New Vendor Cap
Please remove the vendor cap of 175m.
Nowadays 175m limit is very low, people nowadays have jewels, armor, rares that will sell for way over 200M-500m++
Please @Kyronix, @Mesanna and @Bleak before release the final publish , hear us and remove cap.
Nowadays 175m limit is very low, people nowadays have jewels, armor, rares that will sell for way over 200M-500m++
Please @Kyronix, @Mesanna and @Bleak before release the final publish , hear us and remove cap.
- Should the New Vendors have a Item Cap?37 votes
- Remove current 175M Cap48.65%
- Keep current 175m Cap51.35%
Comments
kirthag.blogspot.com
now if auction safes were updated, so that people actually used them for auctions, then i would be in favor of higher cap.
as it is now the bidding limitations are not good for the seller.
even just being able to set a min bid increase would make them worthwhile, but as it is now the only benefit is being able to put an item on for more than 175m with no vendor fees, just 5 percent commission at buyout.
No vendor search makes Luna pretty much the only viable place for a successful vendor and makes Luna house owners rich for doing nothing but renting out vendor spots. Luna house owners had a 13 year run and got rich enough.
-Removes more gold from the game
-Stops people from charging 5-10x market value on items.
-Rewards players who spend their valuable time providing the rest of us with consumables, spellbooks, craftables ect.
I would like to see vendor fees be as low as 1% for low end and 12%-15% at the high end. This will encourage people to move product instead of sitting on items for MONTHS-YEARS waiting for someone to mistakenly click it.
same goes for auction safes with no search. you can find alot better deals than with search.
now with vendor search, people just price 1gp (or another small amount) lower than the next one on search, but still more expensive overall. basically, most those good deals are gone, or snatched up quickly by re-sellers.
i get both sides, ive adjusted to search and its very convenient for specific things. just miss the well established non-luna shops. theres still some, but not like there used to be. which were always very successfull.
Yes, it takes a little more effort to make your shop, or auction safe house well known and frequented, but i guess i like that aspect of the game. the player to player interactions part of what makes it an mmorpg rather than just clicking a button.
i think its a good balance right now. vendors have search, auction safes do not.
And those high prices you see - they ARE the market value. It may be higher than what you consider fair, but they are the market price, otherwise they would not sell.
All these artificial limits accomplish is promote black market. They have absolutely no good effect on prices.
now i just sit in my house alone, search, use the recall map in open the vendor and immediately leave. i have no idea of the land around the houses or who even lives there. could i take the time to do that without buying stuff? yes. but people will always tend to do whats easiest. so something was lost there.
kinda like wow (havent played in years) lost a huge element of the mmorpg / community aspect when you could just phase into a dungeon rather than having to travel there physically.
Arthur: "Be quiet!"
Dennis: "You can't expect to wield supreme power just 'cause some watery tart threw a sword at you!”
Monty Python & the Holy Grail
That's how capitalism works.
I've been playing way too many years and can't think of any one item that would make the game unplayable or even unfun without it.