New or Future Patch Question to Devs
This is the 3rd Patch after the Idoc topic was mentioned on the M&G and no news yet?
@Mesanna , @Bleak, @Kyronix , most players already suggested, make everything poof when house drop or make it go into a acc moving crate. Anything is bettet than the current idoc stage with all this crews doing 20+ shards, taking everything 24/7. So please let us know when we will be able to see the ideas.
@Mesanna , @Bleak, @Kyronix , most players already suggested, make everything poof when house drop or make it go into a acc moving crate. Anything is bettet than the current idoc stage with all this crews doing 20+ shards, taking everything 24/7. So please let us know when we will be able to see the ideas.
Comments
We like IDOCS!! We do not like vacuum cleaners.
Sounds silly doesn't it. Unless you can come up with some proof you speak for yourself and maybe some of your friends no one else.
For the record my vote is with Mordred.
I would hate to see everything poof
So instead of fixing the gargoyle that has 5 packies, we should end that part of UO history.
If you do not like how IDOCs drop items on the ground then dont do that content.
I dont like the vacuum cleaners. I have seen him in action. All the chests gone in 5 seconds.
So, are we against scripting or are we against IDOCS dropping stuff on the ground?
Those are two different topics. I am against scripting and for IDOCs dropping stuff on the ground.
so yes, the common sense solution here, Make everything poof, as soon as house collapse, everything is deleted, no more loot, more more packies, no more scripting, that is the easiest solution for the Devs and wont require that much coding. Now if they really want to add some time, than make everything go into a account moving crate and when and IF the owner ever come back, he will have to pay an extra Fee to retrieve all his contents.
And before the angry MOB say anything that this will benefit this and that person, this will not benefit ANYONE at all, because there is nothing else to be looted, no more gold to be made on Idocs and the scripting on Idocs will be gone and than maybe we can start to address the pvp scripting
I'm anti {No Risk/Effort+High Reward} philosophies.
I'd support putting the stuff in the crate. I am very against deleting it altogether. Why? There are some significant positives to keeping IDOCs with some superficial negatives. Here's the breakdown for keeping IDOCs as I see it:
Pros:
Cons:
All in all, the Pros fro keeping the IDOCs outweigh the Cons to me.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
I don't do many IDOC's but I've for sure, over the years, had some fun at them and have made some good finds. I don't want to see them go away. I don't want to see the contents go poof or be locked away in a crate, away from other players. And to infer that I'm likely a cheater for saying so is bunk.
I have to assume getting rid of scripters at IDOCs isn't easy or even possible or it would have been done by now. What I do think would help, and as others have expressed, is if there were no indication on the house sign that a house is in decay. Perhaps another type of warning, that their house is in decay, could be sent to the owner's account. Maybe an email could be generated. Or maybe a system message warning could show up when the player logs in.
I should think not having the stages of house decay show up on the sign would keep scripters from being able to ready themselves. If a house falls and no one finds the fallen contents the items will go poof in their own time. If a player randomly comes across the items on the ground, bully for them!
Make everything going into a acc owner moving crate would the best one. Or since you said that fixing scripts will never happen, than make available for everyone, make a NPC give all the location and time for idocs on a global scale and let everyone go...
Now you’ve gone from saying the house and contents should just evaporate to saying a Town Cryer should let the world know a house is falling. That’s a little confusing.
If you want everything to go poof then it doesn’t sound like you’re someone who goes to IDOC’s to begin with. So why not just ignore these events entirely? Pretend they don’t exist and go in your merry way.
But I noticed you didn't answer my question. I think it was a valid one. If you'd just as soon see IDOC go away completely, with items from fallen houses just disappearing, then what difference does it really make to you what goes on at an IDOC?
I know a lot of players who don't cheat at IDOC's and they still enjoy going to them. And they still snag some prizes now and again. Would we rather scripters didn't scoop up the lion's share? Yes. But completely doing away with IDOC's in order to spite the scripters isn't of interest to a lot of players.
My question still stands. If you're so upset by it all then why trouble yourself with it? What real difference is it making in how you enjoy your gameplay? If I don't hear about an IDOC in chat or stumble upon one in my travels, I don't give IDOC's any thought myself. I probably miss 90% of them. Why would I want to plague myself with thoughts of what might be going on at an IDOC house that I'm not at and know nothing of?
The only advice I guess I sort of offered, but in the form of a question, was, if you're so upset by IDOC's why worry about them at all?
Three months is a pretty good stretch of time. It offers a good amount of time for friends and guildmates to get hold of someone who's not meaning to let their house fall. It's a fair amount of time for friends and mates to get hold of Mesanna to let her know someone is ill or has passed. My experience is, it's not unusual for these things to be taken care of in a caring, thoughtful and carful manner.
I don't agree that after 20+ years of IDOC's we should do away with them because those who chose to quit might not come back again if after they stopped paying on their accounts their stuff disappeared. If they're deciding to quit they have time to think about what they'd like to put away in their bank boxes. That's pretty fair.
It doesn't even make sense from a revenue standpoint to allow for players to quit for as long as they'd like because all their items are being saved on the servers for when and if they want to come back.
I've been called a few things in my life but never scummy. lol
edited for typo
If you like something he doesn't like then obviously you are a cheater. UO has lasted so long because there are so many things to do. I have yet to do all of the things I could do in UO.
Don't discourage or encourage removal of playstyles. Especially if you do not want to play that part of the game.
Anything that involves an auction of any sort is a pay2win scenario and only benefits those with the gold/plat to pay.
Anything that involves moving into any store/bid system only puts the devs into the scripter spot (although them scripting is legal and part of the game, yes?), and still benefits only those with the gold/plat to pay.
Either of these two would move the scripting to other systems and features. They don't solve the core issues:
1. Illegal scripting in the game (something that might help: https://www.battleye.com/)
2. Loss of account(s) that held the house(s) (revenue stream)
I still think moving everything into Green Acres and having an "event" built around it is a more opportunistic venture and will prevent the script-kiddies & RMT-ers from scooping everything up. Yes, this would be an "instanced" pvp thing, but observable by the gods and somewhat more favorable to equal distribution (risk/reward). However, the scripters will just find other things to script to gain their gold, and players are only thinking of their personal gain and enjoyment, not how it affects the world overall.
The only other thing in this whole debate that makes any business sense is to store the moving crate for the hopeful return of the house owner (with a paid account and some penalty or "storage" fees) - or allow third parties to somehow maintain the account without playing it, particularly in memorial instances. Although, this still doesn't solve scripting issues.
Everything else is a waste of forum space. Sorry, some good and creative ideas are mentioned in this and other IDOC threads, but only a slim few really look at the two important issues.
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