Bring Back Static Resources
With the next upcoming Artisan Festival, I would like to request for static resources once again.
The Artisan Festival is a lot of work to build up the Christmas Trees and static resources would be a big help, also for the Community Collections at the Britain Library and the Vesper Museum.
And it should always be the best way to gather those resources by taking a pick axe or axe and go out and mine or lumber, not plundering ships, doing trade routes or from rewards from encounters.
Comments
Right now there is a random chance to get a resource type in any given harvesting attempt based on your skill. That chance is augmented by a few items,
- Using an item, like a gargoyle pickaxe to "bump the level"
- Using a resource map to guarantee the resource quality
Beyond that - it's random.Now consider what it was like prior to this change (which goes back to 2007). Resources of any given quality could be found in static locations. This resulted in a situation where "the early bird would catch the worm" as the highest end resources were dominated by those who could devote the most time to harvesting them at that location. This would effectively exhaust the supply without anyone else being able to get those locations. Given the ease at which a player can move around to each of these locations the likelihood of a store being exhausted is only increased.
Now consider - is this a situation that would make it easier or harder to acquire the higher level resources you are targeting?
I'll be interested to see what perspectives are shared here!
Each character will be able to harvest from a special tree or vein, but will have to wait longer (perhaps once per day) to reuse the spot. How much an individual can harvest would be tied to how many locations they are willing to look for.
Resources would be fairly reliable to harvest without scripters or other players being able to hog them. Players who wish to mass BODs could stockpile, but the occasional crafter could harvest as needed or buy from another player.
Right now scripters rely on the randomness, but also the short replenish timer, to harvest mass amounts of resources. It would be much more time consuming for them to mark enough locations to support a script that would run for a full day.
At the end of the day this would put the average player on more equal footing with a scripter by increasing the availability to players.
Never be afraid to challenge the status quo
I gathered then, and I gather now.
I agree with the sentiment, give the honest gatherer a better chance, but I completely disagree with Static Resources.
They were changed for a reason. The current system, whilst it surely has its flaws, seems to never give high end, and seems to benefit scripters, is still way better than Static Resources - for the reasons Kyronix mentions. It was a bit like the current IDOC situation, where one scripter took every node per day, and that was it, no-one else could get anything.
When that change was made you couldn't go anywhere without seeing some form of resource bot. The population just isn't there anymore and even with a complete crafting overhaul I think there should be a decent supply. Bots may increase some but I don't see it being an issue like it was.
PS: Please fix my character. It's bugged. It's listed under the bug section. Here. Please. Thank you. It's annoying. Ticket#: 9226173
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Amen
Tyrath summed it all up quite nicely.
I went to the same same locations I used to mine. All around Delucia and all around Covetous mountain. Both in Felucca. I couldn’t find higher end colors to save my soul.
Perhaps my memory is off but the way I remembered things working was the locations for any given color were static for a day. Then locations changed at server up.
Back then Delucia was packed with miners, lumberjacks, blacksmiths, etc. And there was plenty of everything for everyone. The population of course is nothing like that now. And neither is the mining. Mining now is terrible.
Scripters aside, I think it should go back to how it used to be. I’m happy to stick a crate on the ground to block a scripter when I see one. They’re getting what they want one way or another. Why make it tough on the rest of us while you unsuccessfully keep them from using their bots?
Once the spots are mined dry the respawn is completely random. There is no pattern at all.
If you're interested in mining, boat mining above Cove (i think it is?) with a fire beetle will net you a ton more than walking around. Unless you just like wasting time doing it?
I thought you were talking about how it works now.
Before the change, if a spot was a certain special it stayed that way forever. Most rune libraries had runebooks of what spot was what.
But like I said, if anyone is interested in mining now, there's a wall above cove that is only available via boat to mine that will yield a lot more ore than walking.
Couldn't say it better.
And really, yes, I miss mining. Minerva (my real favorite toon) was the first to GM her primary skills (mining, smithing, and tinkering) while still on Atlantic where overcrowding and rampant PKing of resource gatherers was a sport before Trammel and oh so many other changes. Minerva (now Tandy) is no longer the dirty-sooty crafter she used to be. RP aside, the way-too-randomness of resource gathering was the nail in the coffin for that toon. I used to play her more than Kirthag - mining was therapeutic for me. Now it is such a hassle. I even remarked all the runes I had (37+ rune books) of mining spots because it made no sense to have them - it was just a teasing reminder of the past.
The nodes were never the issue.
kirthag.blogspot.com
inb4 "all my val turned into normal iron"
If you make Resources static BUT, you make their availability "stick" to accounts, those "early birds" would only be able to eat "their account's worm", not other players' accounts worms....
Just an idea tossed around......
Meeting a fellow player interested in the same game content was a great occasion for exchanging stories, hints, directions to good vendors....
That was good and fun gaming............
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
I like the maps - but have often wished they were available for lower ores, especially shadow. I know shadow can be obtained by using a prospector tool and gargoyle pick together - but my miner can't fight ore eles.
When I do bods it's usually just the singles to get things like PoF or a rock hammer. I don't have the patience for mixing and matching to fill large bods and attempts to do so usually just leave me confused and bemused. For this reason Agapite is the highest map I've ever used, though I have also claimed maps from Vela.
I'd also like to see the rock hammer added to the possible tools for 'target by resource'.
I'd like there to be a way of selecting which ore or logs you gather - after all you wouldn't look for silver in a copper mine or oak in a pine forest would you? On the other hand no one should be able to mine or chop the same ore or logs continuously, so there'd need to be some kind of 'quota' system, maybe a bit like the current restriction on buying ethereal sand in Minoc?
The maps would still be desirable, since they exceed the usual volume of an ore pocket, speeding up the process of reaching your target amount.
I'm sticking by what I'm saying about it being a bummer to mine now tho. I'm not interested in gargoyle picks, maps, rock hammers, whatever. Just let me craft my shovels and go mining. Why does it have to get so convoluted?
With all due, @Garth_Grey , I don't agree that you should be able to get more resources out at sea than if you're mining or chopping. Are there more rocks at the rock quarry or at the shipping docks? Is there more wood floating around on cargo ships than there is in the timberlands? But if cargo ships is how it's going to go? Please put granite out there!
@Petra_Fyde 's idea of letting us be more selective with what we're looking to harvest makes a lot of sense to me.
@JollyJade , do you ever actually post anything constructive? Your "devs are gonna eff it up " comments are stale af.