Treasure map and Locker oddities.

BasaraBasara Posts: 164
First of all, the Locker:

After the last patch, the text shifted in both my Davies Locker gumps. But, others using the same client don't see it in their lockers (or didn't look and just pretended to)

Expected: The way the lines are set up, there are false "dividers" created by the structures of the grid that indicate the column sides.
What I'm getting:
  1. the header names appear to have shifted, but not badly.
  2. "SOS" is now pushed to right of center, as everything in the "Level" column appears to be "Right Justified" (and both the class and type of map appear to be in separate subcolumns within, so that that they are left and right justified, with the extra spaces introduced being put between the class descriptor and the level discriptor)
  3. The "Coords" column is now horribly misaligned, with the Latitude (N/S) appearing in the "Level" column, and the Longitude (E/W) are barely inside the column where they should be.
  4. The "Status" column is just as bad. The "Unopened" status for MIBs has the divider between "Coord" and "Status" now lining up between the "e" and "n" in "Unopened". The "Not Decoded" status for T-maps lines up the divider on the Capital "D". And, the "Decoded" status lines the divider up with the 5th letter (first lowercase "d").



Now, to the maps....

Today, I had almost all of my maps shift from Decoded to "Not Decoded". Only the three Hoards in the screencap, out of 21 Hoard maps, did not reset.

This includes 15 in my locker, and 3 IN MY PACK (all for the Tram Trinsic Jungle region around the entrance to the Delucia passage), that I had opened and read several times yesterday (after removing them from my locker, 2 nights ago). I had to open those three repeatedly yesterday to resort them in my pack, as they popped to the top level of my pack (stacked) each time I died doing the other maps I'd removed at the same time. And, of the 15 in the locker, I'd pulled them from the locker, opened them, and resorted them THREE TIMES in the last 4 weeks (once just for general sorting into NW, NE, SW, SE, then JUST LAST WEEK sorting them further by geographic location (by island, or area of the mainland), and one more time when consolidating (I had gotten more Trove maps and MIBs, and pulled the maps so as to get all the MIB together, Hoard maps together, and Trove maps together). 

Maps, according to everything said when the ability to reset was added (and ever since) were ONLY supposed to reset after 30 days, if left in a locker or container and REMAINED UNREAD. NONE of these maps had gone unread for 30 days, nor had they remained in the same container uninterrupted for that long, but all were reset.

Now, after completing about 80 out of 100 Hoard maps (plus Hoard maps I did right after getting them off guardians, because I'd already cleared the areas they were located), I'm going to have to resort what I have left, and the reset means that they've reset to all over the facet, after I'd worked down to where I only had maps left in the Trinsic Jungle area.

Comments

  • TimStTimSt Posts: 1,867
    I too see the column issue.

  • MargeMarge Posts: 722
    I had to look after reading this and yes mine are shifted too. I'm on Chessy using the classic client.
  • MargeMarge Posts: 722
    Forgot to add that I don't decode my maps til I go to dig them up. I'll try to remember to ask around about that issue.
  • PawainPawain Posts: 10,064
    The mods moved my bug about the columns to the Test Center Forum.  

    https://forum.uo.com/discussion/4715/davey-jones-locker-not-lining-up-with-columns-in-cc-after-106#latest  

    It started at patch 106.
    Focus on what you can do, not what you can't.
  • MariahMariah Posts: 3,250Moderator
    Pawain said:
    The mods moved my bug about the columns to the Test Center Forum.  

    https://forum.uo.com/discussion/4715/davey-jones-locker-not-lining-up-with-columns-in-cc-after-106#latest  

    It started at patch 106.
    Actually, we didn't. When we move threads a re-direct is left in the original forum. However in this case either forum is appropriate.
  • BasaraBasara Posts: 164
    Mariah, what about the other issue? Have any of the Devs seen this?

    Expected: Only maps stored off-character and undisturbed for 30 days reset their locations

    Bug/What happened: Maps that had been decoded 30 days, that had been in and out of lockers and opened repeatedly to compare locations (and sorted by location) in the last 10 days, plus three more that had been in the character's pack for at least 2 days, all reset as if they had been stored and set aside for 30 days.
  • PawainPawain Posts: 10,064
    edited August 2019
    Basara said:
    Mariah, what about the other issue? Have any of the Devs seen this?

    Expected: Only maps stored off-character and undisturbed for 30 days reset their locations

    Bug/What happened: Maps that had been decoded 30 days, that had been in and out of lockers and opened repeatedly to compare locations (and sorted by location) in the last 10 days, plus three more that had been in the character's pack for at least 2 days, all reset as if they had been stored and set aside for 30 days.

    Kyronix replied to my thread on the columns out of place.  They will look at the issue.

    Post your other locker issues in the Test Center Forum. He is looking there. They are trying to fix bugs and QoL so pile em in over there for now while he is looking.
    Focus on what you can do, not what you can't.
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