While We're On The Topic Of Fixing Game Play That Favours Scripting/Botting/Multiboxing: EM EVENTS

usernameusername Posts: 29
edited September 10 in General Discussions
With Blackthorn Dungeon being fixed and IDOCs coming up next, how about EM events @Mesanna ; ?

It's no surprise that since legendary farming is long done the multiboxer/RMT'ers have moved to EM events. They are being farmed HARDER than any other part of the game by REAL MONEY traders. Take a look around Luna Atlantic NE corner and you'll see houses that put out 5-10 of the SAME event items every few days. No way one person is legitimately acquiring this quantity of EM event items.

I propose that EM event items going forward be made either shard bound OR account bound. 

Comments

  • I will add that all items would be 100% drop rate or clicky so everyone would get one.
  • FortisFortis Posts: 27
    edited September 11
    Not 100 pourcent shard bound but at least 50 pourcent so some event item from a specific shard stay there not going all to atl
  • poppspopps Posts: 813
    How about, make the EM Events drops be TOTALLY random, regardless of the damage done AND, Endless Journey characters are prevented from being able to get any drop ?

    So, not only any and all players could get a drop, BUT, they would have to necessarily use accounts for which a monthly subscription is paid and, thus, resources provided to Ultima Online....

    Sure, scripters could still run multiple PAID FOR accounts to increase their chance at a drop but at least, these accounts would be providing an income to Ultima Online....
  • MargeMarge Posts: 54

    What Can and Endless Journey account not do?

    Endless Journey accounts may not own a house, be co-owned to a house or access containers, safe logout or stacks of items within a public house if friended to one. They may not use mailboxes, operate player vendors or place auction safes. The may not launch a boat, may not mount pack animals with items in their pack.

    They may not gain, use or be protected by Justice virtue; receive Rewards, Monster Kill Points, Virtue Points or Power Scrolls from Champion Spawns; gain occupation points in active VvV towns; Attack EM Event creatures or gain EM Event Items; vote in Town Elections or create a guild

    Characters may not bribe bulk order npcs, harvest colored ore or logs, mine sand or stone or receive Feluccan 2x bonus.


  • MissEMissE Posts: 477
    AS per the title, how about we fix

    • LUMBERJACKING
    • MINING

    so that those of use who actually get out there and do it manually, the way it was intended, can actually find some higher end resources.

    It is farcical that you devote 100 points to each of these skills, yet any character with a boat and cannons can get more high end resources than a character with the skills. And now any character doing a low level TMap.  

    It is about time that instead of the change that allowed the scripters to have free reign on getting high end resources due to their being unattended 24/7 scripting, so it has become that now they are the only ones who can find the resources that they put it back to how it was.  At least when you chopped or mined in FEL player justice would fix those bots hitting the 'known' trees, now there is NO JUSTICE at all as those of use who have miners/lumberjackers don't even bother anymore but are forced to buy these off the scripters. 

    As a manual non cheating player, I used to get 10 times the required resources before they changed it than I do now.  Now unless I buy from the cheats I can't fill bods. Prior to the change I always had plenty of resources for these functions and some to sell. 

    This was the worst change ever made, basically killed off two professions.


    Cheers MissE

    For more info about Angelwood Warehouse Events go to the  A.W.E Forum
  • poppspopps Posts: 813
    One fix that would "magically" fix all these issues lamented by players and many more, would perhaps be fixing for good the ability of players to "script", worse if AFK, using Third Party programs....

    If this ability was to be dealt with once and for all, and stopped for good to be possible in Ultima Online, "magically" we would no longer hear about issues here and issues there in Ultima Online...

    I mean, it is possible to "patch up" IDOCs here or EM Events there or something else on a case by case basis, but, I would imagine, it takes much more effort and work being them multiple issues...

    Addressing the scripting in Ultima Online as a whole, instead, would, I imagine, deal with all of those issue at once....

    Just a thought.....
  • TimTim Posts: 448
    Please Please stop calling for a fix to scripting and the use of 3rd party programs unless you can come up with some programming strategy that at least has a chance of working.

    Yes it is a major problem but I can't see a solution that has a realistic chance of working. Apparently neither can the programers at Broadsword.

    From my limited programming knowledge the only solution would require a core rewrite preventing the UO from interacting with any outside programs. And we all know how well that would go over. If you allow one add on program how do you stop others from using the same hole in the fire walls.
    A Good Thing

    rare
         adjective (rarer, rarest)
         (of a thing) not found in large numbers and so of interest or value:
  • CetricCetric Posts: 109
    Unpopular opinion:. Everything that comes from a champ spawn, an event, a farmable mob... Should be shard bound.
  • TyrathTyrath Posts: 131
    Cetric said:
    Unpopular opinion:. Everything that comes from a champ spawn, an event, a farmable mob... Should be shard bound.

     I am of the opinion that the only thing that should allowed in a transfer are soul stones, stabled pets, and vet rewards  Oh and of course your character.  Unless its is vet rewards the bank and pack must be empty.  That would stop RMT pretty much in its tracks.
  • FreelsyFreelsy Posts: 62
    Cetric said:
    Unpopular opinion:. Everything that comes from a champ spawn, an event, a farmable mob... Should be shard bound.

    You're not wrong
  • SlissSliss Posts: 216
    Tyrath said:
    Cetric said:
    Unpopular opinion:. Everything that comes from a champ spawn, an event, a farmable mob... Should be shard bound.

     I am of the opinion that the only thing that should allowed in a transfer are soul stones, stabled pets, and vet rewards  Oh and of course your character.  Unless its is vet rewards the bank and pack must be empty.  That would stop RMT pretty much in its tracks.
    I am pretty sure it will make things worse, much worse. If you remove the transfer, it will make it much easier for any of the whales to monopolize all trade on any of the smaller shards. They try this now, there is always a danger of someone to start importing cheaper goods from Atlantic. You remove intershard trade, and a single person can be vacuuming up everything on the shard and re-listing it at higher prices.
    And then, guess what is the only alternative left? That's right - RMT.
  • MissEMissE Posts: 477
    Sliss said:
    Tyrath said:
    Cetric said:
    Unpopular opinion:. Everything that comes from a champ spawn, an event, a farmable mob... Should be shard bound.

     I am of the opinion that the only thing that should allowed in a transfer are soul stones, stabled pets, and vet rewards  Oh and of course your character.  Unless its is vet rewards the bank and pack must be empty.  That would stop RMT pretty much in its tracks.
    I am pretty sure it will make things worse, much worse. If you remove the transfer, it will make it much easier for any of the whales to monopolize all trade on any of the smaller shards. They try this now, there is always a danger of someone to start importing cheaper goods from Atlantic. You remove intershard trade, and a single person can be vacuuming up everything on the shard and re-listing it at higher prices.
    And then, guess what is the only alternative left? That's right - RMT.
    Totally disagree, it  will take it back to how it was BEFORE all these transfers. That didn't happen back then, in fact trade on the smaller shards was 1000% more robust than it is now.  Shard Transfer shields totally destroyed what economy there was left on smaller shards that for a while had just those who could afford transfer tokens monopolising trade, the transfer shields just exemplified that.

    The small shards will deal with anyone who tries to monopolise trade buy just not buying off that person. A simple fix.   We had a guy once who kept trying to monopolise bags of sending by buying them all off the local vendors, upping the price and then trying to resell.  Solution was easy we just keep stocking and stocking and stocking increasing our prices a touch each time and NOT buying any of his, til he ran out of energy trying to continually buy all our stuff, and frankly we made a motza while he was doing it.

    Cheers MissE

    For more info about Angelwood Warehouse Events go to the  A.W.E Forum
  • TyrathTyrath Posts: 131
    MissE pretty much nailed it.  The RMTs thrive on transfers their entire systems are built around being able to deliver anything to any shard within an hour.  If all they can transfer are vet rewards, soul stones, pets and I would even go equipped items on the paper doll.  Their entire business model would be wrecked.  Transfers were a BAD idea to start with that has not gotten any better with age.
  • PawainPawain Posts: 1,509
    MissE said:

    Totally disagree, it  will take it back to how it was BEFORE all these transfers. That didn't happen back then, in fact trade on the smaller shards was 1000% more robust than it is now.  Shard Transfer shields totally destroyed what economy there was left on smaller shards that for a while had just those who could afford transfer tokens monopolising trade, the transfer shields just exemplified that.


    Smaller shards had 1000% more population and there were no platinums. If smaller shards had the population they used to, we would not need to transfer to get basic items.

    Transfers did not cause the whole population of UO to drop.  If we did not have transfer shields the population would have dropped more because we would have to live on Atlantic instead of just visit.
  • TyrathTyrath Posts: 131
    Pawain said:
    MissE said:

    Totally disagree, it  will take it back to how it was BEFORE all these transfers. That didn't happen back then, in fact trade on the smaller shards was 1000% more robust than it is now.  Shard Transfer shields totally destroyed what economy there was left on smaller shards that for a while had just those who could afford transfer tokens monopolising trade, the transfer shields just exemplified that.


    Smaller shards had 1000% more population and there were no platinums. If smaller shards had the population they used to, we would not need to transfer to get basic items.

    Transfers did not cause the whole population of UO to drop.  If we did not have transfer shields the population would have dropped more because we would have to live on Atlantic instead of just visit.

      Except you don't have to transfer to get basic items or even high end items.  I have gotten all of my scrolls on low pop shards, 4 minax sandals, a dozen or so cameos, slithers, crimmys, and everything else I need.  Might take a bit of time and GASP actually playing the game instead of bank sitting but everything other than shard specific stuff is right there for the taking.   About the only thing I use my Atlantic shields for are sending characters there to retire to free up a slot for new character.  I can't even remember the last time I transferred anything even a character back from atl.  BECAUSE THERE IS NOTHING ON ATL that is not available on any other shard. ......... Well except for all the stuff farmed on low pop shards and xfrd to atl to be redistributed back to the low pop shards via RMT or folks visiting atl to buy there what was probably farmed on their home shard to start with at much inflated prices of course. 
  • SlissSliss Posts: 216
    Pawain said:
    MissE said:

    Totally disagree, it  will take it back to how it was BEFORE all these transfers. That didn't happen back then, in fact trade on the smaller shards was 1000% more robust than it is now.  Shard Transfer shields totally destroyed what economy there was left on smaller shards that for a while had just those who could afford transfer tokens monopolising trade, the transfer shields just exemplified that.


    Smaller shards had 1000% more population and there were no platinums. If smaller shards had the population they used to, we would not need to transfer to get basic items.

    Transfers did not cause the whole population of UO to drop.  If we did not have transfer shields the population would have dropped more because we would have to live on Atlantic instead of just visit.
    This^^ The reason smaller shards did not have monopolies prior to shields is the same reason Atlantic does not have them now - too much competition. However, the population is a shadow of it's former self, so it would be very easy and almost risk free to completely lock down a shard. And there are plenty of players with enough capital to do it.
  • SlissSliss Posts: 216
    Tyrath said:
      Except you don't have to transfer to get basic items or even high end items.  I have gotten all of my scrolls on low pop shards, 4 minax sandals, a dozen or so cameos, slithers, crimmys, and everything else I need.  Might take a bit of time and GASP actually playing the game instead of bank sitting but everything other than shard specific stuff is right there for the taking.   About the only thing I use my Atlantic shields for are sending characters there to retire to free up a slot for new character.  I can't even remember the last time I transferred anything even a character back from atl.  BECAUSE THERE IS NOTHING ON ATL that is not available on any other shard. ......... Well except for all the stuff farmed on low pop shards and xfrd to atl to be redistributed back to the low pop shards via RMT or folks visiting atl to buy there what was probably farmed on their home shard to start with at much inflated prices of course. 
    That "bit of time" to get all the scrolls and cameos is years for any normal player. Which is way more than most today's players are willing to invest.
    I think once we have the new vendors, we will see a back flow of items from the saturated Atlantic market to the smaller shards. 
    BTW, I am arguing for free trade here despite the fact that I am still many years away from the shields of my own, and I also think that shard shields were one of the 2 worst decisions ever made by the Dev team. I just think that once the damage has been done, you need more trade, not less to fix it.
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