Feedback on invasions and bug report
First, to the UO team, thanks for bringing back some great prior content that many may have missed!
It was good to see the UO team acted on feedback from re-activating the ToT event, including fixing the Serado spawn.
Here's some feedback/request for change for the invasion event:
Thanks for considering these -- perhaps others will pile on with other suggestions/comments.
It was good to see the UO team acted on feedback from re-activating the ToT event, including fixing the Serado spawn.
Here's some feedback/request for change for the invasion event:
- The titans do not seem to have enough hit points relative to current pets/equipment/skills. The titans are usually dead within 2 minutes, which leaves many players in the town missing the action due to the "titan search"! Perhaps a fix is to increase the titan HP 5-10x? Or have it spawn in a fixed location per city?
- The generals/captains/etc that while alive hold Yumi or Composite bows, or repeating crossbows drop no Bane weapon loot. Assuming this is because the UO creators do not want bane weapons to exist of these weapon types? Perhaps a fix for this is to drop the standard bane bow in these situations. Or allow composite, yumi, and repeating crossbows to drop with the bane property?
- The logic around spellbook drops could use some adjustment. It's leading to some very bad behavior in the game -- namely, a small set of players are singling out the mage generals, and they are all dead in the first few minutes of the invasion. Given there appear to be only 3 books per mage dropping, and very few mages per invasion, this is leading to frustration for many players. Here are some possible ways to adjust this:
- Remove the 3 book drop limit per mage NPC. Base it on who gets looting rights. This would seem to square this with how blackthorn captains have worked in the past.
- Add a chance for a mage book to drop from any general/captain/etc (with caps matching the level of the boss).
- Spawn more mage users over the course of the spawn. (other creatures get spawned throughout, how about mages?).
- Add a trade-in NPC that allows say 5-10 invasion weapons to be traded in for a book. The trade in could have a pure SDI book category or a randomly generated slayer book category.
- Not strictly invasion related: the chances of crafting scrapper slayer books is so low, even with guaranteed improvement talisman -- can this be revisited? Or perhaps some new recipe drops that allow existing spellbooks to be "upgraded"?
Thanks for considering these -- perhaps others will pile on with other suggestions/comments.
Comments
for
Treasure Hunters
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I sure hope that @Bleak and @Kyronix and all the UO Developers will want to modify, for FUTURE game content, the way that drops will be awarded in UO so that these thing will no longer happen and TIME spent working the new content, regardless from the toughness of the Monsters tackled, will be what will tell whether a player will get a drop and its quality.
At least, that is the way I see it.
Cheers MissE
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Trinsic, some of the captains, etc will spawn inside the walls. The only way to kill them is to use spellweaving spell or to page a GM to move them. And there is one spot that you have to teleport down to.
GM brought him out in less than 5 mins.
As long as GM comes quickly to resolve the Trinsic wall issue, I think its fine. But shouldn't the Trinsic city be renovated to remove those unreachable wall area...
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs