Treasure Chest - Remove Trap Info (Stash, Supply, Cache)

Arroth_ThaielArroth_Thaiel Posts: 385
edited January 10 in Skills and Stats
Been messing on TC some more with RT. Found the results interesting, so thought I'd share. 

It appears the internal timer on each chest applies to all RT attempts. In other words, if you have 70 RT and start RT at 120 seconds on a Cache, Explosion 1 will occur at 130s, Explosion 2 at 140s, RT will finish -and fail, with another explosion and AG- at 150s. However, with 70 RT starting RT at 151s on a Cache, Explosion 1 at 161s, Explosion 2 at 171s, RT finishes and succeeds (if no AG's present) at 181s. 

It looks to me like there might be a sweet spot with RT skill at 80.0. At least for lower chests. That would allow for 20 skill points to be placed elsewhere in a template.

I can't see any difference between 90.0 RT and 100.0 RT other than a slightly less damaging explosion. 

Haven't had time to go through Hoard/Trove yet. The Explosions with 0 RT on Trove are going to be a nightmare. Think I'll use a 2nd toon to heal/hide the T-hunter.
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