A question on Artisans' Supply Treasure Maps (Re: Imbuing and ML resources)
Has anyone who has done a good number of these particular Treasure Maps found Imbuing resources as well as Mondain's Legacy Resources in "stacks" of X resources of that given type ?
If so, have the stacks quantities been variable by your findings ? What is the range of the stack that each of these Resource can spawn as, in these particular Maps ?
Did you notice whether the quantity of the Imbuing/ML resource stack varies depending on the type of Chest (Rusty, Metal or Gold) ?
Furthermore, did you notice whether the Luck worn also matters in determining the spawn of a larger stack of these resources versus a smaller one ?
Thanks !
If so, have the stacks quantities been variable by your findings ? What is the range of the stack that each of these Resource can spawn as, in these particular Maps ?
Did you notice whether the quantity of the Imbuing/ML resource stack varies depending on the type of Chest (Rusty, Metal or Gold) ?
Furthermore, did you notice whether the Luck worn also matters in determining the spawn of a larger stack of these resources versus a smaller one ?
Thanks !
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Comments
Because I have GM cartography so I always dig up with a gold chest.
Incidentally a further secondary source of both is Exodus dungeon, stealing from Zealots can give ML ingredients and essences can be found in hidden boxes.
Stealing from Zealots in the Exodus Dungeon does not produce ML ingredients in any realistically usefull capacity. It takes forever to even get up to a stack of 10 of the most common ML ingredients that way....
Fighting ML Peerless and Ter Mur creatures in the Abyss mini spawns is often out of question in today's Ultima Online where, with a more reduced players' base, often is impossible for Crafters to find a group to hunt with, in order to gather a decent amount of those ingredients in order to be able to carry out their Profession in a decent capacity.
So, Artisans' Supply Treasure Chests might remain the one, and perhaps only realistic source for Crafters to be able to gather, on their own, these needed ingredients... but not as they are, currently....
But if these Mondain's Legacy and Imbuing ingredients spawn way too scarce in Artisans' Supply Treasure Chests, this will not even be a viable source good enough for Crafters....
How would they then be able to carry on with their Profession ?
Keep in mind, that most players are lamenting a VERY scarce drop rate for Treasure maps (1% I heard), on top of that, there is 5 Packages that a Map can be generated into (Mage, Assassin, Warrior, Artisan, Ranger) and Creatures who may drop a Supply Map (Level 2), often can drop also a Map of another Level (the lower Stash or higher Cache) as compared to a Supply "drop".
What I am trying to say is, that ALREADY the odds of getting the Spawn for a Supply, Artisans' Treasure Maps are VERY low, because (A) of the Low rate that Treasure Maps drop in general, (B) because it can be any of 5 Packages Maps (not necessarily an Artisans') and (C) not necessarily a Supply Treasure Map but, rather, a Stash OR Cache Treasure Map, instead.
If then, ON TOP of the already low chance to get an Artisans' Supply Treasure Map drop the Mondain's Legacy or Imbuing ingredients that were to spawn with the Treasure Chest were also so scarce to only be 1 or 2 at most in a stack, this would be TOTALLY useless to Crafters, to my opinion, as a viable source for their crafting needs.
That is why I was saying that, to my opinion, at least the more common Mondain's Legacy and Imbuing ingredients should at least come in stacks of 10, possibly more for better Treasure Chests (Gold) and with more Luck worn.
@Kyronix , could you please kindly consider a buffing for Mondain's Legacy and Imbuing ingredients' quantities in Supply Artisans' Treasure Chests ?
Thanks !
Cheers MissE
My point is that your problem with getting rusty and metal chests is most likely that your cartography skill is not high enough for you to get metal or gold chests. The quality of the chest is based on your cartography skill. The decreased amounts are what you see in rusty chests.
You need 70 cartography to decipher supply maps. What is your cartography skill when you are actually digging up the chest? I hope you're not stoning it off after deciphering the map and then have 0 cartography skill or a few points from the mapmaker's glasses. That would entirely explain why you are only getting rusty or metal supply chests.
How about, perhaps, because it is "Treasure" hidden by its owner, an Artisan, who put there all of his/her precious belongings (stuff related to his/her crafting profession) and, thus, ALSO his/her precious Mondain's Legacy/Imbuing Ingredients that he/she had stacked up in his/her life to protect then from being taken by enemies ?
These Artisans hiding their belongings in Treasure Chests might have been very poor if they only had 1 or 2 ML/Imbuing ingredients to hide away in a Treasure Chest....
Most items, to be crafted, require at least a couple of them and in quantities like 10 of each, pretty often.
This would mean that, in order to obtain a sufficient amount of ingredients to craft anything, at LEAST some 15-20 Artisans' Supply Treasure Maps are needed to be completed PER single item crafted, if not more.....
Considering how time consuming can be getting those many Artisans' Supply Treasure Maps (because the drop rate is low, because there is 5 packages that a Map could spawn as and because a given creature could spawn not just 1 level Map, but often one of 2 Levels Maps...) and the time it would take to do them all in order to stock up the number necessary of either ML ingredients or Imbuing ingredients for the necessary crafting, and all this to just make 1 single item, to me it looks like not much viable nor efficient....
That's why I think that the amount of ML or Imbuing ingredients should be, by far, larger then a mere 3 as you have been experiencing....
If you can't, or won't do the abyss mini-champs for essences - where are you going to get the Ter Mur maps to dig? The vast majority of the Ter Mur maps I've had came from Abyss spawns. Fire Ants, which are a part of three abyss spawns, drop supply maps.
Having them spawn in Artisans' Ter Mur Treasure Maps in generous quantities would be of great help to crafters....
With Mondain's Legacy, yet, it is different.... as Malas Maps, especially Supply, do not need the hunting of Peerless and, yet, creatures dropping Malas Supply Maps, that I know of, do not drop any Mondain's Legacy ingredient......
It is this way because of a design decision by the developers that is not open to feedback or discussion no matter how many long winded posts of “facts” and @ developer messages you post. You are not owed an explanation or justification.
Given how easy it is to farm the dark guardians and how easy it is to defeat the chest guardians I am satisfied with the amount of ML ingredients I am getting. They reflect the effort put in. Their amounts should not be more than if I was to go up against a peerless.
And, as I said, with 5 different Packages, multiple Levels Treasure Maps that a Treasure Map dropping Creature can spawn, as well as the low drop rate for Treasure Maps that has been reported by players, the time to actually "acquire" an Artisans' Supply Treasure Map might be significative...
I do am getting golds, although more rusty/metal, I was not aware though that these ingredients were set to spawn in such limited amounts (just 1 or 2, perhaps 3 but all different, hardly stacked up in more of the same kind....), I thought it was "my" problem, perhaps because I did not have glasses or much higher luck....
That's kinda saddening to me, though, that the Artisans' who hid their treasures were so poor and had so few ML/Imbuing ingredients to hide away in Treasure Chests....
I mean, I hear of players having stacks of 60,000 of each ML/Imbuing ingredient but then the Crafters who hid their Treasures in Sosaria only had 1 or 2 of them to hide with their Treasure ?
Go figure....
I am merely saying that, considering that there is players having stacks of 60,000 ML/Imbuing ingredients, I do not see why there could not be Treasure Chests hidden by Artisans with MORE then 1 or 2 or 3 of these same ingredients in them....
I mean, ain't them "Treasures", after all ?
What kind of Artisans where those having ONLY 1 or 2 or 3 ML/Imbuing ingredients to hide away as their "precious" Treasure ? Starving, poor Artisans ?
How come there is no such thing as a "fat" Artisan's Treasure Chest with a generous load of ML/Imbuing ingredients hidden away ?
Players can have stacks of 60,000 of each and every of them but Artisans who hid their Treasures away can only have 1 or 2 or 3 of these same ML/Imbuing ingredients to hide away in their Treasure Chests ?
Go figure....
You only get 8 total from Peerless. Those split between the group. Each players gets 1 or 2.
Anyone who plays has T maps or they discarded them or did not pick them up. The only place where maps are new is Eodon. The only time involved is walking over to your chest of maps and putting them in your backpack. Then doing the map. Key gathering takes a LOT more time than T Hunting. Even if you have a lame T hunter like mine that takes a long time to hit the spot.
LS had scores of T maps on vendors before this went live. 20K each. They have more gold than that inside.
VS still has maps for 20k on LS.
@popps and @Bilbo let's keep the discussion civil and the thread open.
Cheers MissE
Cheers MissE
A lot of people have complained over the years about the grind for keys and how a group may just not be feasible during certain times.
To me it seems they're listening to the players requests.
I do agree the higher maps should yield higher rewards but it's still too early to tell if there's hidden gems players haven't discovered yet.
I made my t-hunter on Test Center a new suit that has 0 luck. Then I went and dug up three Artisan Supply chests in Malas. I used the +2 cartography glasses while digging up the first one and did not for the last two. In all cases, her actual cartography skill was 100.
All three chests came up as gold. All three chests contained three ML ingredients, as well as other items. The other resources found were 100 each of valorite ingots (2 chests) and verite ingots (1 chest).
Next, I deciphered three Malas Artisan Supply chests with 100 cartography skill. Then I set cartography skill to 0 and dug up each chest.
All three chests came up as rusty. All three chests contained one ML ingredient, as well as other items. The other resources found were 100 each of copper ingots, dull copper ingots, and spined leather.
@popps, are you 100% sure that you are not taking cartography skill off before you go dig up the chests? I am about 100% certain that is the only thing that is going to explain why you are only getting rusty chests and there is only one ML ingredient in the chests.
CHESTS DUG UP WITH 0 LUCK AND 100 CARTOGRAPHY SKILL:
CHESTS DUG UP WITH 0 LUCK AND 0 CARTOGRAPHY SKILL:
ALL THREE CHESTS DUG UP WITH 0 LUCK AND 100 CARTOGRAPHY SKILL:
ALL THREE CHESTS DUG UP WITH 0 LUCK AND 0 CARTOGRAPHY SKILL: