mage tamer vs mystic tamer
I have decided to finally make a tamer on Baja. (After 20 years, it's about time.) I see two primary possibilities. The first is a classic tamer with full, offensive magery in a 6x build +40 build:
120: taming, lore
120: magery, eval
100: vet, meditation
40: ?
Upside: strong offense, gating included with the package
Downside: weak on defense and no resistance to curses for you or pet
Next is the mystic tamer w/gating:
120: taming, lore
120: mysticism, focus
100: vet
80: magery
60: meditation
Upside: good offense, curses are minimal problem for you or pets
Downside: weak on defense, less strong of offense, 80 magery skill devoted to gating
Alternatively gating can be sacrificed for a full, alternative powerset, either wrestling for defense or spellweaving for buffs for you and pet. For that latter I'm thinking:
120: taming, lore
120: mysticism, focus
100: vet, spellweaving
40: meditation
Upside: improved offense, strong buffs, minimal effects from curses
Downside: no ability to gate
Of course if you party regularly with guild or friends, then your own inability to gate might well be a non-issue. Or, if you have two accounts, you can travel with a mage character who hides out of the way until battle is over, then he does the gating.
Am I overlooking anything? If you were to create a new tamer today, what would his template be?
Rock (formerly Imperterritus VXt, Baja)
Comments
Mage (100-120) Doesn't really matter. Heals and cures are based off magery skill only so Eval doesn't factor into this.
120 tame
120 lore
120 music
120 discord
Vet (100-120) again it's players preference.
Discord mastery doesn't need primers and give a nice damage boost. Discord skills cuts mob resists and skills down so it really helps in boss situations. If you want a sit back and chill character you can relax with this template is great. It also helps in the taming of new pets.
The downside to spellweaving is the inability to find players to create a circle with on lesser populated shards.
If I remember correctly, peace only lasts until target takes damage. I find it as useful as camping in actual gameplay.
Base Character:
120 Taming
120 Lore
100 Magery (115 holding tome of lost knowledge)
20 Hiding (I add this to most pvm templates that aren't human just because it can be nice to get a real hide off sometimes instead of an invisible. Most of my tamers are either elfs or gargs)
Skills to mix and match
120 Music
120 Discord
120 Vet
120 Med
120 Spellweaving
Other fun skills to mix in if you don't have them on another character:
120 Fishing
100 Cartography (You can do stash through cache maps with magic unlock)
100 Lockpicking (nice for opening paragon chests and horde/trove maps if you don't have a master skeleton key)
Overall, I would say that for most encounters vet is optional.