A question about EC settings, please
This see-thru business started today. I didn't change any settings, so I don't know how it happened but I have a REALLY hard time reading this. How can I change this back to a solid background?
Thanks.
EDIT: Just read patch notes...
*Resolved issue where gump transparency did not function properly in the EC
This needs a setting so it can be turned OFF, please. White on grey has always been an issue for me, but white on hazy grey with lots of random other colors under that will drive me insane.
Comments
I have added the black "20" into lower reagent cost. Faster cast recovery and faster casting are filled in with the current white text and its almost impossible to see.
CC has always had transparent craft gumps? I can read the transparent gump, but I do a LOT of BODs and crafting, and the transparency on both is really hard on my eyes after a while. I suppose I can create a HUGE black wasted space for the craft and BOD window...
An option in settings would be a lot nicer tho! @Kyronix
The difference is, we have a black space on the side that we can put the menu in front of.
EC uses the real estate.
Look at the char transfer menu. CC is clear. Did they also change that one in EC?
Make it solid, with higher contrast for readability.
UO has never met any ADA requirements for visibility... not that many games do. But I know for a fact many of them take ADA into consideration when doing key design stuff for HUD display and UI overlays.
Since we didn't "ask" for any fixes to the gumps, maybe the devs could just use a preexisting template and do an entire HUD/UI design rework in the next year? *hint*
kirthag.blogspot.com
Never be afraid to challenge the status quo
So, EC gumps were causing all the lag? We could have left the Bamboo mats alone?
Cheers MissE
https://forum.uo.com/discussion/5323/publish-107-jolly-roger-release-3#latest
Also all the other transparent gumps cause problems because they didn't fix the font, lucky for who is using my UI that I changed the gumps font not long ago and is far more readable than the default one
that big stone part are the "borders", while this:
is the part that makes the "background".
Now on cc the "background" woks as a mask, cutting the borders and leaving them dull while the bg is nice and good.
On EC we don't have masks so we get all dull or all transparent like the did... if they add a mask capable of doing what CC does, the result would be MUCH better...
This is why we have been using it just fine.
The CC vendor search is also easier to read than the example above.
Before Shots
After Shots, crafting menu bottom is part Pinco's UI that i still have to do
these after shots dont even have same lvl of darkess between the gumps when they should, but im guessing that the alpha kludge im using and the diffrent backgounds used on the gumps, i end up with this
I think it's the closest I can get to cc style in every gump
anyway who uses my UI will have the correct transparency in all gumps and the mannequin gump is permanently transparent...