SitromisSitromis Posts: 8
    edited June 30
    Does the "no cap" also apply to DI (as in melee damage increase) ?
  • Arroth_ThaielArroth_Thaiel Posts: 475
    No, DI (Damage Increase) is capped at 100%. 
    -Arroth
  • SitromisSitromis Posts: 8
    edited June 30
    @Arroth_Thaiel - Noted and thanks there. It's unusual they'd cap one and not the other, but I suppose that attempts to get around the issues folks have with pure mages, maybe?? Regardless, that's good content and I'll check further into the calculators you provided. 

    @Urge - I do have myself a Sampire at this point. Thanks for the content there. Strangely, I don't enjoy playing it much. I think I was looking for a change and I'm still trying to discern all the possible templates that might allow me to experience the content in a new manner. On that note, if it were not for the fact that you no longer need to play with others, I'm not sure how many of us would be playing at all ;} Folks like us that are "keeping the dream alive" as it were... but I get the feeling that a census would suggest an ever decreasing population. Regardless, I appreciate the content.

    Is there another template beyond a Sampire, or probably a Tamer that can be suggested for a large portion of content capability? 
  • Arroth_ThaielArroth_Thaiel Posts: 475
    Sitromis said:
    Is there another template beyond a Sampire, or probably a Tamer that can be suggested for a large portion of content capability? 
    Sampires (Bushido, Chivalry, Necromancy) are good for a large portion of mid to high end content. However, many of the newer boss monsters have corrupted leech aura, so life leech (sometimes mana leech) will not work against them. For those bosses you have to find a template other than Sampire.

    I prefer a Paladin, some prefer a Samurai. An Archer template is out there that people spawn with. Mystic Mage templates seem to roll pretty well. Tamer's are super popular.

    You have to ask yourself though, if you need a better template than a Sampire for the highest end bosses, why not just use that template for everything? You might find the answer to that question enlightening. 
    -Arroth
  • WornOutYourToolWornOutYourTool Posts: 260
    Sitromis said:
    @ Arroth_Thaiel - Noted and thanks there. It's unusual they'd cap one and not the other, but I suppose that attempts to get around the issues folks have with pure mages, maybe?? Regardless, that's good content and I'll check further into the calculators you provided. 

    @ Urge - I do have myself a Sampire at this point. Thanks for the content there. Strangely, I don't enjoy playing it much. I think I was looking for a change and I'm still trying to discern all the possible templates that might allow me to experience the content in a new manner. On that note, if it were not for the fact that you no longer need to play with others, I'm not sure how many of us would be playing at all ;} Folks like us that are "keeping the dream alive" as it were... but I get the feeling that a census would suggest an ever decreasing population. Regardless, I appreciate the content.

    Is there another template beyond a Sampire, or probably a Tamer that can be suggested for a large portion of content capability? 
    SDI isn't capped because even at the current max its still comparable to a dexer at its cap.   Basically its gated by the items available.

    As far as my vote for fun capable templates,...

    * ninja parry dexer is fun (I prefer mace, but all good)

    *necro mage tamer

    *necro bard

    I still use classic templates, my ninja dexer is essentially a old school warrior with ninja in place of resist.  Can hang in the toughest of places and actually do a thing or two in pvp.  Really an objective, some skill refining and a specialized suit anythings possible.  My wrestler alchemist fisherman does events, if there's a will and some gold there's a way.
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