race and tight stats
- Human: "Jack of All Trades" (JOAT) gives them an effective 20 points in both Meditation and Focus (3 mana regen and 2 stamina recovery). They will typically spend real skill points on at least one of those, but the other will still be active. I believe jewelry, armor, and weapons buffing those skills does not build on top of JOAT. E.g. with no true meditation skill, you need more than 20 +med bonuses to have any effect.
- Elf: Has 20 more mana than the other races. A human or gargoyle with 50 Int will have 50 mana. An elf will have 70. However, they lack JOAT, so there is no extra racial regen or recovery without spending real skill points (and jewelry, etc.).
- Gargoyle: Has +2 mana recovery (MR), but no JOAT. But unlike JOAT, this MR stacks with that from skills and stuff they wear.
Specifically, I may create a 6x Mystic Samurai. He would have 120 skill in Mace, Tactics, Mysticism, Focus, Bushido, and Parry. Bushido and Mysticism will both use mana (INT), Parry becomes most effective when DEX is 80+, and STR is a prime factor in how much damage a weapon blow will deliver. With a 230 Stat Cap, I'd tentatively shoot for her having 90 DEX, 70 INT, and 70 STR. She will mitigate her lack of Resist Spells with the Mysticism's Cleansing Winds. Available earlier in the build, Stone Form also mitigates poison, bleeding, and curses. (I don't know if the two powers together would stack their protective capabilities.) Would one race be a better choice than the others?