20th anniversary invasion
in Test Center
The last time this event took place in guardzone.
Could you make one tiny adjustment and turn off guardzone when an invasion takes place in a city?
Could you make one tiny adjustment and turn off guardzone when an invasion takes place in a city?
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Player Killers can already get their kills off of PvM players (PvM players who, by the way, are BY FAR, to my understanding, the largest players' base and supporters of Ultima Online's subscriptions and thus funding...) easy enough.... they do not need at all further changes to the game to make a Global Event be turned into a players' killing fest....
So, to my viewing, no thanks, Towns should absolutely stay as they are, a Guard zone and let those players who support Ultima Online the most, PvMers that is, be able to enjoy the Event, fully, and not be thwarted in that by pkillers.....
Ultima Online, IMHO, in order to keep having the needed resources to keep going, needs to KEEP its players, not further loose them....
At the 2018 Game Developers Conference (https://www.gdcvault.com/play/1024930/Classic-Game-Postmortem-Ultima-Online),I understand, ALL Developers agreed that non-consensual PvP was a mistake (https://massivelyop.com/2018/03/28/gd-2018-ultima-online-post-mortem-with-richard-garriott-starr-long-raph-koster-and-rich-vogel/).
And also...
Personally, that is a point of view which I agree with.
There is Guard zone, and there needs to stay Guard zone, to my opinion, or, otherwise, it would turn an area that was not meant for PvP (hence the Guard zone....) into a PvP ganking fest environment to the detriment of PvM players, the grandest majority of those supporting Ultima Online maintainance and upkeep needs with their subscriptions.....
Again, I need to point out that, at the 2018 Game Developers Conference as indicated by the Links in the Post above, to my understanding all of Ultima Online past Developers agreed that non-consensual PvP was a mistake.
So, a Guard zone is meant to be a zone NOT meant for PvP where players who do NOT want to PvP can go to, for whatever their needs might be from doing BODs, to buying from NPCs, to training their crafters, whatever. Turning it off would be to the detriment of PvMers, the grandest majority of Ultima Online players who, with their subscriptions greatly contribute to the upkeep and needed resources to get Ultima Online going.
Did I forget to mention that at the 2018 Game Developers Conference as indicated by the Links in the Post above, to my understanding, all of Ultima Online past Developers agreed that non-consensual PvP was a mistake?
Nothing to further discuss here, I guess.....
On Siege Perilous, an entire shard built around the concept of non-consensual PvP, turning off the guardzone would allow for non-consensual PvP as it should since the shard was created around that concept in the first place.
Siege Perilous is actually one of the more active shards, not as active as ATL but still pretty active and it has a large community of PvMers, which kinda shows that your point is nothing but a wrong assumption.
You don't play on Siege I suppose, so what do you care if they deactivate guardzone when an invasion takes place? It won't affect you on prodo shards and since you don't play Siege it won't affect you there either.
The point is not about whether or not Siege was created as a non-consensual PvP Shard because we all know it was as Felucca on prodo Shards was.
YET, whether Felucca on Prodo Shards or Siege, they STILL were given Towns with Guard zones to provide, even within the Felucca ruleset, a safe haven to those going there but still, not liking or wanting to engage in PvP.
Turning Guard zones off would be a disservice to all of these PvM players who are a significant number and great supporters of the well being of Ultima Online as providers of much needed resources for its upkeep and maintainance with their subscriptions.
I understand that players who PvP might want to always get extra chances at a kill yet, I think they have plenty opportunities already in the vastity of what the Felucca ruleset lands have to offer, be it Felucca on prodo Shards or Siege as a whole. I do not see the need to have "also" the Guard zones in the Towns in this ruleset areas, be turned off thus voiding that one only safe haven that PvMers might have in that rulest Areas....
But, as @Mariah kindly informed us, the point is moot to further discuss because I understand that the Event will be turned on as it was last time, with no further changes or modifications....