What do you guys think of an Archer as a class with its own skills.
Hi guys, what do you think of Archer being an actual class? Not sure how that would work but it might be to have archer specific skills. Or even build on as a type of ranger, though not necessarily a think of the wild.
As for skills it might have point blank shot like 1 to 3 tiles away from a mobile with a huge boost to accuracy and also a slight damage boost, and or possibly a penetrate armor ability. Was also thinking of sharp shooting, sharp shooting would give an accuracy boost at long rang, but would be like -20 -30 swing speed in that the swing time would be high but flight time might be shorter. This just so you get the idea.
As for ranger an archer ranger might act as a scout.
What do you guys think of this. I think it adds new play ability and enhances end game for players with a new type of alt to try out.
As for skills it might have point blank shot like 1 to 3 tiles away from a mobile with a huge boost to accuracy and also a slight damage boost, and or possibly a penetrate armor ability. Was also thinking of sharp shooting, sharp shooting would give an accuracy boost at long rang, but would be like -20 -30 swing speed in that the swing time would be high but flight time might be shorter. This just so you get the idea.
As for ranger an archer ranger might act as a scout.
What do you guys think of this. I think it adds new play ability and enhances end game for players with a new type of alt to try out.
Comments
I would love to see the class shoot an arrow at every target in an 8 tile range lol.
I would also love to see dual wielding swords or axes and getting in fast hits simliar to fencing.
Arthur: "Be quiet!"
Dennis: "You can't expect to wield supreme power just 'cause some watery tart threw a sword at you!”
Monty Python & the Holy Grail
Swordsmanship has an available compensation for the fast speed of fencing. The Lumberjacking skill adds a scaled damage bonus when the swordsman's weapon is an axe. I'm pretty sure the majority of swordsmen reject this option as builds are tight enough already, but it is there. (For a lumberjack tradesman, though, having the Lumberjacking skill go up while fighting is a lot less boring than chopping trees. They never fight back!)