Mysticism and Equipped Weapons
Equipping weapons and armor requires the item to have the spell chanelling property, in the same way as the property is required for mages.
Well, on the one hand that explains why the darn black staff won't remain armed. OTOH, what does it mean that armor requires spell channeling? One would hope if the sentence were partially wrong, it is entirely wrong. ( #Mariah : They probably meant to say "shields" rather than "armor", but still.)
The reason I think a nerf was done (instead of my bad memory) is that I remember thinking something like, "Okay, Mysticism is equally effective for both magic types and warriors." There are three reasons for including warriors in that thought. First is the Enchant spell (which can be cast without Spell Channeling), which buffs a weapon with a second attack such as lightning. The second is that weapons no longer needed spell channeling after a certain skill level. Finally is the damage done by the Animated Weapon spell. Like any weapon, its damage is buffed by Tactics and Anatomy, not native to magic types except for mages who use the Eval+Anatomy combo for defense instead of Wrestling. Taking 4 pet slots, it is sort of a vary lame spell for anyone but a warrior to even bother with. (Compare with Blade Spirits and Energy Vortex, at 2 slots each.)
If a nerf was indeed done, why? Chivalry, Spellweaving, Bushido, and Ninjitsu do not require spell channeling weapons. Regardless of nerf or not, please (re)enable mystics to use non-spell channeling weapons when they reach 80 skill.
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